Comments
306 totalQuote From TheTriferianGeneral If you deny them enough tempo or have enough tempo youself, the card does nothing and that is a concept of a card that is imo healthy but I also see how it is very …
While at the subject, does anyone else think [runecard]Relentless Pursuit[/runecard] could use a small nerf?
Maybe is just me, but i feel this card got really strong with all the scout and support support (lol) added to the game.
Are you talking about ranked or normal play?
Because at normal play, i see so many different decks to the point is very hard to point out a particular trend.
As a guy who played [runecard]ezreal[/runecard] a lot, i can safely say [runecard]Ezreal[/runecard] is dead now.
No one plays [runecard]Warchef[/runecard] for his attack value. Yes, i know this means less optimal trades but kind of strange nerf.
[runecard]Yordle Grifter[/runecard] is …
Quote From OldManSanns Two thoughts that come immediately to mind are dropping 3x [runecard]Jury-Rig[/runecard], 3x [runecard]Solari Soldier[/runecard] in exchange for 3x [runecard]Zaunite Urchin[/runecard], 3x [runecard]Spacey Sketcher[/runecard].
I also like trying to squeeze in [runecard]Starshaping[/runecard], but I don't …
This is the third deck i am about to push into the meta: [runecard]Heimerdinger[/runecard] / [runecard]Ezreal[/runecard] / OTK
[runedeck]4943[/runedeck]
The deck focus on keeping Heimerdinger alive with [runecard]Bastion[/runecard], then Turret Spam.
It mostly wins because the opponent can't keep …
Quote From meisterz39 But control should be able to beat decks by disrupting their strategies
I have mixed feelings about this statement.
In one hand, i agree this is the core concept of what pure …
Quote From sinti Quote From Hellcopter +1 Void, and while at it, they could also print my favorite buddie Veigar :D
Play: Deal 10 dmg to enemy Nexus. Deal 1 more damage for …
+1 Void, and while at it, they could also print my favorite buddie Veigar :D
Quote From skullleigh I've never seen anything stronger in any card game(single card combo) than an Aurelion Sol leveled up with you having the 10 mana celestial spell. I think he's fair though since getting him to level …
Quote From meisterz39 So, I think it achieves that warping effect the same way Caverns Below Rogue did, where fast decks can win pretty easily but other control decks struggle to make headway against it. @Hellcopter, I think …
Really nice discussion guys, even i learned a few things, thanks
I think that the problem with [runecard]Aurelion Sol[/runecard] is that he is so easy to level and the cards that you use before [runecard]Aurelion[/runecard] Sol are very good and synergistic. These cards would …
Quote From thazud You seem to forget that Aurelion Sol is not always played on T10.
Freljord offers ramp and other decks pull him out with Thresh and keeps reviving him after that.
He can be …
It seems [runecard]Aurelion Sol[/runecard] became a hot topic of discussion, so i am going to try my best to break down this card being as impartial as possible.
Take your own conclusions if the card looks fair or not at …
Quote From Nifty129 So mobalytics has finally gotten solid meta rankings for the call of the mountain meta.
I think i said it a thousand times already but Mobalytics isn't exactly a reliable source of …
Oh boy, did i get it wrong or people here are asking for Skinner Boxes?
I mean, sure, an extra incentive reward would be nice, but isn't the challenge itself just good enough?
When i play other single player video …
For me, the real reward is too see how far i can go, but yeah, some extra comestics would not hurt ;)
Its very obvious to me you have no clue how balance works.
Well, i presented one way to analyze it, which i can attest it also works for many other card games.
In a basic level, that is the main …