Comments
582 totalMy biggest concern is that all this reward track tweaking and bug fixes are completely taking their focus away from balance changes, which are way overdue IMO. I've stopped playing the game for a while now until they do something …
Quote From Assertonsin Dude everyone knew it was a bug. How can anyone think that this was intentional.
[card]imprisoned satyr[/card] and [card]Scarlet webweaver[/card] can trigger on a 0-cost minion in your hand if I'm not …
Pleasantly surprised about Nazmani, I actually started thinking the clunky mana discount was by design.
Quote From ChocolateChipCooke [card]Twin Slice[/card] is going to be good as long as it is a cheap Twinspell; I think making it give only +1 attack for each slice keeps it playable but not auto-include in every …
I would really like to see nerfs to the power level of aggro to enable more control decks and old gods to be viable. Aggro DH is way stronger than it should be and face hunter isn't unbeatable but it's …
I really dislike the current standard meta. It's mostly old decks, hyperaggro and infinite armor control warrior that can otk.
Decks look fun, but I don't think the old gods are as viable as blizzard wanted, having introduced them in an aggressive meta with limited removal options.
This card is actually very good in the right deck that can play and draw/generate a lot of cheap cards. Other than backstab, I don't think there are better removal options for rogue.
Easy to survive a turn and good with [card]sethekk weilveaver[/card] in play for a big value turn. Unfortunately, the fact that it can also target spells in hand already discounted to 0 breaks this card for me and makes it …
Quote From Dreams Quote From frosthearth Quote From Dreams What about LEGENDARY NEUTRAL SPELLS?
[card]C'thun, the shattered[/card] shuffles neutral spells in your deck and it's a legendary card so they could …
I completed the achievement that requires you to deal lethal damage with [card]mask of c'thun[/card], which I managed to do with rogue by generating one from [card]wand thief[/card]. Felt good ngl
Quote From Dreams What about LEGENDARY NEUTRAL SPELLS?
[card]C'thun, the shattered[/card] shuffles neutral spells in your deck and it's a legendary card so they could also be considered legendary as they're unique
e.g. [card]eye …
I agree, it's an understandable mistake that I'm sure everyone made upon first seeing the card, I know I did :D . Too bad [card]necrium blade[/card] isn't in standard anymore.
Did you consider [card]acrobatics[/card]? In theory it should be better than [card]skull of gul'dan[/card] since most of the cards cost 1 or 2 mana already.
[card]Swindle[/card] draws a spell (not a minion) without its combo effect. A small mistake but still, the card is very different from [card]Elven minstrel[/card] and I would argue that it's better in most situations.
Also, I don't see how …
This card is trash, it should either cost 5 or deal 5 damage to see any constructed play.
Well sure, if you have 3+ mana with a secret and both [card]kirin tor mage[/card] and this card in hand, of course you play the kirin tor instead. But you usually run way more secrets than kirin tor mages in …
Quote From Psymon For ramp up I would say that [card]Umbral Owl[/card] has the potential for being considered on this category.
And for weapon warrior we got [card]Sword Eater[/card] and [card]Ringmaster's Baton[/card]. So the only missing category …
…Quote From Demonxz95 It's worded perfectly fine. It uses the same transforming mechanic, but it doesn't actually change the result based on Cost. The Evolve effect strictly relies to transforming minions into ones of different costs.