JFK
Lv.8Curious Pair
Comments

Next, a Druid spell.

I don't know, but I am 99.999% sure that it doesn't count because it casts and doesn't play, especially since [card]Mysterious Tome[/card] doesn't work and that says "play". I wouldn't get my hopes up.


Next:

@YourPrivateNightmare Same thing happened to me just now, got him down to 70-ish health, but the Health reset to 300. Lord of Madness at his peak.
"Ra in every class was too easy for me...
I know! Ra without Cultist in every class!"
+♾

Weapon Shaman!
Next, a KFT Mech.

I'm starting to see a pattern on this thread. Some say it creates a huge tempo swing way too early, others say that the big minion can be countered with 2 cost cards. But that's the point - the combo is like a counter, and in this case, it's a counter to a fast, minion-swarming meta. It comes out earlier …
I've been playing that exact deck [card]([card]Omega Defender[/card] instead of [card]Midnight Drake[/card]) and having a 46/6 with Charge is definitely cool (and the extra 6/6, 16/6, 26/6, 36/6 or 46/6 with Charge from [card]Doppelgangster[/card] aren't too bad themselves).

Coming up:

When [card]Plague of Murlocs[/card] gives your opponent [card]Old Murk-Eye[/card] and you have no more Mana. Every time, that is.
Thanks :)
I found it on ArtStation: https://www.artstation.com/artwork/W2mL93
Thanks! It's not my art, Rag is way to cool to be a product of mere Paint skills :)
Kovachut is back with brilliant guides. The dedication alone is spectacular!
Oops.

While we're at it:

But what can you do in 13 turns?
- attack with Vargoth 78 times
- waste 16.25 minutes of your opponent's life
- win a game using Face Hunter
- emote at least 32 times
- preform the king of OTKs without setup
Wow. Just wow.
That's the 5th time Ragnaros showed up!
[card]Emperor Thaurissan[/card]
Reduces cost.
Replaced Khun the Racoon with Rezan the King. The effect of the spirit stayed the same (might change to highest Cost instead). If anyone has better art for the spirit, please share.
[card]Blast Wave[/card] replaced with [card]Scorch[/card].
Minor fixes in Mage and Warrior.
*puts tinfoil hat on* Is it possible that Team 5 decided to nerf Extra Arms instead of Nortshire or Divine Spirit or something else because they want to show that the buffs were not successful (along with Pocket Galaxy) so that they don't have to do them again, at least not any time soon? I'm just paranoid, right?