Farfelee
Lv.7Draconically Dedicated
Comments
[card]Gravelsnout Knight[/card] - [card]Hungry Ettin[/card] - [card]Muck Hunter[/card] - [card]Hungry Dragon[/card]
These cards that summon small minions for your opponent while you get an overstated minion have never worked out all too well except for maybe [card]Cornered Sentry[/card]. The only difference that I see with this card is the fact that it summons 3 minions.
You could try …
The stats are good, the effect is strong and combos well with cards such as [card]Desert Spear[/card], [card]Springpaw[/card], [card]Halazzi, the Lynx[/card], and [card]Unleash the Hounds[/card]. I see this card being able to fit in quite a few decks.
I'm just not sure what direction dragon hunter is heading. Cards like [card]Primordial Explorer[/card], [card]Carrion Drake[/card] and [card]Emeriss[/card] seem to be …
Again, same as [card]Crazed Netherwing[/card], this card is very powerful and we must see if a dragon warlock deck can work or not.
A [card]Hellfire[/card] but for 1 extra mana, you get a 5/5. This card is very powerful, yet we must see if a dragon warlock can work since warlock didn't get any dragon support from the past expansions. However, this and [card]Nether Breath[/card] is a great start.
A good dragon for a slower dragon paladin deck. Maybe we can go for a control paladin with a good amout of healing with this card, [card]Flash of Light[/card] and [card]Nozari[/card].
The thing is that it looks like dragon paladin is going two different routes. We have this slower route and then there is the more tempo oriented deck …
This card is insanely powerful. Just being able to draw a deathrattle from your deck is a nice effect, but also gaining it's deathrattle seals the deal. There are quite a few deathrattle minions you would love to get from this such as [card]Cairne Bloodhoof[/card], [card]Mechanical Whelp[/card] or maybe [card]Waxadred[/card]. This card combined with [card]Necrium Blade[/card] and [card]Necrium Vial[/card] can …
This is a scary card that you now have to always consider facing when playing against a mech deck. This giving the player a higher chance of magnetizing on turn 6-7 can be game ending. When facing a mech deck, you are always trying to remove their mechs before they can be magnetized and this can just prevent those mechs …
This card is just insane. All 4 Devastation effects are strong and flexible. Drawing Galakrond in a Galakrond deck is a no brainer. If there is a competitive Galakrond deck, this card will see play.
I just hope that Galakrond decks don't end up being an "add all the good Galakrond/invoke cards" since this card is an auto include …
This card is an ok 1 drop. It could compete against [card]Mecharoo[/card] for 1 mana mech decks, it's a nice base for a magnetic follow up and it can be considered as a 1 mana 1/3 if played on turn 1.
The issue that I see with this card is that it's really bad to draw it in the …
[quote from="AliRadicali"]
Steamwheedle Sniper saw quite a bit of support back in the day because The Grand Tournament was the inspire set: all about hero powers. The big distinction between the two cards is that Dwarven Sharpshooter has a better statline for its manacost but, more importantly, the ability lines up so much more cleanly: On turn two you …
It's just a really bad card to use unless you are able to get it in your starting hand or draw it on turn 2. And even if you do get it early enough, it will kinda bully you into using your hero power, making you lose your early game aggression for a small payoff. Just seems like a hard …
While very powerful in a dragon hunter deck (if it becomes a thing), this card is good on its own. I just wonder how aggresive will the remaining dragon hunter cards be. For now, they don't seem that aggresive with cards like [card]Primordial Explorer[/card] and [card]Carrion Drake[/card].
While the effect is strong, I don't like the fact that it's random and where would this card go? In a hero power hunter deck, a little surprise burst in a highlander deck or maybe in a mech deck? It's an interesting card that seems quite flexible.
Almost all 1 mana 1/3 minons have ended up seeing some amount of competetive play, except for [card]Animated Berserker[/card] and maybe [card]Warbot[/card] (I don't remember) and this card has a strong effect to accompany it. You could say that it's weak since [card]Steamwheedle Sniper[/card] saw little play, but it didn't have the synergy that we have now with cards such …
Quote From linkblade91 Play Swarm of Locusts to instantly proc the Sidequest, feel sad when the 4/4 doesn't appear.
I think that you do end up getting the 4/4 gryphon. When you use [card]Call in the Finishers[/card], the quest [card]Unite the Murlocs[/card] will interupt the summoning to update your quest progress. Same for when you …
Very powerful effect with high value, but not only is it a 9 mana card, but you will need a worthy minion to target. Not an easy card to properly use but a nice one to try out.
This card would be a nice flavor pick in any token deck like token druid. I see it having some potential in a [card]Unseal the Vault[/card] type of deck. It would be a good finisher or quest activator accompanying [card]Onyxia[/card]. Nothing too strong, but a nice deck to try out on launch.
A decent card that all dragon warriors will love to include. Reminds me of [card]Bash[/card] which was a good removal tool so this should see some play.
This card seems to be able to go either way for warrior. You can go with a more aggresive midrange deck with some charge minions such as [card]Kor'kron Elite[/card], [card]Leeroy Jenkins[/card] or even [card]Reckless Rocketeer[/card] that would benefit greatly from the +4/+4 buff. Or you could go for a mech control deck that relies on the invoke +3 attack for …
A good removal card, dragon synergy and it has some potential in a big warrior deck. I like it.