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Haffax733

Devoted Outlander
Joined 04/02/2019 Achieve Points 1035 Posts 297

Haffax733's Comments

  • This card is really strong, but maybe not as broken as Skull of Gul'dan. Drawing 2 cards for 2 mana is great, especially since aggressive decks tend to run out of steam very fast.

  • Even without the buff, a 3/2 for 2 mana is good. If the battlecry triggers, this card is very strong.

  • This card combines card draw with mana cheating, which are two of the strongest mechanics in Hearthstone. Incredibly strong card, probably close to broken.

  • This is definitely a 5-star card. The effect is similar to Reno the Relicologist, but you can run two copieds of this card and it doesn't have the 'no duplicates' restriction.

  • This is basically Assassin's Blade, but with an additional effect. Looks rather weak, but might be put in aggro decks just because it's a weapon. This card has a nice synnergy with the DH hero power, though.

  • This card has a similar effect as Dragonhatcher, which only saw little play in control druid, but DH doesn't have enough cards to build a control deck right now. 9 mana is also way to expensive for aggro decks, which usually want to close out games around turn 6-8.

  • 10 burn damage for 7 mana is a good deal. Compared to Leeroy Jenkins, this damage can't be stopped by taunts. Aggro DH will definitely be a thing, let's hope we get some neutral heal cards to counter face decks.

  • Favoriten 2019 moment:

    The  Hunterace vs Viper match in the finals of the HCT World Championship. Probably the most exciting match in the history of Hearthstone.

     

    Looking forward to in 2020:

    Edwin nerf...?!

  • This card might be played in Zoo or Token decks. It is also a decent 1 drop in the arena.

  • This is a good 1 drop, but  there are better 1 drops available in constructed. A decent arena card, though.

  • This is an excelent card for Pirate Warrior. Maybe, this card will also find a place in the wild version of the deck. And this card is way more balanced than pre-nerf Patches the Pirate.

  • I don't think that this card fits into dragon decks, but this card might be run in murloc decks that also uses Nightmare Amalgam.

  • Nice arena card, since it is immune to ping effects. Apparently, this card won't see play in constructed.

  • This is an interesting effect. While it probably won't see much play in constructed, it is nice to have access to such a tech card.

  • This card is very strong in mech decks, since a 4/4 with rush on turn 3 is simply good. This card will definitely see play in Mech Hunter, and maybe also in Mech-Highlander Paladin.

  • A relatively weak card. If this minion gains +3 attack, it has vanilla stats. I don't think that this card will see competetive play, and most likely it is also a bad arena card.

  • A SI:7 Agent, but with a dragon synergy. This card might see some play in dragon decks.

  • This card is interesting. While you give your opponent some information about your hand, this card can easily become a 6/5 for 4 mana, or even stronger. This card will most likely see play in heavy dragon decks.

  • This is a nice arena card, since Bomb Lobber was also a decent arena card. It won't see play in constructed, though.

  • The combination of Rush and Taunt is weird and the stats are rather weak. I don't think that this card will see a lot of play, neither in constructed nor in the arena.