Comments
347 totalWe need a better term for cards that vaguely follow the format, "if this works, it's too powerful for the game." Cards like Sword of the Fallen are just strong. The mechanics are easily understood, and even after a nerf, …
I hear you, but I think the data is overwhelming on [card]First Day of School[/card] even if the card doesn't "feel bad" compared to others. Ditto for [card]Aldor Attendant[/card]. [card]Knight of Anointment[/card] is a fantastic turn-1 play. They don't need …
I would have put Lunacy at 5-mana. Just kill it for good. No Minion Mage is likely to still be very strong after this, and I think you'd still run Deck of Lunacy even if you hold off on playing …
Interesting stuff. I think there's an easy enough distinction to make between being provided real-time information at the start of the match and accessing deck information after the match. Not much of a distinction from a technical capability standpoint with …
Good. And thank you for reporting on it.
So looking at class win-rate average and standard deviation all the classes are average except Mage is a full standard deviation from the mean and Paladin is more than two SDs. And Warrior, which is between 1 and 2 SDs …
Lunacy Mage is definitely meta, and its prevalence, not just WR, is destroying Standard for me this weekend. At this point the effect needs a nerf, not just the card cost. [card]Refreshing Spring Water[/card] is also busted, and I have …
I think people are sleeping on Conviction, Flurry, and [card]Thorngrowth Sentries[/card]. Other very strong cards that didn't slot into categories here are [card]Sword of the Fallen[/card], Wicked Stab, [card]Kabal Outfitter[/card], and [card]Blademaster Samuro[/card]. Also, forget about his wife, where is …
There's so many cards from this set I'm happy to see go away. [card]Dwarven Sharpshooter[/card] and [card]Toxic Reinforcements[/card] are right there with [card]Phase Stalker[/card] in my book. The three cards together were an insane opening package. [card]Dragonbane[/card] was aptly named …
Great list. I also hated playing against [card]Expired Merchant[/card] (when it would duplicate Hand of Gul'dan or Flesh Giant) and [card]Kobold Sandtrooper[/card]. Zeddy and others have pointed out that "summon minion at X cost" cards are getting a lot better …
All good choices. I'd add [card]Magic Trick[/card] and [card]Chef Nomi[/card]. Magic Trick is self-explanatory, especially when it was generated off something else or used to buff Mozaki. I am decidedly sour on Neeru Fireblade and the entire concept of mill …
This is logical and in line with what I was thinking. I'll probably stop playing after Friday to bank Sa-Tu daily quests and the weeklies on Monday. Unless there are launch quests? I know a lot of this will be …
A question not addressed by these guides that I'd like to see answered soon is how we should manage our quests in the days before Patch 20.0 (Thursday!) and March 30th. If I get my weekly quests on Monday, I …
They kept this in the Core set.
[cardimg]River Crocolisk[/cardimg]
No guarantees it's Tier 1, but Secret Paladin will absolutely work cohesively as a deck with just one more decent secret revealed. I'm not sure the same could be said for Deathrattle Demon Hunter even if a couple decent deathrattle …
I really hate this, and don't feel cards like this should be in the game. What's intended as a counter to combo (Tickatus and this) also works as a counter to control decks BY A CONTROL DECK. It prevents other …
Wow, I appreciate everyone's optimism in the comments, but this card is pure garbage that will never see play. 4 stars for creativity.
I don't understand the point of revealing these support cards before some decent deathrattles, class specific or neutral. The pool is real sparse at the moment. Right now this card is terrible, but could easily become meta with the right …
This card is fun and interactive.
[card]Altruis the Outcast[/card] has taught me to fear this effect no matter how seemingly conditional.