In competive play this is 2 mana 2/2 obtain a card and information. The only downside of this card are empty hands and the "random generate card" to guess
Effect like Emperor Thaurissan are allways strong, because enable combo and give tempo advantage. Strong card and I think isn't too difficult activate the battlecry
Pay 2 mana for a 3/6 taunt is quite good. We can use this card in a control deck or even in aggressive deck to put another minion on board and protect other important minions
Mage is not the Priest...so a Dragon Soul for mage can be very scarry. However I'm asking myslef if Cyclone Mage need this card as additional victory condition...
2 mana for double damage is strong. [Hearthstone Card (Cobra Shoot) Not Found] has never seen play, but in a dragon deck this card it's an auto-include (but maybe only in that deck)
it's a removal for 3 mana. It's ok (only for the draw effect), but i don't know if it will find a space in a competive deck
Wow...Well, with this card we can be sure that Malygos will be sent to hall of fame soon and it's an auto-include in every dragon deck
This is a value card. In short game where we never draw the Candle it's not that great, but in long game it will shine.
For sure it's sensible to silence effect, but Rouge have a lot tools to trigger the deathrattle!
Even if it's just a 6 mana "4/4 cast assinate" is worth. If we are able to destroy a combo or 2+ minions, it's really really good.
Ps: Pogo-hopper counter! Pog-champ!
A better Assassinate plus the invoke. It will see play in the Galak's deck and only in that
In competive play this is 2 mana 2/2 obtain a card and information. The only downside of this card are empty hands and the "random generate card" to guess
Effect like Emperor Thaurissan are allways strong, because enable combo and give tempo advantage. Strong card and I think isn't too difficult activate the battlecry
3 mana for 12 damage split on 3 minions? And no overload? Just broken...
I think it's a cheap strong spell IF we trigger both effect. Without the Divine Shild I think it's not worty to play
Solid card if u want some heal in your deck. It's good to be discovered, and it's nice that the heal is not only for the hero
Pay 2 mana for a 3/6 taunt is quite good. We can use this card in a control deck or even in aggressive deck to put another minion on board and protect other important minions
If your deck have a decent ammount of dragon, you WANT to play this card for sure. Anyway is a 3 mana 3/3: no downside even if deathrattle don't proc
Fun card for sure and counter to all agro deck. Still give to enemy an hypothetical turn 4/5 with 10 mana can be dangerous in some matchup...
So maybe we will see a deck build around this card, but probably it will be good only on tournament
Easy quest to complete. We trade a card for a dragon 6/6...so the faster we complete it, the better it is!
The common problem with this quest (at least for me) is that we don't want to draw it in late late game
4 mana is a lot, but the +2 spell power is nice and he generate value. Probably it's just mediocre.
Mage is not the Priest...so a Dragon Soul for mage can be very scarry. However I'm asking myslef if Cyclone Mage need this card as additional victory condition...
Auto-include in all "control" mage. 2/8 aren't wonderful stat, but the spell that it can give are pretty strong. It will see play in the right deck
As 1 mana 1/3 with an interesting effect can be an auto-include in all hunter deck excpet for ultra aggressive face hunter. Pretty strong card
2 mana for double damage is strong. [Hearthstone Card (Cobra Shoot) Not Found] has never seen play, but in a dragon deck this card it's an auto-include (but maybe only in that deck)
[Hearthstone Card (Emperor Combra) Not Found] with steroid. The value that this card can generate is good enough to belive that it will see play