This feels like one of the best Location printed. I might be mistaken on how they will be played with, but this one feels better than some other classes' one I've reviewed so far.
Were Madame Lazul and Drakonid Operative any good? I don't remember, but if they were, this probably should be as well. Plus there's Mysterious Visitor so you can play your opponent's cards for 2 mana less than they can.
Well, Drakonid was great, but mostly because of its sheer body size and because dragon priest was overall viable in Standard. I think here the perk is mostly having a choice instead of copying random stuff.
I get that it is meant to be buffed and replicating said buffs, but as a stand alone it is quite boring. Think it as potential, but it depends how forgiven the next meta will be for combo set up that involves multiples pieces to be effective.
Any given (1) drops that does something, or is decently stated, is bound to see play. This one is pretty funny and double-edged; who knows how good it is to also reward your opponent?
For 2 mana, yes, but also, won't be played - most of the time - on turn 2, so it isn't as impactful.
Just noticed similar comment from @SilverWolf, so I'll leave the nostalgic flavor text right here instead: "Funnel cakes? I haven't had those in years…"
... I'm fairly puzzled with the amount of Imp synergy for Warlock. But I'm also midway in my card review have yet to see new imp generator(s). Maybe it'll all make sense once I have seen all Warlock's cards ?
The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.
Perhaps it might see some play, simply because of synergy, but I wouldn't be too surprised if it never does. Buffing one minion is one thing, but requiring imps before it does anything useful? Too inconsistent for my taste.
100% agreed, it seems like a counter-zoo synergy but meant to be added to a zoo-type brew, which makes it barely usable
Think you are right on this one, it is simply a question of time before the right combo pieces get discovered. This has the potential to be abused ; mana cheat always see play!
I do like how the scalling effect is ongoing, and not limited to its board state when played (battlecry). Cheap (1) drops that do something tend to see play, I don't see why this one wouldn't ... unless there isn't much Imp/Zoo material to work with.
This feels like one of the best Location printed. I might be mistaken on how they will be played with, but this one feels better than some other classes' one I've reviewed so far.
This is indeed a very flexible tool that fits Rogue's identity to a T ; no doubt of its playability!
I want to believe that he won't be as meta defining as its first seems, but I'm known for blind optimism and wishful thinking ^^
Is it possible to have a preventive-PTSD triggering? ^^
Well, Drakonid was great, but mostly because of its sheer body size and because dragon priest was overall viable in Standard. I think here the perk is mostly having a choice instead of copying random stuff.
I get that it is meant to be buffed and replicating said buffs, but as a stand alone it is quite boring. Think it as potential, but it depends how forgiven the next meta will be for combo set up that involves multiples pieces to be effective.
Any given (1) drops that does something, or is decently stated, is bound to see play.
This one is pretty funny and double-edged; who knows how good it is to also reward your opponent?
For 2 mana, yes, but also, won't be played - most of the time - on turn 2, so it isn't as impactful.
Just noticed similar comment from @SilverWolf, so I'll leave the nostalgic flavor text right here instead:
"Funnel cakes? I haven't had those in years…"
Don't they (eventually) get tired of printing more and more removals & board clear for Priest?
Seems useful, and can easily build up for sure, but if anything, it simply reinforce the needs for weapon removal.
You got me good there! And yes, for (1) mana, this is pretty flipping good!
Wowzer ..! That's like .. pretty great right there. Can't wait to play Druid!
They got a dragon that burns 1000 gallons of anima a week.
This is indeed scary for Mecha'thun decks.
I also hope that you are wrong ..!
... I'm fairly puzzled with the amount of Imp synergy for Warlock. But I'm also midway in my card review have yet to see new imp generator(s). Maybe it'll all make sense once I have seen all Warlock's cards ?
Loved the Harry Potter reference in its flavor text:
Why is it when something happens, it is always you three?
It ain't random if there's only one minion on your opponent's board ^^
100% agreed, it seems like a counter-zoo synergy but meant to be added to a zoo-type brew, which makes it barely usable
And the discount from Shadowborn still allows for Tamsin Roame Shannanigans!!
Think you are right on this one, it is simply a question of time before the right combo pieces get discovered.
This has the potential to be abused ; mana cheat always see play!
I do like how the scalling effect is ongoing, and not limited to its board state when played (battlecry). Cheap (1) drops that do something tend to see play, I don't see why this one wouldn't ... unless there isn't much Imp/Zoo material to work with.