Comments
582 totalPromotes weapon synergy and gives some proactive early game in big shaman, which is an archetype I really hate (because of wild)
Love the art, also the combination of rogue's secret and stealth mechanics!
Legendary totem? Now eye've seen everything.
Great in duels due to the currently limited totem pool.
Maybe won't be part of your constructed deck, but easy to discover with [card]magic trick[/card] or [card]wand thief[/card] in tempo mage to counter bomb warrior while it's still around.
Quote From Aenarion Remember when they said a few months ago that the RNG in game was at the highest it would ever be? They lied.
I thought they said that about discover mechanics and …
Insanity. Ok this one might really replace Aluneth in wild, secret mage gained so much draw with this exp
So far my favourite card of the set. Very versatile and can be useful in any rogue deck.
Quote From Suchti0352 card generation -> have to rely on card draw -> super fast into fatique
Singletarget removel
any sort of minion buffs
It's getting easier to remove single targets if you …
I'm not sure why you would need to play this when you can play 2 of both eclipses, but I'm sensing an Elise druid deck will make a comeback before she rotates, where this might be an important combo piece.
Burst attack face damage, massive lifesteal that can be also turned to damage with the new legendary, mana cheat minions that also have rush, silence enemy minions and charge with kayn, clear the board with blade dance, heal with soul …
Quote From GameTheory345 [card]Demonwrath[/card] was 3 mana, making this effectively a 1 mana 4/3. Could see play in both slow Warlock decks or faster Zoolock decks with demons.
Slow demon warlock decks wouldn't want to …
I think you can cross off Class Card In Disguise with N'zoth now as warrior got 3 synergetic cards for it
Quote From zaliethan I just realized that you could play this with [card]Brann Bronzebeard[/card] to get a full hand and then destroy [card]Bomb[/card]s in your deck.
But bomb warrior isn't really common in wild, that …
By the wording, I'm assuming it costs 1 less even if you have only one minion of any tribe?
Sounds good on paper, but historically all rogue's value 6-drops were too slow to ever be relevant except for [card]heistbaron togwaggle[/card], but its effect was consistently strong and worked well with preparation and galakrond, so I'm not convinced yet.
Quote From jreed It's a trap!
You mean the game is rigged :P
Secret mage might finally become viable again. Not sure if this is good enough to completely replace [card]Aluneth[/card] in wild, though.
It's a fun hail Mary card with interesting effects, but I really sympathize with the competitive players that will have to put up with this shi* in tournaments. It would only be fair to the players if this was banned …
Its horrible health makes it very killable, but DH has some classic cards that rely on friendly minions dying, so maybe there'll be more synergy printed to make this more flexible. Even if not, [card]chaos strike[/card] is still played so …