Farfelee
Lv.7Draconically Dedicated
Comments
Decent 1 drop that can help with combo setups or pirate synergies such as [card]Cannon Barrage[/card] or [card]Bloodsail Howler[/card].
Priest doesn't have a good reason to use lackeys. This card can only see play because it's a 0 mana spell and not for the lackey generation.
Not a bad 1 drop. Will obviously only see play in Galakrond Priest. Nothing much to say about it.
Strong card with a lot of potential targets and combos.
A strong sidequest for an aggresive paladin deck.
Gives you 3 mech bodies and also a temporary buff for those mechs. This card is good on its own and has some great synergies.
Not as exciting as [card]Lightforged Crusader[/card], but the effect is still nice.
I like this new way of building decks, but the payoff just doesn't seem good enough to justify it. Will still be fun to try out with [card]Lightforged Zealot[/card] and maybe even [card]Wyrmrest Purifier[/card] if you still want to have some neutral minions in your deck.
More cards for cyclone mage is always appreciated.
Love the concept and the effect is pretty strong. I like cards that make you think about how you position your minions like [card]Meteor[/card].
Would of been amazing during the year of the raven, but not now. I don't see enough good elementals for mage to be able to consistently activate this side quest.
Decent card for a treant/token deck.
Could work in a big druid deck if it was a thing.
Great card draw for a treant deck and that deck has recieved some good support with [card]Goru the Mightree[/card], [card]Shrubadier[/card] and [card]Treenforcements[/card].
A decent effect on a big body. It's just that you will probably want to use other end game minions or stronger board clears that aren't random.
A nice card to try out in a taunt/dragon warrior deck, but other than that, I don't think you'll want to run this card in your deck.
This is too reliant on what your opponent is playing. At best this should give you a bunch of stats on the board or maybe you get an AOE spell.
The card looks great if you have any sort of token generation in your deck or with your hero power.
The effect is nice but not really all that impactful. I guess I can counter the new upcoming hero power hunter deck with this!
Another crazy tech card. Unlike [card]Platebreaker[/card], this has a much higher chance of being competitive since all classes are getting some good dragons. I know that tech cards can't usually be op since they are dependent on the meta and if they are too strong then people will make new decks to play around them, but dragons are now going …