This did brought back memories of Doomguards, but in a toned-down kinda way. Disco-lock have plenty of new tools to make a standard brew viable, I guess
Looks like Disco-lock have lots of potential this time, plus with the reverse Tracking, AKA Scourge Supplies - allowing you to chose what you discard - it makes this even more reliable
Back in Season 1 of our Weekly Card Design Competitions, I came in first place with this:
Granted this was back in April 2020, but Enchanter just took Lothraxion out back and shot him lol. Half the cost, Neutral, and you can run two of them? Craziness :P
"If" Dragon Paladin is to be meta viable, this will be a useful tool to make sure you have a dragon in hand to trigger your battlecry effects and synergy-buffs, but the statement starts with a big "If" ..!
There isn't much inspiration here, that's for sure; a simple (4) mana 4/4 with a chance at making it a 5/5 ... Doesn't feel like enough to carry Dragon Pally ... sad
This seems okay on paper, until you realize its pretty much the waste of your turn 4, just to set up and have a slightly better turn 5 ... Dragon Paladin always gets me excited, but it rarely pays off - I want to believe
Most shadow spells look at least decent to me, though there are a good number that are pretty situational, and maybe useless or harmful if you got it randomly and played it. Probably too many of those situational spells in the pool for this to be that great, actually.
The pool of shadow spells is indeed rather large and "situational" is one way to sugarcoat it ^
You spend 6 corpses for this reload or board swarm card, and you get all those corpses back after the 1/2 taunts are removed.
You do not: "Risen" minions do not provide a Corpse when they die, to prevent endless recycling. They are the exception to the whole "friendly minions leave behind a Corpse."
Thank you for pointing this out, as I was also under the impression that it was an endless (re)cycle design. Makes a little more sense
For (3) mana, I feel like the buff exceed the sacrifice you have to make, and given that they are printing new healing/lifestealing cards for paladin, I don't see why this wouldn't be experimented with; Nice tool for paladin!
I saw the artwork and immediately thought it would be a weapon removal - strange!
Seems strong and should see experiment, at the very least
This did brought back memories of Doomguards, but in a toned-down kinda way.
Disco-lock have plenty of new tools to make a standard brew viable, I guess
Looks like Disco-lock have lots of potential this time, plus with the reverse Tracking, AKA Scourge Supplies - allowing you to chose what you discard - it makes this even more reliable
It's indeed reverse Tracking - this card will be all over the place, even out of Discard synergy
Keyword: Inspire ^^
Reading the card's name, I so wanted the flavor text to be about this - not disappointed!
... 2 turns in the future?!
"If" Dragon Paladin is to be meta viable, this will be a useful tool to make sure you have a dragon in hand to trigger your battlecry effects and synergy-buffs, but the statement starts with a big "If" ..!
There isn't much inspiration here, that's for sure; a simple (4) mana 4/4 with a chance at making it a 5/5 ...
Doesn't feel like enough to carry Dragon Pally ... sad
This seems okay on paper, until you realize its pretty much the waste of your turn 4, just to set up and have a slightly better turn 5 ...
Dragon Paladin always gets me excited, but it rarely pays off - I want to believe
If at first you don't succeed, vry, vry again.
That's an interesting design to guarantee corpse harvesting, plus it deals quite a bit of dmg before recycling into your undead army. I like this!
The pool of shadow spells is indeed rather large and "situational" is one way to sugarcoat it ^
And that flavor: ^^
Need a hand?
Geez, with so much lust for Power, no wonders Paladins are only one class away from being DKs!
Thank you for pointing this out, as I was also under the impression that it was an endless (re)cycle design. Makes a little more sense
Commander? In Hearthstone!? FINALLY!
Definitely expired. ^^
Aggressive (1) drop should help Paladin compete for the board early on.
You can tell they are pushing for Paladin to be viable this expansion
For (3) mana, I feel like the buff exceed the sacrifice you have to make, and given that they are printing new healing/lifestealing cards for paladin, I don't see why this wouldn't be experimented with; Nice tool for paladin!