You could throw this into a Renothal quest priest deck, the 5 mana slot has some flexibility, I run an Azure Drake so I could probably swap this in for something to improve the matchup against Prestor/Kazakusan Druid which can be hard to win. I imagine it's even easier to slot into any other Renothal deck due to the other classes not having the priest questline to worry about.
This is needed even more now with an additional 4 heroes from Sunken City, now we have 6 heroes (7 if you include Diablo) in duels that we can't theory craft decks for because we can't select the heroes, hero powers or signature treasures in the deckbuilder.
Hand buffs and board buffs are 2 different things, not buffed up. Most would say the board buff is better since it is instant stats on board instead of in hand where you still have to play the minions and even then they have summoning sickness.
Crabatoa may look underwhelming at first but if you can keep the main body alive and/or duplicate the rush claws and/or weapon claws there is insane value that you could get from just the one card. Crabatoa DOES buff the weapons from the deathrattles too!
Big Vanndar decks seem really strong, though I have lost with it though even with scepter and crystal gem to Battle Totem + All Together Now Elemental Drek'Thar and double divine shield treasure Vanndar with perfect opener.
I feel like a lot more people would play rogue if it had a hero power that synergized with burgle/thief cards. Vanndar's "Send in the scout" hero power would be perfect because you also get deathrattle synergy.
They have said it was a big patch for Duels and balance changes are just minor patch's I believe. Also about a week or so ago I went into Duels and noticed it briefly said "Alterac Valley" instead of "Wizard Duels" at the top of the splash screen, tried to screenshot it but failed. If I had to guess I'd say we are getting additional heroes (I'd say new heroes but these balance changes suggest the current heroes will stick around).
I'd recommend people starting farming other wild cards that aren't in rotation yet as Duels could also see a full set rotation. They've added sets in the past but I feel like a bigger change is coming.
A sealed mode with new sets every month or so would be nice, pay to enter and everyone gets the same amount of packs to open to use in building their decks for that month with players getting a set amount of packs from each set in rotation (including adventures).
Also a Sandbox mode where players can use custom cards, classes, rules etc. would be amazing seeing as there's a large community based around all things custom hearthstone.
So I guess this only casts spells that can target enemies, so no incanter's flow and other things like that, but what about Blizzard, Flamestrike, Frost Nova and other AoE spells? They aren't targeted but they are cast at the enemy board.
Can't wait to play big spell mage in Duels, hopefully they get one more 6+ mana spell though.
My first ever 12 wins in duels after a number of 11 win runs. Went 12-1 on casual with this Silver Hand Paladin list, got lucky with treasures and buckets but I guess that's what it takes to get to 12 wins.
Quinjet makes them cheaper.
Move is one location to another not a swap/change in allegiance.
I can see it getting played in riot/enrage warrior, gives your minions more health to work with to get effects off.
You could throw this into a Renothal quest priest deck, the 5 mana slot has some flexibility, I run an Azure Drake so I could probably swap this in for something to improve the matchup against Prestor/Kazakusan Druid which can be hard to win. I imagine it's even easier to slot into any other Renothal deck due to the other classes not having the priest questline to worry about.
Thanks for letting me know, this is meant to be a Classic deck. I have updated it now.
Remornia must be the cool weapon/minion teased, it is sire denathrius' sentient blade and probably a warrior (legendary) card.
This is needed even more now with an additional 4 heroes from Sunken City, now we have 6 heroes (7 if you include Diablo) in duels that we can't theory craft decks for because we can't select the heroes, hero powers or signature treasures in the deckbuilder.
Hand buffs and board buffs are 2 different things, not buffed up. Most would say the board buff is better since it is instant stats on board instead of in hand where you still have to play the minions and even then they have summoning sickness.
Crabatoa may look underwhelming at first but if you can keep the main body alive and/or duplicate the rush claws and/or weapon claws there is insane value that you could get from just the one card. Crabatoa DOES buff the weapons from the deathrattles too!
Lotus buffed your board, not your hand.
Shouldn't this be an elemental?
Big Vanndar decks seem really strong, though I have lost with it though even with scepter and crystal gem to Battle Totem + All Together Now Elemental Drek'Thar and double divine shield treasure Vanndar with perfect opener.
I feel like a lot more people would play rogue if it had a hero power that synergized with burgle/thief cards. Vanndar's "Send in the scout" hero power would be perfect because you also get deathrattle synergy.
Deathrattle Hunter was strong even before the new 1/1 deathrattle passive got added with mummy magic and double deathrattle passive treasures.
They have said it was a big patch for Duels and balance changes are just minor patch's I believe. Also about a week or so ago I went into Duels and noticed it briefly said "Alterac Valley" instead of "Wizard Duels" at the top of the splash screen, tried to screenshot it but failed. If I had to guess I'd say we are getting additional heroes (I'd say new heroes but these balance changes suggest the current heroes will stick around).
Hopefully the Datamined Bob will be similar to the Dalaran Heist friendly encounter and be a place where we can modify our decks more.
I'd recommend people starting farming other wild cards that aren't in rotation yet as Duels could also see a full set rotation. They've added sets in the past but I feel like a bigger change is coming.
A sealed mode with new sets every month or so would be nice, pay to enter and everyone gets the same amount of packs to open to use in building their decks for that month with players getting a set amount of packs from each set in rotation (including adventures).
Also a Sandbox mode where players can use custom cards, classes, rules etc. would be amazing seeing as there's a large community based around all things custom hearthstone.
So I guess this only casts spells that can target enemies, so no incanter's flow and other things like that, but what about Blizzard, Flamestrike, Frost Nova and other AoE spells? They aren't targeted but they are cast at the enemy board.
Can't wait to play big spell mage in Duels, hopefully they get one more 6+ mana spell though.
The starting screenshot is most important for proof that the rules in deck building were followed.
Also seems like my result hasn't been added to the leaderboard yet and it's been about 4 days since I posted it now.
My first ever 12 wins in duels after a number of 11 win runs. Went 12-1 on casual with this Silver Hand Paladin list, got lucky with treasures and buckets but I guess that's what it takes to get to 12 wins.
Screenshots:
https://imgur.com/gallery/Pvc4Ajv
Deck link:
30271