Woah. 5 stars. Healing always been a difficult thing for warlock. This and Tamsin combo really can make warlock sustained through the whole questline process.
But the 2nd time I read the text, the requirements is quite hard. You need to kill a minion for the heals to occur. 4 stars then.
When I put even more thought into this, did we not get the new rewards track introduced last time about a 1 week prior to the launch of Madness at the Darkmoon Faire? If so, this means we had extra time to collect XP at the very beginning.
Yeah, no one can forget about those. The start of Reward Track fiasco. But also make sense. 1 week headstart + Duels achievements. At least I still have 12K gold to spent on the next expansion if I fail to get any giveaway chances.
More taunt for Priest. I must say that I really want to see more variant of silence cards in this expansion. Adding Ironbeak Owl to deck is a waste of resources.
Healing is always good. Especially if Warlock (or when you face aggro) has to sacrifice a lot with their new Quest. But to spent 4 mana 3/2 body just to heal is too much. If there's nothing else, I think it'll see some play.
a. Discover spell that you shuffled in the game that didn't start in your deck (e.g Cthun the Shattered)? or b. Discover spell that you don't include when you craft your deck? (e.g discovers class spell minus the one in your deck)?
2 mana Swamp ooze is better, with both having the same purpose. The only purpose to include this card to your deck is to complete Stormwind Achievements. It's either Destroy X enemy weapons, or Trade X cards.
'A bit less playing' doesn't really explain why I pushed so far behind. Losing nearly 75K xp (50lvl*1500) doesn't really make sense. Plus I did achievements even higher than previous expansions.
Sure, previous expansion got Duels achievements, which I did and added about 20K xp to the track. But that was it. EDIT. Now that I think about this, adding duels xp reward would've bring me to even higher level than my level now. Argh, the more I think of this, the more I stressed out. I should just be grateful to get more gold than ever.
I guess there's one way to test it, whether next expansion gets me to the same level or not.
Getting to 185. I don't really play that much anymore, since I finished downloading RE:Village and start playing it in my downtime.
A little question I would like to ask, if they change the reward track from first 50 to 100 without any XP changes, wouldn't it be logical that I should get the +50 level from previous reward track if I played exactly the same daily hour everyday?
For example, if I get to Lv.207 in DMF, I should be at Lv.257 in Barrens right? But it seems strange I ended up near Lv.207 again this time. Did they add more XP to the track? I hope there's explanation for this, because I don't think I wanna look at those XP charts again.
No one can help you if you yourself can't even come up with the proof. I only read what you're doing, but I haven't see you come up with any proof (about your pity timer problems).
Maybe I was just like you in the past. Keep asking this questions without trying to find out the truth. So. I made myself a little excel, keep writing in every pack I've opened so far, although it's a pain in the a**, but at least now I have the proof that pity timer works. In my whole time playing Hearthstone, there was only 1 time I opened a legendary in my 40th packs. It was Uldum, but the timer never passes that mark.
In conclusion, I'm pretty sure your theory is not true (hence the ban), or you may have miscount the packs. So stop doing something to 'annoy' people with it, and start getting yourself pack counter somewhere.
Eh, but why only stop with hero portrait border? I think it's possible to add something else to the portrait. Like a small golden stars, or hearthstone icon, or expansion watermark. Golden font is available too. Different banner. Fancy health & attack number, etc.
My point is, we could always ask for our own custom 'badge' editor in the game.
Getting that feels to avoid playing Hearthstone again after facing 4 RNG priest in Diamond 5 consecutively. Now back to playing Hearthstone every 3rd day. Or at least until Fire Festival. We'll see.
But with a month left before a new reward track (and possibly more grinding achievements), I wonder if anyone has reached Lv. 400 yet? (or wanted to). I mean someone has to be there already.
9 different spells is really hard to come at some point. Makes me wonder, is there gonna be a dual school of spell? Maybe Frost and Fire Breath in 1 card? Or perhaps even a threefold school, like Frost, Fire and Arcane missiles (one that randomly freeze, damage, and devolve? call it rainbow maybe)?
Nope, nope, and nope
I can bet there's gonna be some problems with Tradeable mechanic on mobile phones.
Woah. 5 stars.
Healing always been a difficult thing for warlock.
This and Tamsin combo really can make warlock sustained through the whole questline process.
But the 2nd time I read the text, the requirements is quite hard.
You need to kill a minion for the heals to occur. 4 stars then.
