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Horus

Detective Pikachu
Joined 05/29/2019 Achieve Points 2575 Posts 3348

Horus's Comments

  • I do like how the scalling effect is ongoing, and not limited to its board state when played (battlecry). Cheap (1) drops that do something tend to see play, I don't see why this one wouldn't ... unless there isn't much Imp/Zoo material to work with.

  • Im still on the fence about Gigantotem, as in the best case scenario, by turn 6-7, you could get about 8 mana discount on it, which would be enough to set a powerful turn 8, but oh so conditional. The game might have been lost before you get to that point ... 

  • Totem support - Neat!
    Totem Golem's uncle, gone too soon.

  • You know how they say better late than never, well it is exactly the case for Totem Shamy, which suffered from too little support for the first 5-6 years of HS, but is now building up to a decent viable standard, which is good news for meta diversity!

  • I like the card design and its disruptive nature, but I'm skeptical as to its efficiency. Its good, but maybe not a 5 stars like some ahead of me commented. Should see play, or at least, experiment.

  • This seems to do awfully a lot - sorta-kinda Mass Hysteria + Commanding Shout - for a measly 2 mana

  • Keywords are enrage joust enraging

  • Other than a Trollden video or two, and some wonky hard-ass achievements, I don't see the point

  • Keywords are enrage enraging 

  • Think this shall see plays, and loads of them

  • Sounds fun, probably doesn't work
    Sending mail via steward is soooo old school.

  • Yup, nothing more than a neutral draw engine to fit any aggro decks & curves

  • I kinda like the masked ball/masquerade theme here, but pretty much nothing else than that ..

  • It's like a tech card against aggro, but so slow that if by turn 5 you drop this, you probably had already lost.
    This expansion seems full of weird pack fillers

  • Its good, somewhat, but oh so conditional and slow ... might be useful, in the right brews, but also might not make the cut

  • Yup, pretty terrible without a secret in play - but I guess this is what makes it balanced. 
    Agreed on the rating

  • I like how this design brings so much different potential uses.
    This will see play, no doubts!

  • I like how they "tried" to keep it in check by adding "that you can afford to play" to its text, but I still feel like it'll be abused.

  • Quote From GoddammitDontShootMe

    I'm thinking both Secret Mage and Rogue will be viable with this expansion.

    I sure hope that you are right!

  • I'm just going to leave the flavor text here, and let it sink until maybe I get its meaning : 

    Jalapeñas!