ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
I know this might sound like a smal issue, but as someone who loves to use the OOC deckbuilder to theorycraft new decks for the next expansion, it's a bit annoying that we can't select a format without the Year of the Raven cards. Likewise, it's also annoying if you want to build a deck for the currect meta without accidentally adding Year of the Phoenix cards.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Perfect for some kind of wacky OTK druid, but that could only possibly be good in a really slow meta. Still, with cards like Malygos, Kael'thas Sunstrider and Jepetto Joybuzz, you could possibly pump out a huuuuuge amount of damage while cycling through your entire deck.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Sadly, it seems to not work. The duplicate protection looks at the cards you have opened from packs and have crafted, not at what you have in your collection. Probably to prevent this exploit. See this tweet from Celestalon: https://twitter.com/Celestalon/status/1240320702151942144
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
One of the favourite things about reveal season are theorycrafting wacky OTK decks that probably won't work, but will be amazing if they do even once. What are some crazy concoctions that you have thought up? These are two of my ideas:
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
I'm really loving the new Herald of Flame card, especially when you get it golden early. The overkill effect can trigger itself, leading to a huge chain of dead minions. Sucks against divine shield tho.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Funnily enough, most of these cards I'm actually happy to see leave. The only actually interesting card among them is Flobbidinous Floop, which leads to interesting deckbuilding and gameplay decisions. Most of the other ones are just overpowered bullcrap, mostly because of the extremely annoying magnetic mechanic. The big exception of course being the genius Whizbang the Wonderful, which is once of the best cards blizzard has ever made.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
Thanks for your feedback! In response to your points listed:
- It depends very much on the meta you're encountering. Personally I play at legend, where Embiggen Druid is pretty much nonexistant. Instead, it's filled with tempo-heavy decks like Galakrond Warrior and Dragon Hunter, where the added tempo of a free coin every turn can really make a difference. If you encounter a lot of Embiggen Druid it's definitely a good switch though, Escaped Manasaber is indeed the flex spot.
- True, the combo is pretty much never needed in this meta. The most prevalent control decks have too many taunts to make it work reliably (Resurrect Priest, Highlander Mage), but there are some Highlander Warriors running around against which it might work (although I have not encountered them yet while playing this deck). However, all of the combo cards are worth running by themselves, and I figured I might as well add the combo possibility in this guide. I will expand the guide to say that it's usually not worth it tho.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
With the meta having shifted to more agressive decks, with Dragon Hunter and Galakrond Warrior being the most prevalent, I advise you to try this deck again. Vicious Scalehide makes agressive decks cry, and you have a lot more resources than them because of Master's Call.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
No problem! Res priest is a difficult one, because I think many people play it wrong. Especially against quest res priest people hold back their damage because they won't give them quest progress, while the correct move is to just go very agressive because by the time they can heal 15 damage you have pretty much lost anyway. It's also good if they waste mana hero powering because it gives you more time to develop threats.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 4 years, 2 months ago
I played a very similar list from rank 3 to legend, just with 2x Lifedrinker instead of Big Ol' Whelp. If you want I can give a more thorough explanation about how to play it against the decks I faced the most between those ranks. In general I agree with your guide, but there are a few things I disagree with. First of all I almost always keep Faerie Dragon if I don't have Phase Stalker in my opening hand, and always when facing Rogue. Also, Res Priest is actually favoured in my experience because you can just kill them before they get all their annoying stuff online. I also think you're very lucky to not have faced any Galakrond Warrior because that's one of the match-ups I struggled with the most, besides Token Druid and Mech Paladin if they draw Crystology and Galvanizer.
I know this might sound like a smal issue, but as someone who loves to use the OOC deckbuilder to theorycraft new decks for the next expansion, it's a bit annoying that we can't select a format without the Year of the Raven cards. Likewise, it's also annoying if you want to build a deck for the currect meta without accidentally adding Year of the Phoenix cards.
Perfect for some kind of wacky OTK druid, but that could only possibly be good in a really slow meta. Still, with cards like Malygos, Kael'thas Sunstrider and Jepetto Joybuzz, you could possibly pump out a huuuuuge amount of damage while cycling through your entire deck.
