Tradeable cards are situational cards wich are less powerful than others. You dont want to create a tradeable archetype deck, thats a non-sense. And this legendary wont be good in a deck with only few tradeable cards, so this legendary is totaly useless.
In the past we would have "50% chance to reduce the cost" and it would have been terrible. This is a better use of the 50% chance and I like it.
EDIT: I though it was increasing the mana reduction (like, once increasing it now reduce by 2) but its not, its increasing the cost... pfouahahah as bad as the old 50% cards from the past then.
Even without tradeable it was a very good card. Deleting overloaded mana was already enough, but doing damage equal to the overloaded mana crystals? I mean, just do perpetual flame on a full board and you get a 1 mana deal 7 ! AND ITS TRADEABLE? That's a god tier card who will be played in every deck that has a little overload cards. And this is enough to see an overload archetype pop up as meta crusher deck.
I already smell the op overload cards coming, do you too guys?
Soul Rend has been voted before seeing the new archetype, i assume that now all the cards are being revelead it would not have a that bad note. That said, i still think it's a bad card since the archetype doesn't seems to work really good for now.
They said they will had more spell school synergies in the mini set. So be patient ! Also, it is a permanent change so they will be able to add some synergy along along the game life. I guess they are most likely to add a little each expansion and focus on big expansion interaction like murlocs were they added a tons of cards to make sure it is viable
A murloc like we like them, interacting with each other. If a friend is on board, i'm stronger. Thats totaly the murloc philosophy. And a must have in all murlocs decks.
The new murloc i like the least. He is strong but his phylosophy is more to trade than going face, what murloc usually do. That said, he is obviously strong. Giving murlocs extra attack and allowing them to directly trade is opening the way for the other to go face. Plus it has 3 hp so harder to kill than the other.
Its a prior target for all the classes who get a tons of draw. Probably the better watch post since it activate at least once its effect. Thats the 3rd watch post card so now the legendary is able to summon six 5/5. I hope to see a watch post archetype it seems fun to play but i doubt about their power.
The only neutral 1 drop of the expansion. A bit weird we usually receive a lot of 1 drop and here only one. Thats a good one, easy elemental interaction activator. Good effect, really good if played turn 1 followed by turn 3 reduced at 2 mana.
Its a phenix with worse stats and one time effect. I dont think it will see play this year but why not when phenix rotate. The only good use i can see for now is on an aoe spell like counting star.
Cute. Nature is druid or shaman, shaman dont want this, druid maybe. I'm a bit sad there is not that much spell school interactivity. I hope to see more cards like this one in the future expansions.
Probably the top 3 best frenzy card behind samouro and the warrior pirate that draws. We just need to find his place in one deck because like that i cant see wich archetype can use this.
Tradeable cards are situational cards wich are less powerful than others. You dont want to create a tradeable archetype deck, thats a non-sense. And this legendary wont be good in a deck with only few tradeable cards, so this legendary is totaly useless.
In the past we would have "50% chance to reduce the cost" and it would have been terrible. This is a better use of the 50% chance and I like it.
EDIT: I though it was increasing the mana reduction (like, once increasing it now reduce by 2) but its not, its increasing the cost... pfouahahah as bad as the old 50% cards from the past then.
Draw at least 2 cards, and can do way more, that's insane and the cost is not that high !
Even without tradeable it was a very good card. Deleting overloaded mana was already enough, but doing damage equal to the overloaded mana crystals? I mean, just do perpetual flame on a full board and you get a 1 mana deal 7 ! AND ITS TRADEABLE? That's a god tier card who will be played in every deck that has a little overload cards. And this is enough to see an overload archetype pop up as meta crusher deck.
I already smell the op overload cards coming, do you too guys?
If those rats cost 1 mana... Mama mia !
All this Adventurers stuff seems too weak to see plays.
I like the new legendary with the dream cards, thats fun and probably powerful.
Vivid Spores as a key card but only one copy in the deck?
What happened to the new mod? No news since a while.
Soul Rend has been voted before seeing the new archetype, i assume that now all the cards are being revelead it would not have a that bad note. That said, i still think it's a bad card since the archetype doesn't seems to work really good for now.
Beaten by a banana and a wolf, fair enough congratulations !
And if you want to play wild with only standard cards?
They said they will had more spell school synergies in the mini set. So be patient ! Also, it is a permanent change so they will be able to add some synergy along along the game life. I guess they are most likely to add a little each expansion and focus on big expansion interaction like murlocs were they added a tons of cards to make sure it is viable
A murloc like we like them, interacting with each other. If a friend is on board, i'm stronger. Thats totaly the murloc philosophy. And a must have in all murlocs decks.
The new murloc i like the least. He is strong but his phylosophy is more to trade than going face, what murloc usually do. That said, he is obviously strong. Giving murlocs extra attack and allowing them to directly trade is opening the way for the other to go face. Plus it has 3 hp so harder to kill than the other.
Its a prior target for all the classes who get a tons of draw. Probably the better watch post since it activate at least once its effect. Thats the 3rd watch post card so now the legendary is able to summon six 5/5. I hope to see a watch post archetype it seems fun to play but i doubt about their power.
The only neutral 1 drop of the expansion. A bit weird we usually receive a lot of 1 drop and here only one. Thats a good one, easy elemental interaction activator. Good effect, really good if played turn 1 followed by turn 3 reduced at 2 mana.
Pretty aggressive, aggro deck will love it, especially hunter with that beast tag.
Its a phenix with worse stats and one time effect. I dont think it will see play this year but why not when phenix rotate. The only good use i can see for now is on an aoe spell like counting star.
Cute. Nature is druid or shaman, shaman dont want this, druid maybe. I'm a bit sad there is not that much spell school interactivity. I hope to see more cards like this one in the future expansions.
Probably the top 3 best frenzy card behind samouro and the warrior pirate that draws. We just need to find his place in one deck because like that i cant see wich archetype can use this.