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72 totalClever changes, I like them! Those substitutions actually sound pretty good! I wonder if you could even squeeze a copy of [card]Secret Passage[/card] in your version to enable your Quest even faster (if you shuffle 2 thief cards in your …
Thanks! ahh that is too bad, she is pretty important for this deck :(
haha, its really breaking the meta creating a brand new archetype!
[card]Salhet's Pride[/card] is probably the most important card in the deck, because the cycle enables us to get to our Libram stuff faster. [card]Murgur Murgurgle[/card] isn't as important though
thank you! :) Now Paladin has a couple of good list options at least
Thank you!! I still can't believe it :D
That's awesome! Congrats!! Good luck on Legend, I know quite a few others have done it with this deck so it's definitely possible!
yup! exactly to both! And also, the point of this deck is to quickly cycle to our big swing turns so we don't necessarily need that value-over-time of the [card]Libram of Wisdom[/card]s
the lackeys from [card]Livewire Lance[/card] are actually amazing for either more tempo or more refill. They're just so versatile they're definitely worth the -1 attack on the weapon. We don't want to bank on our [card]Voracious Reader[/card]s too much because …
Grinding the number of wins should be very easy with this deck since games on average take like 3 mins! haha
haha, thank you! It's my goal to keep the content coming with many more decks on the way! :)
Hmm, that's a tough one. I hate to say it, but I think she is vital to the deck. Not only is she a dragon in hand that activates [card]Nether breath[/card] and [card]Netherwing Drake[/card] but one of your win conditions …
The meta is so fast these days that you don't want to get too greedy with value. Against Priest, no matter how much value you have in the deck you'll never outvalue them and against any other deck you won't …
Glad to hear you're liking it! Stealing a DH's Warglaives and using it to clear their own board is the best feeling in the world! lol
[card]Murgur Murgurgle[/card] isn't bad, but not really needed either. We don't really care too much about the early game because we have over 30+ healing in this deck to stablize through the midgame. As far as late game threats we …
Great question! In the control matchups like against Priest you'll never outvalue them so you have to find some way of killing them before fatigue happens. Your best win conditions are a big swing turn with [card]Dragoncaster[/card] + [card]Deep Freeze[/card]/ …
ah yeah good catch! looks like I missed a couple, but updated to be relevant for next expansion :)
They are pretty important cards. the closest replacements I can think of are [card]Injured Tol'vir[/card], [card]Brightwing[/card], [card]Albatross[/card].
Thank you! Good luck and I hope you have fun with it :)