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168 total[quote from="Author"]
- Keeper of the Grove - Health will be increased from 2 to 4 mana.
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Sorry.
Thanks for the write-up.
When should the patch hit?
On another slightly unrelated note, Horseman Uther got his new voice lines. Didn't find a better place to share this info. 😀
Tomorrow is Thursday. Sorry :D
You mean, announced?
Very good job. I think maybe hearthpwn had this feature back in the day, but I'm not sure..
Anyway, one improvement idea pops up: you could make a button for legendaries which plays the Intro AND the Play sound …
IMO nerfing the attack value would actually have an impact. With 4 attack you most likely just die receiving 4 damage face turn after turn while trying to keep the shaman's board empty. Lowering the attack value might just keep …
Well at least you are being modest while also being a world famous deck builder. Not bad.
These are the kind of braindead people who netdeck a face hunter and play whatever is green on every turn and expect to get legend in 5 mins and dont understand why that doesnt happen.
The only XP-giving achievement I'm missing is the perfect duels run.
I'm playing casual duels. The other day I managed to assemble a near perfect hunter deathrattle deck. I faced the same guy 3 times in a row starting …
There should be a 'Retire' button on the deck view screen.
Same here.
OMG they make you actually play the game you like a lot to gain a lot.
Such douchebags.
This.
Tbh, I may not even think it was a mistake, but rather intentional.
Which makes it way worse if it's true.
Tech in a [card]Platebreaker[/card] or two.
Why would they nerf Warrior?
Zephrys and to an extent Alexstrasza are the only reason to make a highlander deck, so the Highlander Pure Paladin actually makes zero sense.
We actually managed to do it. Took only 4 tries to queue into each other, and from then with clever deckbuilding and careful gameplay, it was actually a piece of cake. And as a bonus, it was a TON of …
Yeah let's try this. We could try your way as well. In the meantime, I'm also putting the secret in every Paladin deck. The problem is, when I know my opponent is gonna cast a key spell, I'm always like …
So if anyone was wondering, I did the math on [card]Oh My Yogg![/card] chances to deal lethal damage for each mana category. These values assume that both heroes are within range of the randomly generated spell, and there are no …