Even if it has good stats, i dont like it. The bonus effect is not doing a lot. If there is nothing to trade its useless. A lifesteal or taunt would have been better in my opinion. The elemental set for chaman is weak, murloc clearly get a better attention.
The problem with chaman murloc always has been to deal the final damage if the opponent manage to destroy our board. with this we can play a little murloc then do 2 face and finish the opponent. it also allow to trade one taunt minion or take the advantage vs an aggro deck. Probably the best murloc common murloc ever printed.
It's like Murmy but in better. Auto add in all murloc decks. It stand a murloc on the board to activate all the other murlocs effects. Really good card.
As a big fan of murloc i would have loved this card being "end of the turn" because no caravan card will be played. They printed so much caravan cards and all goes direclty in the trash can. What a waste, they could have added a 1 mana murloc instead
Thats near the value of a legendary, an actual 4 mana spell with a 4/5 body. Others elemental seems meh but this one could actually make us want to play the archetype.
That said, we need to anticipate the turn we'll need to play the frog so its too complicated to read the opponent playstyle it wont see play
That's insane, cheap so you can do a big draw turn. Stats are not good but not terrible but we dont care since we juste want to draw during one big turn
Strong card. That said, i'm afraid with all those weapon boost card than everybody will run an ooze an the entire rogue playstyle based on weapon will be ruined by that.
Do we really want to reduce the cost of already cheap cards in rogue? I don't think so but if its the case, with that 4 health it is most likely to activate the frenzy effect so it will do the job its done for.
If i play Magicfin it's because we don't have that much card draw (I anticipate the instant death of the caravan). So we need some cards in hand and now that bad legendaries as cho or nat paggle will desapear from the core set, we have a higher chance to get a nice legendary card to play.
1 mana 6/6 taunt? Just OP.
Even if it has good stats, i dont like it. The bonus effect is not doing a lot. If there is nothing to trade its useless. A lifesteal or taunt would have been better in my opinion. The elemental set for chaman is weak, murloc clearly get a better attention.
The problem with chaman murloc always has been to deal the final damage if the opponent manage to destroy our board. with this we can play a little murloc then do 2 face and finish the opponent. it also allow to trade one taunt minion or take the advantage vs an aggro deck. Probably the best murloc common murloc ever printed.
It's like Murmy but in better. Auto add in all murloc decks. It stand a murloc on the board to activate all the other murlocs effects. Really good card.
As a big fan of murloc i would have loved this card being "end of the turn" because no caravan card will be played. They printed so much caravan cards and all goes direclty in the trash can. What a waste, they could have added a 1 mana murloc instead
1 damage is not really good and it will trigger opponent frenzy effects. Plus stats are weak.
Thats near the value of a legendary, an actual 4 mana spell with a 4/5 body. Others elemental seems meh but this one could actually make us want to play the archetype.
That said, we need to anticipate the turn we'll need to play the frog so its too complicated to read the opponent playstyle it wont see play
That's insane, cheap so you can do a big draw turn. Stats are not good but not terrible but we dont care since we juste want to draw during one big turn
Rank 2 is strong, two mana deal 4, its a better eviscerate. Can also kill a murloc before the rank 2 of the spell
Strong card. That said, i'm afraid with all those weapon boost card than everybody will run an ooze an the entire rogue playstyle based on weapon will be ruined by that.
Do we really want to reduce the cost of already cheap cards in rogue? I don't think so but if its the case, with that 4 health it is most likely to activate the frenzy effect so it will do the job its done for.
Its a health synergy but the random thing, the few damage for the cost... I dont want to play that except if they print a good shadow interaction.
So bad. To be played it should cost 3 mana. So we need 5 spells in hand for the spell to be "ok". Thats way too expensive.
Again, would have been nice with "at the end of turn". Caravans stats are too weak for a "start of turn" effect...
Bad. Bad stats, need spells in hand, random targets.
Good again aggro, combo, casino mage, miracle rogue etc. I though it was bad at first sigh but it may be good at the end
Paladin get silver hand recruits and secret support. Why do we have this? The only good use I can see is to tutor Invigorating Sermon
Again, would have been nice with "at the end of turn". Caravans stats are too weak for a "start of turn" effect...
Strong, very good support for an archetype that will often draw 1 mana cards. Auto add in all secret paladin.
The Tinyfin's Caravan will probably let his seat to another Lightning Bolt and one Murloc Tinyfin.
If i play Magicfin it's because we don't have that much card draw (I anticipate the instant death of the caravan). So we need some cards in hand and now that bad legendaries as cho or nat paggle will desapear from the core set, we have a higher chance to get a nice legendary card to play.