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JFK

Lv.8

Curious Pair

175 / 600 XP
Joined July 2019 621 posts 3,175 XP 1,070 achievement pts

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That's... not a bad idea actually. But it's still considerably slower since it doesn't reduce from healing or non-HP damage.

Outside of the obvious Wild stuff, [card]Conviction (Rank 1)[/card] is no longer in Odd Paladin which I like (card was bonkers from the start). However, [card]Flesh Giant[/card] to 9 and not 10? This hurts Even Warlock the most :(

As a free-to-play player, I went with a deck I already had. Would feel a bit unfair if I theorycrafted something there was no way for me to try myself. Of course, I updated it with some UiS cards, only 2 though but it's a Wild deck. Just hope it still counts!

Yes, it's Odd Priest. Now stop laughing. 

NerdyMcNerd is right!

Neither of those, but Polymorph: Boar fits even better than the answer, damn! You're close though.

Alright, should be easy.

Technically, never Huffer.

It's gotta be [card]Silverback Patriarch[/card], no?

I think a good way to buff Caravans is to give them +1 Attack. That way they won't be so snowbally as they would be with +1 Health or if they triggered at the end of your turn, but at least they'd be vanilla 2/2/3 minions with pseudo-Taunt when traded into.

I think this might confirm Arthas comes back in the third expansion this year! Very long explanation here:

[spoiler]

First of all:

"@IksarHS How often is the team planning ahead for future expansions?

@MusicalRhea We work about a year in advance. For example, we are going to start the pitch process for the July/August 2022 set …

Can confirm it works if you have two open weekly quests. Even better, afterwards it still works with only one!

Reminds me of [card]Nozdormu the Timeless[/card] (before cheese shenanigans), where even though it changes the way the game goes, the opponent gets the benefit earlier which often screws you over. Now, this doesn't come with an 8/8 body and it costs 3 more, BUT this literally changes the game.

I just hope Team5 did rigorous testing on this one, …

4 years, 11 months ago · on New Druid Spell - Celestial Alignment

If this is only good with a Legendary card that isn't even that great (anymore), then I don't get why this exists. I just hope we won't get more full-rng decks.

4 years, 11 months ago · on New Mage Minion - Arcane Luminary

Only good in the archtype, and this archtype will likely be a bust, but only time will tell.

4 years, 11 months ago · on New Warlock Minion - Neeru Fireblade

Looks alright... For a caravan. Might be the best one, but still not worth it imo.

To me, it's better than [card]Dreamway Guardians[/card] because the healing rarely made a difference (but sometimes it did), while Taunts can sometimes protect other minions. In reality, it will be pretty much the same card.

Like most Caravans, this would be ok as a Battlecry. Really lame, but still not weaker than [card]Prospector's Caravan[/card].

Mage in particular likely won't use it, and why would it when it has much more reliable sources of Spell Damage. This is a card for combos in other classes, but these cards often don't work out well, saddly.

Damn, until know I thought you stole the card and the opponent got the other two cards! Oops.
Anyway, seems clunky. I don't see a reason to use this anywhere, except it would be super cool in Burgle Rogue.

I like how it gives a big cost reduction, but still makes it hard to combo. If you want to wait for all the combo pieces to get into your hand, this card will get much easier to insta-kill, at which point you'll need to use [card]Backstab[/card] or smth.

4 years, 11 months ago · on New Rogue Minion - Efficient Octo-bot