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JFK

Curious Pair
Joined 07/31/2019 Achieve Points 1070 Posts 621

JFK's Comments

  • Techs like these have always been exaggerated in the past, plus it's legendary, plus 4/4/3 with a tiny condition, plus it might not even help you at the end. Of all the disruption DH got, this one is the most balanced imo.

  • Probably not that great, DH already has silence and anti-taunt that's better than this. Highlander maybe?

  • Best part? DH can't use it because of hero power!

  • I think it's nice and decent but not enough to see serious play. Pretty much what you'd expect from a neutral common.

  • Much MUCH better than Myra's, will be great in most decks for sure. Could even see this being nerfed at some point.

  • Seems gimmicky, it's hard to tell really. Combo will probably appreciate this, maybe control and possibly some aggro with high-cost finishers. Overall a really interesting card, interested to see what happens with it.

  • Being on par with a classic legendary that sees play in 1 deck per year isn't a good thing.
    But hey, that deck is currently a good one!

    Also when <=> whenever?

  • Only really good in old quest rogue, but otherwise meh.

  • It reminds me of Spirit of the Rhino. So, not good.

  • Pretty interesting. My mind went to zoolock, but it's pretty good with Voidcaller or just any demon in general, actually. In a big demon deck getting the outcast probably isn't even that important, which is great since you'll likely have problems with moving it in your hand.

  • Just remove the outcast effect altogether.
    The really sad part is, this probably isn't even that good. It's weaker vs. aggro because they take advantage of it too and they are everywhere. Control decks outside of gala priest don't exist so there will be "no reason" to nerf a card that's "not used". I thought they learned something from The Caverns Below, but I guess countering an entire playstyle while still being strong against the other one is OK now.

  • At first I though it was garbage, but then I noticed it was a totem. Great synergy with all the totem copying, but it's too slow, no? 5 mana yeti that also overloads 2 doesn't sound so great.

    Still, it's nice we got a totem that isn't just some armor on a stick.

  • I like the Deathspeaker comparison, looking at it makes me realize this is really not that powerful. One of many new cards that can slot into highlander hunter, but probably too win-more for other decks, unless token DH would use this?

  • Well I think it's obvious what square Glide crosses off...

  • Don't think it's a big problem in wild, quest is too powerful as it is to use a "slow" card like this. Standard however is different, but it's hard to say. You need a LOT of spells if you're going for a full 20-30 damage OTK.

  • Disappointing, honestly. We get a dual class weapon, it even has Spellburst, but it's no good. Doesn't even work well with Steeldancer.

  • I like how you can play it on an empty board and your opponent can't play minions with 2 or less attack.
    Anyways, not much better than shadow priest.

  • Painlock lookin' good. Most of these priest/warlock cards seem pretty biased towards warlock, especially evenlock, but in could work in priest since they are really pushing tempo/midrange/aggro/zoo/not-control-or-combo priest in both expansions this year. So even if this won't be enough, the last expansion will most likely bring more tools and it could work then.

  • At first I thought it was completely insane (in warlock, it's average in priest), but the more I think the more it seems like a clunkier EVIL Recruiter. It's still an obvious pick for zoolock though, since the ability to "buff" ANY minion is much better than just being limited to lackeys.

  • You can really see what an impact discolock finally has in wild when after making "draw 3 cards" (~4.5 mana) in the previous expansion, they make "summon two 2/1" (~1.5 mana).