Infuse Keyword : "...transform into a more powerful version once the specified number of friendly minions have died while the Infuse card is in your hand."
This minion seems like heck of a finisher, until you realize how conditional it is to have had that many minions dead in the first place, after this was already in your hands ... pretty slow.
That just opened the door for any classes to have access to secrets, and not only those classic theft-oriented classes - Rogue & Priest - Think this is quite the good news
Not the worse deathrattle to have, but like said times and times again before me, no rush or taunt tag means that it isn't doing much on the turn you'd dedicate to it ... not sold on this one.
Blanchy was said to be an affectionate and well-behaved horse in life. How she ended up in Revendreth? We're too afraid to ask.
The drawing engine, yes, but needing the conditions to be met makes it terrible, and like mentioned, such a bad topdeck. We'll have to see how the meta evolves.
He's not hungry for food, he's starving for attention!
Makes you wonder what HS could have been if a certain keyword had never been removed, and instead sprinkled with prints every now and then.. makes you wonder ...
It's not the best location, nor the worse. It's like a happy-medium that makes me wonder what's the optimal play with; I can easily see how it decrease one big tread, but is this good buffs?
I'm mixed feeling on this one - on one hand, for (4) mana it does a lot of various effect (4 armor, 4/4 board + 4 dmg), but on the other, there is better turn 4 play than this - will it even make the cut?
If it doesn't come back in standard, you can at least be certain that its get added to Secret Mage Wild lists - this card is way too good to pass, and becomes must kill else can't build your board kinda deal.
Infuse Keyword : "...transform into a more powerful version once the specified number of friendly minions have died while the Infuse card is in your hand."
This minion seems like heck of a finisher, until you realize how conditional it is to have had that many minions dead in the first place, after this was already in your hands ... pretty slow.
Still might be enough to ruins someone's tempo and gain precious momentum on board - might ^^
That just opened the door for any classes to have access to secrets, and not only those classic theft-oriented classes - Rogue & Priest - Think this is quite the good news
Not the worse deathrattle to have, but like said times and times again before me, no rush or taunt tag means that it isn't doing much on the turn you'd dedicate to it ... not sold on this one.
Blanchy was said to be an affectionate and well-behaved horse in life. How she ended up in Revendreth? We're too afraid to ask.
The drawing engine, yes, but needing the conditions to be met makes it terrible, and like mentioned, such a bad topdeck.
We'll have to see how the meta evolves.
He's not hungry for food, he's starving for attention!
It's also the impression I had; some odd pack filler that might see play in Arena's draft, afterall.
Great minion with flavorful theme, artwork on point and this little quirkiness that makes HearthStone what it is ! Pretty adorable, that's what it is!
The best part of Murlocula is when he said "IT'S MRRGLIN' TIME" and totally mrrgled those guys.
Makes you wonder what HS could have been if a certain keyword had never been removed, and instead sprinkled with prints every now and then.. makes you wonder ...
It's not the best location, nor the worse. It's like a happy-medium that makes me wonder what's the optimal play with; I can easily see how it decrease one big tread, but is this good buffs?
I'm mixed feeling on this one - on one hand, for (4) mana it does a lot of various effect (4 armor, 4/4 board + 4 dmg), but on the other, there is better turn 4 play than this - will it even make the cut?
I don't know how I feel about those Volatile Skeleton, I'm kinda dreading that they will be all over the place ..
Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.
If kept for the late game, you might have a secret-finisher on hand
gosh, I hope you are wrong ^^
If it doesn't come back in standard, you can at least be certain that its get added to Secret Mage Wild lists - this card is way too good to pass, and becomes must kill else can't build your board kinda deal.
For (1) mana - I'm so glad there is at least a draw back to it.
Side effects may include feeling totally fine! Don't even worry about it.
Don't you just hate how good mages are at stalling the game until they win?
This is horrible and will see lots of plays
Thief Paladin ?! I wouldn't hold my breath on that one
As our bingo grid predicted ^^
Is this an odd Baku the Mooneater allusion? ^^