Comments
347 totalPuffcap Pup is going to be the MVP for these poison decks. Strong card on its own.
It's something, and I hope it's in good faith. It's not the same as a firm selected by a company-wide DEI organization (my own workplace - a non-union medium sized NPO - just did this - both the democratic employee …
I played for a few hours last night, and I'm sort of blown away by how much better the meta-structure of the client is than Hearthstone. Rewards/quests/events/cosmetics/game-modes, etc. is so damn professional. I had to refresh myself on how all …
Compare and contrast the employees' demands to the actions announced by the CEO. Employees' demands:
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An end to mandatory arbitration clauses in all employee contracts, current and future. Arbitration clauses protect abusers and limit the ability …
Good for them! I'm genuinely encouraged by this.
It might be time to revisit LoR for me. I haven't played since the Beta. I liked it, but it was too much to keep up with it and Hearthstone. But, sickening civil lawsuit and bungled launch aside, I'm not …
I can't believe this isn't restricted to targeting minions. 7 damage to the face, every time.
If this is actually part of coordinated work-stoppages or slow downs on the part of the employees, then the best thing to do is to direct your ire at the upper management that's created such an insane culture. The issues …
Hey guys, just got back from the future, and I only had time to watch one YouTube video. I saw MarkMcKz absolutely destroy his opponent with an OTK enabled by playing six of these in one game. Completely busted. Will …
Exactly the same. I thought there was a 50% chance to reduce the cost of a card by 2. As is, completely unplayable.
Just finished replaying it. The answer is no. The last Death Knight puzzle has a very, very easy solution where you simply deal three damage with Shadow Council Necrolyte ([card]Shadowlight Scholar[/card]) to the spirit by burning a Soul Fragment and …
Is there a secret on the last puzzle where you're creating Death Knights? It was super easy to clear the minions, way too easy, but there was flavor text that talked about boosting the health of the spirit up to …
Agreed. Same for [card]Mok'Nathal Lion[/card]. I love this card so much more than the Priest Questline. This is what a ridiculous win-condition should look like.
Yeah, it's bad design on its face. People shouldn't be defending it. To be fair though, Tickatus is WAY better than this Questline and both it and Il'Gynoth will render it completely irrelevant if it even hits high 40s WRs.
Good analysis, and I think the Questline will be terrible. My issue with printing a card like this is that if it ever becomes consistent, it's completely non-interactive. You can see C'Thun The Shattered coming and try to drop enough …
Wow, Nozdormu is OP.
I'd personally change:
[card]Gibberling[/card]: Raise the cost to 2-mana. Yeah, it nukes the card, but oh well.
[card]Raise Dead[/card]: Reduce damage to 2. Reduce effect to 1-friendly minion. Yeah, it still might be abusable, but would you rather …
Overall super positive first impressions.
Tradeable seems like a busted mechanic in certain decks independent of the card effect. I'm curious to know if Tradeable triggers combos in Rogue. Fire Sale is the best card shown, and maybe the …
They keep hyping Mercenaries and Battlegrounds as modes that aren't dependent on your collection. That's Arena too! And the game mode is already great! They just need to make it F2P or at least cheaper now that it's no longer …