KANSAS
LV.16Old God Fanatic
Comments
2,877 totalwhat I think will happen is the minion will die, that will resolve. then the next effect happens, and you summon more minions. I am pretty sure thats how that works.
my question is that ifI have [card]khadgar[/card], and …
I have a question, if I have [card]khadgar[/card] and I summon a minion for my opponent, will my opponent get extra copies of the minions? or does it only work on my side of the board?
wow, looks very versatile and useful. I could see this being combined with shudderwock in jade shaman. so that way you can play infinite shudderwocks without adding jade golems to your hand
I have to say, I dont think I have ever been as hyped for an expansion as I am for this one!
this is not what shudderwock shaman is missing. we already had [card]grumble, worldshaker[/card], what it is missing is a card that can copy itself. I am afraid [card]doppelgangster[/card] is not enough.
so far in this expansion, warrior is being given two archetypes, recruit and bomb. recruit warrior does not look very good, most of the cards that 'cheat' out your big minions cost 9-10 mana, so it hardly seems worth it. …
I dont think recruit warrior will be very good with all the recruit cards costing 10 mana
its funny how this card that was obviously made for recruit warrior does not work in recruit warrior because recruiting this guy is really bad.
I think the problem is that your spending 10 mana to get a random …
I can't wait for those missing shaman and warrior legendaries and epics to be revealed!
wild ladder is already full of big priests, these cards can only strengthen big priest.
[card=gold]barista lynchen[/card] looks like a good card for [card]shudderwock[/card], as some people have mentioned, but I would like to specifically mention jade shaman. sometimes, you will play [card]shudderwock[/card], then your board gets cleared, and sometimes, that was the last straw, …
if things like brawl and mass hysteria become too big a problem you could always use [card]mojomaster zihi[/card] to leave them at 6 mana and all spells costing 5 more. but I dont think that seems very consistent, and at …
I think nightmare amalgam is still better than this. just summoning 1/1's seems kinda weak, I mean they probably wont survive long enough to get the tribal bonus. plue, it costs more, and you can't hold this in your hand …
thanks. I was wondering the difference between the two give aways.
glad you like it, I hope it works out because I have always liked the idea of big shaman. I myself dont own a lot of the cards in this list, so let me know how it works out for …
I don't have [card]rummaging kobold[/card]. I would like to play this deck, so how important is it? I would like to add in [card]loatheb[/card] because then when we play shudderwock we fill up our board and make it impossible for …
man that's insane! in control vs control you can play this when going into fatigue, potentially putting yourself ten cards ahead of your opponent.
this card may not be the most competitive card, but it does look pretty fun, …
if this was a 2 mana 1/1, then it would curve into [card]zoobot[/card] very well. turn 4 just seems kinda late to be making 1/1's