So since you invoke first, it means you will atleast get 2 2/1 imps which would be valued at 2 mana and that's the worst case scenario. Not an extremely exciting effect, but in a zoo deck, it works and obviously helps for the big Galakrond, the Wretched payoff.
The worst outcome would be a 3 mana 3/1 with 2 1/1 imps. This card is much better than Microtech Controller (minus the mech synergy) which sees play in some token decks. But unlike token druid, I'm just not sure if warlock can pull off a good token deck without powerful mass board spells such as Savage Roar, Power of the Wild and Soul of the Forest. I feel like a token warlock deck will only find success with the invoke synergy cards and Galakrond, the Wretched.
While the effect is insane with the good stats, it depends on what types of decks you can make with Galakrond, the Wretched. For now, we have the token style of deck being pushed by Fiendish Rites and Dragonblight Cultist which i'm not sure if it will be that powerful for now.
Good for some combo enablers, helps your Galakrond and you get a lackey. You also don't have to target one of your minions which is a nice bonus. Overall a ok card only to see play in a Galakrond, the Nightmare deck.
This card looks very powerful. Even if you are not able to resummon it immediately, you are getting a 5 mana 7/5. It has synergie with rogues deathrattle cards like Necrium Blade and Necrium Vial. It goes great with Galakrond, the Nightmare and other card draw cards. And with cards like Candle Breath, It might even create some dragon rogue decks.
This Galakrond seems to be the most flexible compared to the others. The rogue invoke cards don't really push you in a single archetype like Galakrond, the Wretched. You can go for Tempo, Combo, Value or maybe even control. I wonder how this will affect the state of rogue.
This card is great and quite flexible. It supports secret hunter, it can help the new hero power archetype that they are pushing and it also has some beast synergie. The stats are great for a 2 drop and in all scenarios, it thins out your deck (if you are running secrets of course).
Assassinate was never a bad card, it's just that rogue counld't afford to play such expensive removal, I don't even see them using Walk the Plank anymore. While priest would love having these cards and now they have a better Assassinate that gives you a card and enpowers your Galakrond, the Unspeakable.
If you are aiming at getting a card, this is a worse Curious Glimmerroot since you would normaly get a selection of 3 cards, 2 that did not help the opponents deck and then 1 that does which would be an easy pick. This time you get 2 cards that are in your opponents deck and one that is in their hand. It seems quite hard to be able to choose the right card, especially since this is a 2 mana card and you might want to get the tempo like we had with Curious Glimmerroot.
On the other hand, if you are aiming at gaining information, this is far superior than Curious Glimmerroot since you get to see 3 cards that your opponent decided to put in their deck.
And hey, if you really want to increase the odds at getting the card, you could play this after Madame Lazul.
Very powerful card that not only enpowers you Galakrond deck, but also allows your Galakrond deck to include some dragon synergy since you don't want to play this card on curve. You want to generate and draw lots of cards and then reduce their cost, so including some dragon synergy cards is nothing too expensive.
Resembles Shadowreaper Anduins battlecry without affecting your board and without the annoying machine gun hero power. Instead, it's a value generator aiming to out grind your oponnent which is fine by me. A powerful card with a simple goal.
While the card is strong for only 1 mana, I don't see someone wanting to put this in their deck. Playing cheap buffs such as this without a strong card draw spell like Divine Favor will ruin you. Not only that, but you want dragons, unless we get a bunch of strong cheap 1-2 mana dragons (we have Faerie Dragon but it can't be buffed), this won't work. For now, I only see this being played after being discovered by Firetree Witchdoctor.
While this card will pretty much only be in a dragon deck, you won't want to play the big dragons since you will want to be able to play the dragon that gets the buff as soon as possible. A deck that runs cheap dragons such as Faerie Dragon, Bronze Herald, Twilight Drake and maybe even Brightwing might work with this card.
While the effect is quite intense and might work against some aggro or tempo decks, it might ruin you against a control deck that desperately wants to reach 10 mana and your opponent will be the first one to use that mana. It might work in a big paladin, but i am having a hard time of thinking of a proper way of using this card since the goal of big paladin is playing big minions before your opponent has enough mana to deal with your threats. It reminds me a little of Temporus, obviously not as bad, but against certain decks you will lose when playing this on turn 4. All of this is if you aim on playing him on turn 4. You could just wait later in the game to make a strong tempo play.
Feels like an upcoming Firelands Portal with a consistent 6/6, I don't think people will want to run this in a spell heavy deck since you might not be able to draw it before needing to use your smaller spells. Instead, I see people using this in a slower control deck and try getting a high tempo play with big spells like a Flamestrike (with another spell), Pyroblast or even Power of Creation which can work with Tortollan Pilgrim (maybe not pyroblast...).
So since you invoke first, it means you will atleast get 2 2/1 imps which would be valued at 2 mana and that's the worst case scenario. Not an extremely exciting effect, but in a zoo deck, it works and obviously helps for the big Galakrond, the Wretched payoff.
