This is the first time mage get a secret for "if you attack a friendly minion" right? Thats something more to think about when playing against mage now
I mean, a 3 damage for 2 mana each turn? Obviously strong ! Adn they added more cards to boost and interact with the hero power, some insane things can happen, Coldarra Drake *wink wink*
I dont like this and it feel really awful. Yan cant even say 'i need a secret so i play this card" because it will offer you only one secret and the chance to be a garbage one for the situation is high. Same for the weapon and beast. When you play this card you already now wich one of the three you want and you will be desapointed 90% of the time.
they deleted all the offensive boost cards to add a lot more defensive one. I guess they are trying to make new board based gameplay instead of throwing weak stuff just to finish opponent
Really good card, we dont want to play our secret or draw it, playing them by other tools is a really good thing for paladin secret archetype it will greatly help
Valuable ! Nothing more to say !
This is the first time mage get a secret for "if you attack a friendly minion" right? Thats something more to think about when playing against mage now
Can we just play no minions (or a few only) just to draw 2 for 0? It seems powerful but at the end not sure to do something crazy with this
good stats with a little effect. Ok card since frost spells is a constraint to the effect
I mean, a 3 damage for 2 mana each turn? Obviously strong ! Adn they added more cards to boost and interact with the hero power, some insane things can happen, Coldarra Drake *wink wink*
Good card but, they build two archetypes: hero power and frost. Why adding this single card we not other support? It feels like a filler card
Powercreep from mastiff, if there is a lock and load deck this will be added, else wont see play.
I dont like this and it feel really awful. Yan cant even say 'i need a secret so i play this card" because it will offer you only one secret and the chance to be a garbage one for the situation is high. Same for the weapon and beast. When you play this card you already now wich one of the three you want and you will be desapointed 90% of the time.
If you trade well it can be 5 damage in the face
Would have been nice with "at the end of turn". Caravans stats are too weak for a "start of turn" effect...
Thats really strong, in stats its a total of 7/6 for 4 manas.
Dryads are better and we dont want to play this to activate some taunt mechanics
A good defensive card, if there is too much aggro decks this will give us enough time to reach the late game
they deleted all the offensive boost cards to add a lot more defensive one. I guess they are trying to make new board based gameplay instead of throwing weak stuff just to finish opponent
That's a trolden card. If you play big minions it can be in your favor but dont you want to ramp instead?
If its 4 at rank 2 it will be added in all aggro dh.
They made the same turn 2 and 3, like that this is a chain of deathrattle summoning... if it works it can be the best 2 mana never invested
Same card as druid, the one for 2 mana that play two 1/2 lifesteal, except that druid and token boosts, not DH.
Stats are bad but the draw may be interesting, not convinced. If there is an aggro deathrattle it could see play, else not.
Really good card, we dont want to play our secret or draw it, playing them by other tools is a really good thing for paladin secret archetype it will greatly help