Is the stolen health done as damage, or as an enchantment? eg If I target a Molten Giant and reduce it from 8/8 to 4/4, is it a damaged 8-health minion (who can be healed) or a fully-healed 4 health minion (who could be brought back to 8 health with silence)?
I assume it’s a enchantment but I’d love confirmation...
Its stolen so you cant get that attack and health back unless you silence it. You cant heal it
So, new archetype huh. What i dont like is, you have a chance to destroy your good cards. And for now, there is only 1 legendary and 2 rare cards to play with this archetype. If there isn't more cards to support this archetype it will not work very well...
Not sure how this is working, does it steal Attack and Health until one is higher, or until it's both ?
Its independant. Attack is stolen until it is higher and then health is stolen until it his higher. So the card can end beeing a 3/5 instead of 3/3 or 5/5
Not sure if its worth it to destroy your deck to have 3/2 imps. You will take fatigue damage every turn for 3/2 minions? They will be destroyed by zone attack or bigger minion that will trade and you'll die by fatigue. I'd rather two 8/8 than this.
Hardest card to give an opinion. Its a 3 drop with only 3 health but infinite attack, in theory its better than a 4/3. And it gives you a spell you can choose, so its valuable. At first sight its a good card.
Good health point, it will force us to create a deck regarding the cost of our beasts to make sure we have something to summon in any case. Thats a good card for deckbuilding !
I guess its a card made to up yours minions in one big turn. If there is possibilities to copy this minion or cast nature spell for a low cost it can create new otk decks
Now frenzy is a thing, thats the type of card we want to play a new keyword. Just make more good frenzy card and we'll see this keyword around the meta for sure.
Nice card, can be played in a control deck to make value. But with only 2 watch post it won't be enough, we at least need 3 to summon 6 5/5 at best. I also hope there will be more watch post synergy else this card alone will not make the archetype live.
I like the fact they print new "buildings" with more than 0 attack. If it drop turn 3 it can be powerfull but played later it will just take a spell on it. That said, force opponent using a 5 damage spell on a 3 drop may be good, its hard to say. But if there is more watch post synergy this could see play, not sure the legendary alone will do it.
Another thing is, in priest this can be silenced to just be a minion with a big body that can be healed and trigger healing effects.
Not even comparable to Ogremancer, because you need to be way ahead on board for this to be impactful
You also need to be ahead in board with Ogremancer... This tower give +1+1 to himself. So if you want to kill it by spells you'll need a really powerful one. Plus this has better stats than ogremancer, so if the opponent trade his minions will take a lot of damage. That's way better than Ogremancer.
Thats a decent card which played with some synergy (the legendary one for exemple) can do some good stuff and pop up a new archetype.
Its stolen so you cant get that attack and health back unless you silence it. You cant heal it
So, new archetype huh. What i dont like is, you have a chance to destroy your good cards. And for now, there is only 1 legendary and 2 rare cards to play with this archetype. If there isn't more cards to support this archetype it will not work very well...
Rank 2 is good, 3 too but not sure to still have a lot of minions at turn 10. Good card during a few turns, it will situational.
It will base rogue gameplay on weapons, if there is too much ooze on the ladder this archetype will have a hard time
Its independant. Attack is stolen until it is higher and then health is stolen until it his higher. So the card can end beeing a 3/5 instead of 3/3 or 5/5
Not sure if its worth it to destroy your deck to have 3/2 imps. You will take fatigue damage every turn for 3/2 minions? They will be destroyed by zone attack or bigger minion that will trade and you'll die by fatigue. I'd rather two 8/8 than this.
Hardest card to give an opinion. Its a 3 drop with only 3 health but infinite attack, in theory its better than a 4/3. And it gives you a spell you can choose, so its valuable. At first sight its a good card.
Ooze has been present the all year and will continue to be for one more.
Its in the rogue philosophy, doing one big turn that can take you the advantage forever. Its not insane but clearly an auto add in all combo decks
Good health point, it will force us to create a deck regarding the cost of our beasts to make sure we have something to summon in any case. Thats a good card for deckbuilding !
I guess its a card made to up yours minions in one big turn. If there is possibilities to copy this minion or cast nature spell for a low cost it can create new otk decks
Tool to counter deathrattle decks
Now frenzy is a thing, thats the type of card we want to play a new keyword. Just make more good frenzy card and we'll see this keyword around the meta for sure.
Its a finisher, play a lot of recruits then kill the opponent like we did the good old day with totems and Bloodlust
Does frenzy activate before of after the +1+1? Because it could see play with Blademaster Samuro
Nothing more to say, a good support for an healing play style
Nice card, can be played in a control deck to make value. But with only 2 watch post it won't be enough, we at least need 3 to summon 6 5/5 at best. I also hope there will be more watch post synergy else this card alone will not make the archetype live.
I like the fact they print new "buildings" with more than 0 attack. If it drop turn 3 it can be powerfull but played later it will just take a spell on it. That said, force opponent using a 5 damage spell on a 3 drop may be good, its hard to say. But if there is more watch post synergy this could see play, not sure the legendary alone will do it.
Another thing is, in priest this can be silenced to just be a minion with a big body that can be healed and trigger healing effects.
You also need to be ahead in board with Ogremancer... This tower give +1+1 to himself. So if you want to kill it by spells you'll need a really powerful one. Plus this has better stats than ogremancer, so if the opponent trade his minions will take a lot of damage. That's way better than Ogremancer.
Thats a decent card which played with some synergy (the legendary one for exemple) can do some good stuff and pop up a new archetype.
Big value but will dh be control/tempo? Hard to say since its a new class, but lets experiment new things