That's one of - if not the most - resilient one drop out there. Fits many purpose; sticky, token-y and Undead tribe tag! This is going to be all over the meta; Druid-stone?
In my experience, you can never count on random minion generation, and the pool of (3) drops isn't something I'd blindly tap into ; Minions that you want to play should be included in your decklist, not wishfully integrated through discovery and sheer luck ... also, the fact that it plain-out sucks on curve makes it slow and worthless ..
I'm just thinking that most DK's deck could use extra corpses generation, and adding this to almost any deathrattle undead would be worth a while. Good stats, good effect, good card!
Geez, Card draw for Shammy, as well as potential for board presence/face protection makes its pretty interesting. Tutoring your big-minions? Priceless!
I don't think it is that good of a card, without being bad either. The fact that it belongs in a class infamous for ramping up those mana crystals means this is likely to be cheated out earlier than turn 7, and 12 armors on top of a big body seems viable. Really wonder how the meta will settle this time around!
I do like how this card is worded and works, because if the card is in your hand/deck, it is obviously something you intended to play, and having an extra effect on top of its regular usage wouldn't be a bad thing at all, no matter the card; play a haunted removal and also gain a body? Yes please! (3) mana 3/3 is a bit lackluster, but with the extra 3/3, it allows for great value-trade!
I think this is a fairly good (1) drop. It's a bit of a gimmick, as the buff is tribe conditional, but also given that it's for the new expansion, they really want to give a reason to play with the new goodies. Think this will be all over the meta in the first few weeks, at least!
I think it is slow, and possibly only relevant in a few very niched decklists, but at the same time, I can appreciate that the card its a neutral card, the card it generates goes straight to your hands, ready to played at manathirst-time. But I agree with the overall comparison to Pyros & Build a Snowman.
The rest of the text is fairly irrelevant, all you need is the complete board clear, the rest is just gravy. Gaining corpses for your opponents' minions isn't bad either ^^
I am more concerns that my opponent will strategically choose when to trigger my deathrattle, therefore playing around Plaguespreading ... As a battlecry, this would be prime disruption - but it isn't
That's one of - if not the most - resilient one drop out there. Fits many purpose; sticky, token-y and Undead tribe tag!
This is going to be all over the meta; Druid-stone?
With plenty of ways to play this for (0) before turn 4, I believe someone in Team5 just wants to play Druid
In my experience, you can never count on random minion generation, and the pool of (3) drops isn't something I'd blindly tap into ; Minions that you want to play should be included in your decklist, not wishfully integrated through discovery and sheer luck ... also, the fact that it plain-out sucks on curve makes it slow and worthless ..
Spellbender is the stick ^^
Weird tech indeed
I'm just thinking that most DK's deck could use extra corpses generation, and adding this to almost any deathrattle undead would be worth a while. Good stats, good effect, good card!
.. and it makes Deathstalker Rexxar slightly less legendary and unique
Geez, Card draw for Shammy, as well as potential for board presence/face protection makes its pretty interesting.
Tutoring your big-minions? Priceless!
I don't think it is that good of a card, without being bad either. The fact that it belongs in a class infamous for ramping up those mana crystals means this is likely to be cheated out earlier than turn 7, and 12 armors on top of a big body seems viable. Really wonder how the meta will settle this time around!
So just to be clear, this card wasn't intended to be revealed just yet, hence we know nothing about the "Permanently held" "Vision of Darkness" ?
Hard to tell, will have to try a few more times before confirming ^^
I do like how this card is worded and works, because if the card is in your hand/deck, it is obviously something you intended to play, and having an extra effect on top of its regular usage wouldn't be a bad thing at all, no matter the card; play a haunted removal and also gain a body? Yes please! (3) mana 3/3 is a bit lackluster, but with the extra 3/3, it allows for great value-trade!
Place-holder comment while awaiting proper reveal
Concoctions peaked my curiosity, for sure, and playing one for free seems pretty good!
I think this is a fairly good (1) drop. It's a bit of a gimmick, as the buff is tribe conditional, but also given that it's for the new expansion, they really want to give a reason to play with the new goodies. Think this will be all over the meta in the first few weeks, at least!
I think it is slow, and possibly only relevant in a few very niched decklists, but at the same time, I can appreciate that the card its a neutral card, the card it generates goes straight to your hands, ready to played at manathirst-time. But I agree with the overall comparison to Pyros & Build a Snowman.
Blood DK really inspires me - I can't wait to try it out
Mo' graine, mo' problems.
It's two for one special!
The rest of the text is fairly irrelevant, all you need is the complete board clear, the rest is just gravy.
Gaining corpses for your opponents' minions isn't bad either ^^
Wow, discovering means value, and having a discount on top of it, makes its even more valuable - hype!
I'm having the same question about the wording ; why make it self-explanatory if you can confuse your playerbase instead?
#Enrage
I am more concerns that my opponent will strategically choose when to trigger my deathrattle, therefore playing around Plaguespreading ... As a battlecry, this would be prime disruption - but it isn't