That's massive, slow and gimmicky... Not too sure if this can be reliable and/or even valuable , but it makes me want to try and play some Big Shammy. Is this fun? Possibly! Is this going to be meta defining? Probably not!
Kinda interesting, but kinda not buying it. At the very least, you know where that Outcast card will land in your hand, but ... random cards are random
That's a massive discount, and with that many deathrattle synergy, cost reduction and effects, it really makes me hopeful that Deathrattle Rogue will be viable in standard again!
Absolutely, it has to be played as a full package, or no one will even bother. Could also give some alternative play in game mode like Arena, but for constructed, it depends on the general powerlevel of the deck. Are concoctions good enough to be a viable option for Rogue?
I don't see anything impressive or outstanding about this card, but I also see a card that matches the Rogue's identity to a T, and for that alone, this seems good. Probably not a great card, but seeing some reborn minions in the pot for this expansion, maybe a swift 1dmg isn't to be turned down!
Wowzer, that's a hell-lot of keywords slapped on one minion! Very good effects, sizeable minion with great survivability perspectives. I do believe this will see countless play, until rotation (or nerf)!
(8) mana seems like a lot for this card, but the effect is pretty valuable and does help you survive, so it isn't completely a waste of your (8) mana. Seems like a good control tool to have on hand, as well as a must kill for your opponent.
I do like how they revealed the full Arcane package at once, making the evident synergy even more obvious. So Arcane Bolts are essentially played for free ?
The flavor give me so much raising a teenager's vibe: "If this is the work I'll be doing, maybe I don't want to be just like you someday..."
Really depends if Vexallus gets to be competitively viable, as we can all foresee how having a few more bolts on hand could make you win the game. But are Arcane Bolts that good ?
Wow ... warrior is getting the short end of the stick with this expansion ...
If you play two Last Stands in one game, you're a liar..!
Unlike his cousin Pen Flinger, Bone Flinger won't need to be nerfed
So where are the prime deathrattle targets at? ^^
That's massive, slow and gimmicky... Not too sure if this can be reliable and/or even valuable , but it makes me want to try and play some Big Shammy. Is this fun? Possibly! Is this going to be meta defining? Probably not!
This gives me a strong Valeera the Hollow-kinda vibes, but for spells only..!
Show us the concoctions already!!
Kinda interesting, but kinda not buying it. At the very least, you know where that Outcast card will land in your hand, but ... random cards are random
Still a decent turn one ^^
Look, if you stopped breaking stuff you wouldn't have to stay outside.
For an Undead, is an elder the least or most dead?
That's a massive discount, and with that many deathrattle synergy, cost reduction and effects, it really makes me hopeful that Deathrattle Rogue will be viable in standard again!
Don't worry, this one's just a statue.
Really not convinced by this undead - as if there was something missing ...
If this is played consistently, then everyone will tech in some silence too, as its the only way to get rid of something so pesky!
Perfect for fleshing out your Undead deck..!
Absolutely, it has to be played as a full package, or no one will even bother. Could also give some alternative play in game mode like Arena, but for constructed, it depends on the general powerlevel of the deck. Are concoctions good enough to be a viable option for Rogue?
I don't see anything impressive or outstanding about this card, but I also see a card that matches the Rogue's identity to a T, and for that alone, this seems good. Probably not a great card, but seeing some reborn minions in the pot for this expansion, maybe a swift 1dmg isn't to be turned down!
Wowzer, that's a hell-lot of keywords slapped on one minion!
Very good effects, sizeable minion with great survivability perspectives.
I do believe this will see countless play, until rotation (or nerf)!
(8) mana seems like a lot for this card, but the effect is pretty valuable and does help you survive, so it isn't completely a waste of your (8) mana. Seems like a good control tool to have on hand, as well as a must kill for your opponent.
I do like how they revealed the full Arcane package at once, making the evident synergy even more obvious.
So Arcane Bolts are essentially played for free ?
The flavor give me so much raising a teenager's vibe:
"If this is the work I'll be doing, maybe I don't want to be just like you someday..."
Really depends if Vexallus gets to be competitively viable, as we can all foresee how having a few more bolts on hand could make you win the game. But are Arcane Bolts that good ?
And now it's stuck in my head 🎵 ; well played, sir!
"… It's just a jump to the left (...) "