Yeah, no one can forget about those. The start of Reward Track fiasco. But also make sense. 1 week headstart + Duels achievements.
At least I still have 12K gold to spent on the next expansion if I fail to get any giveaway chances.
More taunt for Priest. I must say that I really want to see more variant of silence cards in this expansion. Adding Ironbeak Owl to deck is a waste of resources.
Healing is always good. Especially if Warlock (or when you face aggro) has to sacrifice a lot with their new Quest.
But to spent 4 mana 3/2 body just to heal is too much. If there's nothing else, I think it'll see some play.
if Licensed Adventurer rarely see play, I don't think this will as well, especially if you have to give coin to your enemy as well.
Does this,
a. Discover spell that you shuffled in the game that didn't start in your deck (e.g Cthun the Shattered)? or
b. Discover spell that you don't include when you craft your deck? (e.g discovers class spell minus the one in your deck)?
This card need better wording I think.
2 mana Swamp ooze is better, with both having the same purpose.
The only purpose to include this card to your deck is to complete Stormwind Achievements.
It's either Destroy X enemy weapons, or Trade X cards.
I still prefer to get 8 armor than trade this card, seeing how armor is better with other warrior card synergy. But I could be wrong.
Another predicted achievements task.
Complete 5, 10, 25 Questlines. Or Play an Improved Mercenary Hero 5, 10, 25 times.
I can already see an achievements coming with this one.
Draw 5, 10, 25 cards with Peasants.
'A bit less playing' doesn't really explain why I pushed so far behind. Losing nearly 75K xp (50lvl*1500) doesn't really make sense. Plus I did achievements even higher than previous expansions.
Sure, previous expansion got Duels achievements, which I did and added about 20K xp to the track. But that was it.
EDIT. Now that I think about this, adding duels xp reward would've bring me to even higher level than my level now. Argh, the more I think of this, the more I stressed out. I should just be grateful to get more gold than ever.
I guess there's one way to test it, whether next expansion gets me to the same level or not.
Getting to 185. I don't really play that much anymore, since I finished downloading RE:Village and start playing it in my downtime.
A little question I would like to ask, if they change the reward track from first 50 to 100 without any XP changes, wouldn't it be logical that I should get the +50 level from previous reward track if I played exactly the same daily hour everyday?
For example, if I get to Lv.207 in DMF, I should be at Lv.257 in Barrens right? But it seems strange I ended up near Lv.207 again this time. Did they add more XP to the track? I hope there's explanation for this, because I don't think I wanna look at those XP charts again.
No one can help you if you yourself can't even come up with the proof.
I only read what you're doing, but I haven't see you come up with any proof (about your pity timer problems).
Maybe I was just like you in the past. Keep asking this questions without trying to find out the truth.
So. I made myself a little excel, keep writing in every pack I've opened so far, although it's a pain in the a**, but at least now I have the proof that pity timer works. In my whole time playing Hearthstone, there was only 1 time I opened a legendary in my 40th packs. It was Uldum, but the timer never passes that mark.
In conclusion, I'm pretty sure your theory is not true (hence the ban), or you may have miscount the packs. So stop doing something to 'annoy' people with it, and start getting yourself pack counter somewhere.
Woah. I think it's time to make....
Card Reveal BINGO!!!! Come now.
Eh, but why only stop with hero portrait border? I think it's possible to add something else to the portrait. Like a small golden stars, or hearthstone icon, or expansion watermark. Golden font is available too. Different banner. Fancy health & attack number, etc.
My point is, we could always ask for our own custom 'badge' editor in the game.
Can anyone start asking about the expensiveness in Hearthstone? anyone?
I never been able to join up the session because of time zone.
Reaching Lv. 177.
Getting that feels to avoid playing Hearthstone again after facing 4 RNG priest in Diamond 5 consecutively. Now back to playing Hearthstone every 3rd day. Or at least until Fire Festival. We'll see.
But with a month left before a new reward track (and possibly more grinding achievements), I wonder if anyone has reached Lv. 400 yet? (or wanted to). I mean someone has to be there already.
9 different spells is really hard to come at some point.
Makes me wonder, is there gonna be a dual school of spell? Maybe Frost and Fire Breath in 1 card?
Or perhaps even a threefold school, like Frost, Fire and Arcane missiles (one that randomly freeze, damage, and devolve? call it rainbow maybe)?
That'll be very nice, and difficult to make.