If lots of Big decks make it to standard, this might be a good removal to add to the list of available single target, but Warlock have better ways to deal with small & big treats, so unless Undead be come relevant in that class, this might not be the best option for your decklist.
First, convince your opponent that you just want to play tetherball. Then, you GET 'EM!
Sounds interesting but the pool of Arcane spells in Hunter is just a tad small (and by that I mean that outside of the two revealed ones there's literally just Arcane Shot)
Couldn't agree more. Feels like the whole "Arcane Synergy" package is forced.. maybe it'll get better in a few expansion, but for now 3 pairs of spells makes more a slim pack
Wait ..?! Now the spell themselves get to be enhanced? Kinda unique, so I see where the "legendary" feel is, but in a class where you wouldn't want your spell - nor your minions, for that matter - to just sit in hand until the right time, makes this clunky at best. Surprisingly nearsighted.
Because of its cheap cost and capacity to also hit Face, I can tell that it will find the right deck to be effective. Not outstanding, but decent with spell damage or a certain quest to finish.
Simple geometry? Actually, I find it's quite complex.
Ooo... Now we get to chose the concoctions we are getting, which is probably one of the better concoctions generator - if not THE best - in a perfectly flavored rogue devices : Pick your poison!
Decent effect on a pretty standard 1 drop - nothing exciting about the stats or size - but depending on how viable the concoctions might be, I'm thinking that this should at least see play, as after all, it does give you something more than just a mediocre board presence!
Thank you for the daily recap, makes it much easier to follow the release schedule, even with a busy full-time occupation, and makes the Tavern Crawl completion much more manageable - much appreciated!
This card isn't bad, but makes me wonder if its good enough to make a list ; how often do we include "not bad" cards to our decks? Especially in this day and age of HS, "not bad" isn't quite cutting it.
I cannot wait to play against silly-casino mages, playing both Grand Magister Rommath and Magister Dawngrasp, and just spamming whatever spells they have in hands (twice)!
I'm worried to see that Druid can deploy 2 big treats, and possibly 16 mana worth of minions (and more, actually), for only 8 mana..! That should make for pretty big tempo plays and swing turns.
On an unrelated note, think this might be my favorite artwork for this expansion; like how dynamic the pose is
Nice flexibility if you don't need the armor, although I do feel the 3/3 taunts are pretty lackluster for the cost you're paying. It'll most likely see play in this new armor druid archetype or off of random card generation.
That was also my train of thought; the 12 armor seems more valuable to enable major discount for Crypt Keeper and the new stuff. If I wanted to populate my board instead, cost for cost, I'd go for Flipper Friends instead. Unless, you know, Fandral Staghelm
That's a solid 2 drops, and the fact that it synergizes so well with Grand Magister Rommath makes it pretty good! Casino Mage will be fun to play - not against tho ..!
The only thing I am not a fan of this card for is that its all random, but in most cases, it gives you a couple extra ammunition's you may be able to play on the very same turn, so might be valuable, even if its a gamble, after all.
For a (1) drop, the effect is highly beneficial, as it may be the condition to get your discount on your draw engine, or to multiply the buff you are applying to your damaged minions. If not great, it at least fit the bill and has a clear use for - I think this should see play
If lots of Big decks make it to standard, this might be a good removal to add to the list of available single target, but Warlock have better ways to deal with small & big treats, so unless Undead be come relevant in that class, this might not be the best option for your decklist.
First, convince your opponent that you just want to play tetherball. Then, you GET 'EM!
Couldn't agree more. Feels like the whole "Arcane Synergy" package is forced.. maybe it'll get better in a few expansion, but for now 3 pairs of spells makes more a slim pack
Wait ..?! Now the spell themselves get to be enhanced? Kinda unique, so I see where the "legendary" feel is, but in a class where you wouldn't want your spell - nor your minions, for that matter - to just sit in hand until the right time, makes this clunky at best.
Surprisingly nearsighted.
Because of its cheap cost and capacity to also hit Face, I can tell that it will find the right deck to be effective. Not outstanding, but decent with spell damage or a certain quest to finish.
Simple geometry? Actually, I find it's quite complex.
DH just got way more annoying!
Great survival tool, justify inclusion of spell dmg to your list
Ooo... Now we get to chose the concoctions we are getting, which is probably one of the better concoctions generator - if not THE best - in a perfectly flavored rogue devices : Pick your poison!
Decent effect on a pretty standard 1 drop - nothing exciting about the stats or size - but depending on how viable the concoctions might be, I'm thinking that this should at least see play, as after all, it does give you something more than just a mediocre board presence!
Your first line got me laughing so good, have my vote! +1
Sometimes, problems can be solved by throwing everything you've got at it. This is not one of those times.
Fair enough, thank you for proving me wrong and providing examples!
Consistency is key ^^
Thank you for the daily recap, makes it much easier to follow the release schedule, even with a busy full-time occupation, and makes the Tavern Crawl completion much more manageable - much appreciated!
This card isn't bad, but makes me wonder if its good enough to make a list ; how often do we include "not bad" cards to our decks? Especially in this day and age of HS, "not bad" isn't quite cutting it.
Durable, detachable and dishwasher safe.
I cannot wait to play against silly-casino mages, playing both Grand Magister Rommath and Magister Dawngrasp, and just spamming whatever spells they have in hands (twice)!
I'm worried to see that Druid can deploy 2 big treats, and possibly 16 mana worth of minions (and more, actually), for only 8 mana..! That should make for pretty big tempo plays and swing turns.
On an unrelated note, think this might be my favorite artwork for this expansion; like how dynamic the pose is
That was also my train of thought; the 12 armor seems more valuable to enable major discount for Crypt Keeper and the new stuff. If I wanted to populate my board instead, cost for cost, I'd go for Flipper Friends instead. Unless, you know, Fandral Staghelm
Fun silly random card. I think it is pretty good, but I'm already worried to play against Random-Discounted-Mage-BSs...
This shall see play, for sure!
That's a solid 2 drops, and the fact that it synergizes so well with Grand Magister Rommath makes it pretty good!
Casino Mage will be fun to play - not against tho ..!
I'm under the impression that it hit a single target, as long as at least one undead died last turn. Otherwise, the battlecry won't even trigge
The only thing I am not a fan of this card for is that its all random, but in most cases, it gives you a couple extra ammunition's you may be able to play on the very same turn, so might be valuable, even if its a gamble, after all.
Also, flavor text displayed is ... flavorful?
For a (1) drop, the effect is highly beneficial, as it may be the condition to get your discount on your draw engine, or to multiply the buff you are applying to your damaged minions. If not great, it at least fit the bill and has a clear use for - I think this should see play