The worst outcome would be a 3 mana 3/1 with 2 1/1 imps. This card is much better than Microtech Controller (minus the mech synergy) which sees play in some token decks. But unlike token druid, I'm just not sure if warlock can pull off a good token deck without powerful mass board spells such as Savage Roar, Power of the Wild and Soul of the Forest. I feel like a token warlock deck will only find success with the invoke synergy cards and Galakrond, the Wretched.
While the effect is insane with the good stats, it depends on what types of decks you can make with Galakrond, the Wretched. For now, we have the token style of deck being pushed by Fiendish Rites and Dragonblight Cultist which i'm not sure if it will be that powerful for now.
A turn 3 semi-Flamestrike is insane. All we have to do is wait and see what the shaman dragons bring to the table.
Good for some combo enablers, helps your Galakrond and you get a lackey. You also don't have to target one of your minions which is a nice bonus. Overall a ok card only to see play in a Galakrond, the Nightmare deck.
Great card draw, but for now I don't see rogue being able to properly use dragons. Maybe this could find a home in a Combo Malygos type of deck.
A fun card to add in a Bazaar Burglary / Tess Greymane deck. Also a good way to activate your Underbelly Fence instead of relying on Pharaoh Cat rng.
Not the best type of removal for rogue, but not so bad that it won't see play in a Galakrond, the Nightmare deck and you get a lackey which is nice.
A strong effect with ok stats. For now the invoke cards seem good and easy enough to be able to activate this on turn 4.
This card looks very powerful. Even if you are not able to resummon it immediately, you are getting a 5 mana 7/5. It has synergie with rogues deathrattle cards like Necrium Blade and Necrium Vial. It goes great with Galakrond, the Nightmare and other card draw cards. And with cards like Candle Breath, It might even create some dragon rogue decks.
This card has a lot of potential.
This Galakrond seems to be the most flexible compared to the others. The rogue invoke cards don't really push you in a single archetype like Galakrond, the Wretched. You can go for Tempo, Combo, Value or maybe even control. I wonder how this will affect the state of rogue.
This card is great and quite flexible. It supports secret hunter, it can help the new hero power archetype that they are pushing and it also has some beast synergie. The stats are great for a 2 drop and in all scenarios, it thins out your deck (if you are running secrets of course).
Assassinate was never a bad card, it's just that rogue counld't afford to play such expensive removal, I don't even see them using Walk the Plank anymore. While priest would love having these cards and now they have a better Assassinate that gives you a card and enpowers your Galakrond, the Unspeakable.
If you are aiming at getting a card, this is a worse Curious Glimmerroot since you would normaly get a selection of 3 cards, 2 that did not help the opponents deck and then 1 that does which would be an easy pick. This time you get 2 cards that are in your opponents deck and one that is in their hand. It seems quite hard to be able to choose the right card, especially since this is a 2 mana card and you might want to get the tempo like we had with Curious Glimmerroot.
On the other hand, if you are aiming at gaining information, this is far superior than Curious Glimmerroot since you get to see 3 cards that your opponent decided to put in their deck.
And hey, if you really want to increase the odds at getting the card, you could play this after Madame Lazul.
Very powerful card that not only enpowers you Galakrond deck, but also allows your Galakrond deck to include some dragon synergy since you don't want to play this card on curve. You want to generate and draw lots of cards and then reduce their cost, so including some dragon synergy cards is nothing too expensive.
Resembles Shadowreaper Anduins battlecry without affecting your board and without the annoying machine gun hero power. Instead, it's a value generator aiming to out grind your oponnent which is fine by me. A powerful card with a simple goal.
While the card is strong for only 1 mana, I don't see someone wanting to put this in their deck. Playing cheap buffs such as this without a strong card draw spell like Divine Favor will ruin you. Not only that, but you want dragons, unless we get a bunch of strong cheap 1-2 mana dragons (we have Faerie Dragon but it can't be buffed), this won't work. For now, I only see this being played after being discovered by Firetree Witchdoctor.
While this card will pretty much only be in a dragon deck, you won't want to play the big dragons since you will want to be able to play the dragon that gets the buff as soon as possible. A deck that runs cheap dragons such as Faerie Dragon, Bronze Herald, Twilight Drake and maybe even Brightwing might work with this card.
Maybe you could go for some of the bigger dragons if you use Nozdormu the Timeless.
While the effect is quite intense and might work against some aggro or tempo decks, it might ruin you against a control deck that desperately wants to reach 10 mana and your opponent will be the first one to use that mana. It might work in a big paladin, but i am having a hard time of thinking of a proper way of using this card since the goal of big paladin is playing big minions before your opponent has enough mana to deal with your threats. It reminds me a little of Temporus, obviously not as bad, but against certain decks you will lose when playing this on turn 4. All of this is if you aim on playing him on turn 4. You could just wait later in the game to make a strong tempo play.
Feels like an upcoming Firelands Portal with a consistent 6/6, I don't think people will want to run this in a spell heavy deck since you might not be able to draw it before needing to use your smaller spells. Instead, I see people using this in a slower control deck and try getting a high tempo play with big spells like a Flamestrike (with another spell), Pyroblast or even Power of Creation which can work with Tortollan Pilgrim (maybe not pyroblast...).