Unpopular opinion: Since Glide turned out weak, Team5 will keep doing the untapped disruption mechanics until something becomes mega frustrating finally works out. This is why I was really sad about Glide: not because it's OP, but because it means we'll see more stuff like it, cards which cause incredible frustration for the opponent when they work, and when they don't, they offer very little.
Worth noting that techs as a whole are not a problem at all, e.g. Tickatus is surprisingly fine in this case because he's always a good play when Corrupted, but you do need to Corrupt it and you can only have 1 copy (not counting Y'shaarj). What matters is that techs shouldn't be polarizing, but can instead be somewhat OK even when the tech fails. Dirty Rat is a great example with his high stats, but even with smaller techs like Secret-hate, we are about to get Horde Operative which has much better stats than Eater of Secrets if not facing a Secret deck, while the upside is less good vs. Secret decks.
tl;dr Cards like these shouldn't be so highrolly. This can have zero impact, or win you the game if you remove Mozaki. And it costs 1 Mana at that.
Rogue played that monkey combo buffer, Cutthroat Buccaneer? I think this is a fine card, but I agree it's kinda... weird, since we'll get Toxicologist back at the same time.
I think it's actually quite good. The current mind set of token decks is "build board - buff - face - win", but that's not going to work so well in Standard with Savage Roar gone. And +3 Health is a LOT.
It's probably a really good card, but it won't end up good because it's in the "wrong" class. Eventually, there could be some Deathrattle minion DH wants to tutor and this will be a great way to do it.
Looks underwhelming, honestly. If you want Whirlwind, you want it cheap, not on a 4-drop. Most useful as anti-aggro, but Warrior isn't lacking in boardclears.
Murmy is still ok in a dedicated Murloc deck that doesn't rely on cheating a bunch of fish on turn 5 with a certain dual-class abbess, so no doubt this will be a great card in every Murloc Shaman. Extra synergy with Lushwater Scout.
Seems fine. It deals some damage, heals some health, overall probably not a staple but certainly a good Discover.
Excellent for Elemental decks, there are more than a few cheap Elementals which would be much better when played earlier on curve.
It's just bad. Even on Coin, that's kind of acceptable in Hunter with Beast synergies, but you'd rather play good cards.
A very interesting Murloc, probably an important part of the Murloc decks to come. Especially since it's "summon", not "play".
Unpopular opinion: Since Glide turned out weak, Team5 will keep doing the untapped disruption mechanics until something becomes mega frustrating finally works out. This is why I was really sad about Glide: not because it's OP, but because it means we'll see more stuff like it, cards which cause incredible frustration for the opponent when they work, and when they don't, they offer very little.
Worth noting that techs as a whole are not a problem at all, e.g. Tickatus is surprisingly fine in this case because he's always a good play when Corrupted, but you do need to Corrupt it and you can only have 1 copy (not counting Y'shaarj). What matters is that techs shouldn't be polarizing, but can instead be somewhat OK even when the tech fails. Dirty Rat is a great example with his high stats, but even with smaller techs like Secret-hate, we are about to get Horde Operative which has much better stats than Eater of Secrets if not facing a Secret deck, while the upside is less good vs. Secret decks.
tl;dr Cards like these shouldn't be so highrolly. This can have zero impact, or win you the game if you remove Mozaki. And it costs 1 Mana at that.
Likely an amazing card for a bad deck. We'll need more support for this to shine, and I think there could easily be some support throughout the year.
The Taunt is what makes this a great card, I can see this showing up often when the meta settles and becomes aggro.
Pretty great, one of the key Murlocs for the deck probably. Luckily Spawnpool Forager exists.
Rogue played that monkey combo buffer, Cutthroat Buccaneer? I think this is a fine card, but I agree it's kinda... weird, since we'll get Toxicologist back at the same time.
Staple, if you played Frostbolt then you're gonna play this too. No reason not to run it all the time.
Secret Paladin lookin' good! Don't think Hunter has much use in this, but I could easily be wrong.
Probably just one-shot 90% of the time, every time. #JusticeForRiverCrocolisk
Really slow. There's Saurfang in Warrior, however I seriously doubt this will be a playable card.
Generically great card, and even fits in GA decks. Would be surprised if it doesn't see play.
I think it's actually quite good. The current mind set of token decks is "build board - buff - face - win", but that's not going to work so well in Standard with Savage Roar gone. And +3 Health is a LOT.
It's probably a really good card, but it won't end up good because it's in the "wrong" class. Eventually, there could be some Deathrattle minion DH wants to tutor and this will be a great way to do it.
Looks underwhelming, honestly. If you want Whirlwind, you want it cheap, not on a 4-drop. Most useful as anti-aggro, but Warrior isn't lacking in boardclears.
Seems like a good filler card, not Sword Eater-level, but it works well with Saurfang.
Eh, probably not worth it. Pulling a 1-drop sounds nice, but idk, seems like even when this procs, you've played a slower Skydiving Instructor.
Murmy is still ok in a dedicated Murloc deck that doesn't rely on cheating a bunch of fish on turn 5 with a certain dual-class abbess, so no doubt this will be a great card in every Murloc Shaman. Extra synergy with Lushwater Scout.