Very good job. I think maybe hearthpwn had this feature back in the day, but I'm not sure..
Anyway, one improvement idea pops up: you could make a button for legendaries which plays the Intro AND the Play sound simultaneously, as it is a little bit difficult to press both quickly in succession for the full intro experience.
EDIT: omg I must learn to read. I can see you are already working on this, never mind
IMO nerfing the attack value would actually have an impact. With 4 attack you most likely just die receiving 4 damage face turn after turn while trying to keep the shaman's board empty. Lowering the attack value might just keep you alive long enough to regain control.
EDIT: not to mention Dread Corsair shenanigans as FrostyFeet pointed out.
These are the kind of braindead people who netdeck a face hunter and play whatever is green on every turn and expect to get legend in 5 mins and dont understand why that doesnt happen.
The only XP-giving achievement I'm missing is the perfect duels run.
I'm playing casual duels. The other day I managed to assemble a near perfect hunter deathrattle deck. I faced the same guy 3 times in a row starting at a 9-0 record. He managed to beat me the third time so I could advance to the final mage boss whom I easily defeated only to get a 12-1 run.
We actually managed to do it. Took only 4 tries to queue into each other, and from then with clever deckbuilding and careful gameplay, it was actually a piece of cake. And as a bonus, it was a TON of fun.
Yeah let's try this. We could try your way as well. In the meantime, I'm also putting the secret in every Paladin deck. The problem is, when I know my opponent is gonna cast a key spell, I'm always like "oh man, should i play it now or rather wait for the perfect opportunity for the achievement which will occur around 0.000001% of the time".
So if anyone was wondering, I did the math on Oh My Yogg! chances to deal lethal damage for each mana category. These values assume that both heroes are within range of the randomly generated spell, and there are no minions on board (these conditions maximize the chance of success).
Also assuming that if the Paladin hero dies, it also counts for the YoggChamp achievement. If that is not the case, then most of these percentage values should be cut by half.
So the best way to do this achievement is: try to queue up with a buddy at the very same time in Ranked, put both heroes to 10- health while keeping the board clear, cast Oh My Yogg!, wait for the opponent to cast a 10 mana spell (preferably as a Mage, as Mages have the most 10 mana spells (2) so it's easier to draw them) and pray to Yogg. Repeat if failed.
If anyone is up for this shit, feel free to add me. Always an optimist.
Sorry.
Thanks for the write-up.
When should the patch hit?
On another slightly unrelated note, Horseman Uther got his new voice lines. Didn't find a better place to share this info. 😀
Tomorrow is Thursday. Sorry :D
You mean, announced?
Very good job. I think maybe hearthpwn had this feature back in the day, but I'm not sure..
Anyway, one improvement idea pops up: you could make a button for legendaries which plays the Intro AND the Play sound simultaneously, as it is a little bit difficult to press both quickly in succession for the full intro experience.
EDIT: omg I must learn to read. I can see you are already working on this, never mind
IMO nerfing the attack value would actually have an impact. With 4 attack you most likely just die receiving 4 damage face turn after turn while trying to keep the shaman's board empty. Lowering the attack value might just keep you alive long enough to regain control.
EDIT: not to mention Dread Corsair shenanigans as FrostyFeet pointed out.
Well at least you are being modest while also being a world famous deck builder. Not bad.
These are the kind of braindead people who netdeck a face hunter and play whatever is green on every turn and expect to get legend in 5 mins and dont understand why that doesnt happen.
The only XP-giving achievement I'm missing is the perfect duels run.
I'm playing casual duels. The other day I managed to assemble a near perfect hunter deathrattle deck. I faced the same guy 3 times in a row starting at a 9-0 record. He managed to beat me the third time so I could advance to the final mage boss whom I easily defeated only to get a 12-1 run.
Thanks man for ruining my perfect run.
Did not queue up in duels since.
There should be a 'Retire' button on the deck view screen.
Same here.
OMG they make you actually play the game you like a lot to gain a lot.
Such douchebags.
This.
Tbh, I may not even think it was a mistake, but rather intentional.
Which makes it way worse if it's true.
Tech in a Platebreaker or two.
Why would they nerf Warrior?
Zephrys and to an extent Alexstrasza are the only reason to make a highlander deck, so the Highlander Pure Paladin actually makes zero sense.
We actually managed to do it. Took only 4 tries to queue into each other, and from then with clever deckbuilding and careful gameplay, it was actually a piece of cake. And as a bonus, it was a TON of fun.
Thanks mate.
Yeah let's try this. We could try your way as well. In the meantime, I'm also putting the secret in every Paladin deck. The problem is, when I know my opponent is gonna cast a key spell, I'm always like "oh man, should i play it now or rather wait for the perfect opportunity for the achievement which will occur around 0.000001% of the time".
So if anyone was wondering, I did the math on Oh My Yogg! chances to deal lethal damage for each mana category. These values assume that both heroes are within range of the randomly generated spell, and there are no minions on board (these conditions maximize the chance of success).
Also assuming that if the Paladin hero dies, it also counts for the YoggChamp achievement. If that is not the case, then most of these percentage values should be cut by half.
0 : 1/22 = 4.545% - Raise Dead (only the casting hero's health matters)
1 : 5/97 = 5.155% - Arcane Shot, Rapid Fire, Lightning Bolt, Rain of Fire, Soulfire
2 : 4/91 = 4.396% - Frostbolt, Eviscerate, Shiv, Nether Breath
3 : 4/68 = 5.882% - Kill Command, Lava Burst, Molten Blast, Serpentshrine Portal
4 : 6/44 = 13.636% - Scrap Shot, Fireball, Hammer of Wrath, Dunk Tank, Hellfire, Mortal Strike
5 : 3/56 = 5.357% - Apexis Blast, Holy Wrath (should only use cards with 1+ mana cost), Bane of Doom
6 : 1/17 = 5.882% - Starfire
7 : 0/10 = 0%
8 : 0/14 = 0%
9 : 0/3 = 0%
10: 1/7 = 14.286% - Pyroblast
So the best way to do this achievement is: try to queue up with a buddy at the very same time in Ranked, put both heroes to 10- health while keeping the board clear, cast Oh My Yogg!, wait for the opponent to cast a 10 mana spell (preferably as a Mage, as Mages have the most 10 mana spells (2) so it's easier to draw them) and pray to Yogg. Repeat if failed.
If anyone is up for this shit, feel free to add me. Always an optimist.