JFK
Lv.8Curious Pair
Comments
Tbh I created the deck because of the [card]Expired Merchant[/card] interaction with [card]C'Thun[/card], but I didn't play a lot of games with it because currently I'm trying out Shudderwock decks. This was more of an idea to save and refine later.
[card text="Zola"]Zola the Gorgon[/card] is usually necessary because she can copy cultists, [card]Loatheb[/card], [card]Riftcleaver[/card] or even [card text="Godfrey"]Lord …
It happened.

It actually happened! (I mean, it IS simple...)
Well, I don't want another [card text="Patchy"]Patches the Pirate[/card], so I'll think of something in the morning.
Also, I'm just gonna throw this out there: The other idea i had for a free legendary was Zul (from WoW, unlike Khun) as a high-Attack low-Health Rush minion with "Overkill: Shuffle a [card]Corrupted Blood[/card] into your opponent's deck." Something like 7 …
Thanks for the detailed feedback ZardozSpeakZ!
The division into fair and interesting is more aesthetic than real, but I did try to organize the cards properly.
[card text="Halazzi"]Halazzi the Lynx[/card] with Rush seems interesting... I might change it if others agree.
I will probably remove [card]Blast Wave[/card] soon, maybe with [card]Scorch[/card], but then I'm buffing two Elemental cards.
Glad …
Which brings us back to [card]Brightwing[/card], because you can use her in any class for extra [card text="Millhouses"]Millhouse Manastorm[/card].
Inspired by ZardozSpeakZ's Screams of the Old Gods, I decided to do a buff event for Rastakhan's Rumble. Why this expansion particularly? For a last expansion of the year, it seemed to have very low impact. Sure, some cards like [card]Da Undatakah[/card] or [card]Zul'jin[/card] were really powerul (and still are), but mainly it was just a lot of support …
I'm curious, how does [card]Nine Lives[/card] interact with [card]Weasel Tunneler[/card]? Do you get a weasel and shuffle a weasel, or is the added weasel immediately shuffled in the deck?
Love how the crafting cost is a clean 10000.
I don't think so. I played [card]Skull of the Man'ari[/card] and it pulled my [card]Toxfin[/card], but maybe you're right about [card]Voidcaller[/card].

Could be really powerful if you destroy Cult Master in the same turn.
Next up, a Druid card that somehow involves [card text="Bees"]Bee[/card] from [card]BEEEES!!![/card]


Next, a Rogue minion with a C'Thun cultist effect.

Quote From Rachel2702 Prismatic Lens up to 6 mana
Here's the thing about [card]Prismatic Lens[/card] - the card itself is fine, essentially a 4 Mana [card]Arcane Intellect[/card], but with a chance to make high-cost cards cheaper. The problem is PL consistently pulling TTS. A good change, as JoeyJojo48 suggested, would be to make [card]Prismatic Lens[/card] …

And now something a little less weird - a spell that deals damage or destroys (or both).


Next:

Infernal Prince is definitely overpowered. It's a 6/6 minion that casts Fireball for only 6 Mana. True, it can't go face, but it's still an amazing control card. Possibly better than Omega Devastator because you can play it earlier, and it's neutral.
Also, may i point out that Fel Chieftain Jubei is essentially a Hellfire with a 4/4 …
Thanks, I always love a good twist on Shudderwock.
Can't believe one of my decks is actually here! And it's even the first one listed :)
I just had a really fun game versus a warlock in the tavern brawl. I was playing Warrior with Rogue, opponent was Warlock with Paladin. First, the guy plays Renounce Darkness turn 2 and gets - Paladin, of course. Turn 6 he plays High Priest Thekal + Silvermoon Portal and gets Kangor (Wow!). And yes, of course he played a …
I preffer salami sandwiches.