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Horus

Detective Pikachu
Joined 05/29/2019 Achieve Points 2575 Posts 3348

Horus's Comments

  • Spell tutoring that also creates value - hard not to like : will see some action for sure!

  • This feels like one of the best Location printed. I might be mistaken on how they will be played with, but this one feels better than some other classes' one I've reviewed so far.

  • This is indeed a very flexible tool that fits Rogue's identity to a T ; no doubt of its playability!

  • Quote From FortyDust

    Five stars, will definitely break the game and be one of the first nerfs.

    I want to believe that he won't be as meta defining as its first seems, but I'm known for blind optimism and wishful thinking ^^

  • Is it possible to have a preventive-PTSD triggering? ^^

  • Quote From GoddammitDontShootMe

    Were Madame Lazul and Drakonid Operative any good? I don't remember, but if they were, this probably should be as well. Plus there's Mysterious Visitor so you can play your opponent's cards for 2 mana less than they can.

    Well, Drakonid was great, but mostly because of its sheer body size and because dragon priest was overall viable in Standard. I think here the perk is mostly having a choice instead of copying random stuff.

  • I get that it is meant to be buffed and replicating said buffs, but as a stand alone it is quite boring. Think it as potential, but it depends how forgiven the next meta will be for combo set up that involves multiples pieces to be effective.

  • Any given (1) drops that does something, or is decently stated, is bound to see play.
    This one is pretty funny and double-edged; who knows how good it is to also reward your opponent?

  • For 2 mana, yes, but also, won't be played - most of the time - on turn 2, so it isn't as impactful.

    Just noticed similar comment from @SilverWolf, so I'll leave the nostalgic flavor text right here instead:
    "Funnel cakes? I haven't had those in years…"

  • Don't they (eventually) get tired of printing more and more removals & board clear for Priest?

  • Seems useful, and can easily build up for sure, but if anything, it simply reinforce the needs for weapon removal.

  • You got me good there! And yes, for (1) mana, this is pretty flipping good!

  • Wowzer ..! That's like .. pretty great right there. Can't wait to play Druid!

    They got a dragon that burns 1000 gallons of anima a week.

  • This is indeed scary for Mecha'thun decks.
    I also hope that you are wrong ..!

  • ... I'm fairly puzzled with the amount of Imp synergy for Warlock. But I'm also midway in my card review have yet to see new imp generator(s). Maybe it'll all make sense once I have seen all Warlock's cards ?

  • Loved the Harry Potter reference in its flavor text:
    Why is it when something happens, it is always you three?

  • It ain't random if there's only one minion on your opponent's board ^^

  • Quote From dapperdog

    The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.

    Perhaps it might see some play, simply because of synergy, but I wouldn't be too surprised if it never does. Buffing one minion is one thing, but requiring imps before it does anything useful? Too inconsistent for my taste.

    100% agreed, it seems like a counter-zoo synergy but meant to be added to a zoo-type brew, which makes it barely usable

  • Quote From Brandon

    Seems decent. Good with Shadowborn and Lady Darkvein.

    And the discount from Shadowborn still allows for Tamsin Roame Shannanigans!!

  • Think you are right on this one, it is simply a question of time before the right combo pieces get discovered.
    This has the potential to be abused ; mana cheat always see play!