Probably the card pool was so little at the time that even insane effects weren't as game deciding as they are now, but I may be wrong since I wasn't playing the game back in 2014
Coin Quartermaster on 4 was usually a game decider if you were able to keep 3 recruits alive. argent squire into minibot/3/2knife juggler into muster into coin Qmaster very powerful
the rest you are correct, lacked enough synergy at the time.
Coin Quartermaster on 4 was usually a game decider if you were able to keep 3 recruits alive. argent squire into minibot/3/2knife juggler into muster into coin Qmaster very powerful
the rest you are correct, lacked enough synergy at the time.