All that would need to be done is make "1/1 copy" mean "1/1 which has the same text as a minion in your deck" and not "exact copy who's stats have been changed to 1/1."
Even now when Big priest is a huge issue, Blizzard prints Plague of Death. That show they are not really looking into ways to solve Big Priest problem and that they only care for standard where priest is arguably worst class.
Even now when Big priest is a huge issue, Blizzard prints Plague of Death. That show they are not really looking into ways to solve Big Priest problem and that they only care for standard where priest is arguably worst class.
At this point there's not much they can do. There are simply too many minions and spells to change. However if there were changes to be made, here's what they would need to do.
Start with what a "1/1 copy of a minion" is. It should be a separate entity entirely, its own token you could say, and not simply a full version of the minion with a debuff cast on it. Resurrecting a 1/1 that has died should resurrect a 1/1, not a full minion.
Vargoth needs changing. I'm not sure how, but here's one idea. Create a new keyword for this because the text is kind of long, but basically, "If this minion would be destroyed or set to 0 health, return it to its owner's hand instead." That way it can never die and thus never be resurrected into a loop of more resurrects. And you have to sort of play around the hand size limit. Might create an interesting gameplay dynamic.
Shadow Visions. This is just my opinion but it's a bit ridiculous to have access to more than two copies of the Priest spellstone. Shadow Visions should have a mana cap for what spells it can discover from your deck. Alternately, instead of getting a copy of a spell from your deck, how about just getting that spell directly? "Discover a spell from your deck" for 2-mana seems pretty damned good actually.
The resurrect mechanic in general. Perhaps it should summon a minion that died....if it isn't already on the board. No more "resurrect 4 more Lich Kings."
Really, they should have never printed some of these cards but if the mechanic is to be fixed and Wild is to be saved by nerfs and not by set rotation, this is where I'd start.
All that would need to be done is make "1/1 copy" mean "1/1 which has the same text as a minion in your deck" and not "exact copy who's stats have been changed to 1/1."
Yes. In a perfect world, you could run a deck with Anubrak and N'Zoth and get six Anubraks.
The point is not to return it to your hand, but to prevent it from ever actually dying.
At this point there's not much they can do. There are simply too many minions and spells to change. However if there were changes to be made, here's what they would need to do.
Really, they should have never printed some of these cards but if the mechanic is to be fixed and Wild is to be saved by nerfs and not by set rotation, this is where I'd start.