I feel like the new druid legendary, Ysiel Windsinger, also fits well in a deck like this:
I feel like this slots right into a beast-centric midrange hunter, combined with strong deathrattles like Augmented Porcupine and Savannah Highmane.
Nice compilation guide! Just FYI: There's a typo under the dust refunds (Dont instead of Don't)
Sadly, it seems to not work. The duplicate protection looks at the cards you have opened from packs and have crafted, not at what you have in your collection. Probably to prevent this exploit. See this tweet from Celestalon: https://twitter.com/Celestalon/status/1240320702151942144
One of the favourite things about reveal season are theorycrafting wacky OTK decks that probably won't work, but will be amazing if they do even once. What are some crazy concoctions that you have thought up? These are two of my ideas:
This card seems really cool for some wacky combo hunter. My take on it:
This deck has waaaaay to little draw for a combo deck
Maybe add in Scarlet Webweaver and Tundra Rhino for some OTK business?
The first card I see from this set that I'd actually just call bad. Such a shame.
I'm really loving the new Herald of Flame card, especially when you get it golden early. The overkill effect can trigger itself, leading to a huge chain of dead minions. Sucks against divine shield tho.
Funnily enough, most of these cards I'm actually happy to see leave. The only actually interesting card among them is Flobbidinous Floop, which leads to interesting deckbuilding and gameplay decisions. Most of the other ones are just overpowered bullcrap, mostly because of the extremely annoying magnetic mechanic. The big exception of course being the genius Whizbang the Wonderful, which is once of the best cards blizzard has ever made.
Thanks for your feedback! In response to your points listed:
- It depends very much on the meta you're encountering. Personally I play at legend, where Embiggen Druid is pretty much nonexistant. Instead, it's filled with tempo-heavy decks like Galakrond Warrior and Dragon Hunter, where the added tempo of a free coin every turn can really make a difference. If you encounter a lot of Embiggen Druid it's definitely a good switch though, Escaped Manasaber is indeed the flex spot.
- Personally I really like double Dire Frenzy, because it's such a powerful card when coupled with Master's Call and Diving Gryphon that can pull the buffed minions back out of your deck. I would advise against cutting it, but if you do I'd add Unleash the Hounds before I'd add Hench-Clan Hogsteed.
- True, the combo is pretty much never needed in this meta. The most prevalent control decks have too many taunts to make it work reliably (Resurrect Priest, Highlander Mage), but there are some Highlander Warriors running around against which it might work (although I have not encountered them yet while playing this deck). However, all of the combo cards are worth running by themselves, and I figured I might as well add the combo possibility in this guide. I will expand the guide to say that it's usually not worth it tho.
Thank you! Let me know if there's anything else you'd like to see added.
With the meta having shifted to more agressive decks, with Dragon Hunter and Galakrond Warrior being the most prevalent, I advise you to try this deck again. Vicious Scalehide makes agressive decks cry, and you have a lot more resources than them because of Master's Call.
No problem! Res priest is a difficult one, because I think many people play it wrong. Especially against quest res priest people hold back their damage because they won't give them quest progress, while the correct move is to just go very agressive because by the time they can heal 15 damage you have pretty much lost anyway. It's also good if they waste mana hero powering because it gives you more time to develop threats.
This is the list: https://hsreplay.net/decks/a3NbagBhHc2SD6YaNxxL7d/
I sadly don't have any useful stats, since I played most of my grind to legend on my girlfriend's iPad where I don't have a tracker installed.
Yes, there is a significant difference: Indonesia doesn't have any reported cases of Wuhan coronavirus, while LA does.
I played a very similar list from rank 3 to legend, just with 2x Lifedrinker instead of Big Ol' Whelp. If you want I can give a more thorough explanation about how to play it against the decks I faced the most between those ranks. In general I agree with your guide, but there are a few things I disagree with. First of all I almost always keep Faerie Dragon if I don't have Phase Stalker in my opening hand, and always when facing Rogue. Also, Res Priest is actually favoured in my experience because you can just kill them before they get all their annoying stuff online. I also think you're very lucky to not have faced any Galakrond Warrior because that's one of the match-ups I struggled with the most, besides Token Druid and Mech Paladin if they draw Crystology and Galvanizer.