KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
I like it, a solid one drop that has later game value. the only problem is that the deathrattle means you can't play it on say turn 7 and hope to get out of a difficult situation.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
menagerie deck incoming.
with this and Nightmare Amalgam you can pretty consistently get out minions of multiple tribes. but If we had like 2 more amalgamation cards then that would make the deck a lot better because then when you play The Curator you can have 6 cards in your deck that are dragons, murlocs, and beasts all at the same time, making it really easy to get the curator to draw you 3.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
I just dont think recruit warrior will ever be consistent enough to work. especially when the recruit card can only be played turn 10.
how many big priest players lost because barnes was not there on turn 4? well now it looks like warriors will need to wait until turn 10 to get their minions out.
but imagine if you had Y'Shaarj, Rage Unbound, and then you played this to get two copies of him, then they both pulled another one. or maybe, if you want to go for the memes, you could do Blood of The Ancient One.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
I personally think that the power level is just fine! nothing here seems super OP and busted.
when kobolds and catacombs was in the reveal season, I would look at a card and go, "Oh my gosh! thats super OP!" but nothing in this set makes me feel the same way.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
nah, I woke up this morning and opened this page to read whatever fake hearthstone news they had. people would have figured out pretty fast that it was a April fools joke.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
all right, this card looks promising except for one crucial factor, druid does not have enough healing effects. right now there is only 1 in standard, and 3 in wild. this set better have some good healing cards, or else this deck will flop.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 8 months ago
I dont think undead will ever be a tribe, its just too hard. I mean, how would that even work? there are just so many undead minions, it would be impossible. I think the main problem is that simply having it be 'undead' is to vague. waaaay to many minions would become undead, making it hard to balance.
and cards like Mad Scientist could just as easily be a living scientist, instead of an undead one. but now he would have to be tagged as undead when maybe the devs would originally not want that.
also, I remember reading a post a while ago and they mentioned that they were not going to make an undead tribe.
Tribe's tag should be given only to those races that are spread on all expansions in (at last) decent numbers: Beast, Elemental, Murloc (just to name some) and the like can be easily find in each set and are also quite numerous.
Others, like Kobold or Undead, have just some spot card here and there without any real synergy tied to them so are not good candidate to get a tag (for now, at last).
this is why I said we would need another kobold expansion to provide some synergy with the already existing kobolds.
but you are right, it should only be a tribe if we continue to get more of them throughout hearthstones lifespan. not just in one expansion.
you could probably replace Fire Fly for Mana Cyclone. seems to be least necessary.
it might be a mage or shaman spell
I have a question,
you can see how many entries you have, but does that number count the entries you gained from posting decks/comments?
I like it, a solid one drop that has later game value. the only problem is that the deathrattle means you can't play it on say turn 7 and hope to get out of a difficult situation.
I dont care how good these cards actually are, but I love these cards with all tribes.
menagerie deck incoming.
with this and Nightmare Amalgam you can pretty consistently get out minions of multiple tribes. but If we had like 2 more amalgamation cards then that would make the deck a lot better because then when you play The Curator you can have 6 cards in your deck that are dragons, murlocs, and beasts all at the same time, making it really easy to get the curator to draw you 3.
I just dont think recruit warrior will ever be consistent enough to work. especially when the recruit card can only be played turn 10.
how many big priest players lost because barnes was not there on turn 4? well now it looks like warriors will need to wait until turn 10 to get their minions out.
but imagine if you had Y'Shaarj, Rage Unbound, and then you played this to get two copies of him, then they both pulled another one. or maybe, if you want to go for the memes, you could do Blood of The Ancient One.
very nice, flexable, versatile. not very imactful, but a card that gives you a card is always good
just wondering, will this site also host card creation competitions?
awesome new site! I have to say, I like this a lot more than hearthpwn. also. . .
its kinda discouraging to see that there are 9583 entries and only 18 of them are mine. :(
that means I have a 1/532 chance to win
I have to say, this video is the best one they have ever done since Brode left.
I personally think that the power level is just fine! nothing here seems super OP and busted.
when kobolds and catacombs was in the reveal season, I would look at a card and go, "Oh my gosh! thats super OP!" but nothing in this set makes me feel the same way.
nah, I woke up this morning and opened this page to read whatever fake hearthstone news they had. people would have figured out pretty fast that it was a April fools joke.
I thought it was 36, I just was not sure if maybe you adjusted the number by a bit to make it fit hearthstone better, so I wanted to be vague.
all right, this card looks promising except for one crucial factor, druid does not have enough healing effects. right now there is only 1 in standard, and 3 in wild. this set better have some good healing cards, or else this deck will flop.
I dont think undead will ever be a tribe, its just too hard. I mean, how would that even work? there are just so many undead minions, it would be impossible. I think the main problem is that simply having it be 'undead' is to vague. waaaay to many minions would become undead, making it hard to balance.
and cards like Mad Scientist could just as easily be a living scientist, instead of an undead one. but now he would have to be tagged as undead when maybe the devs would originally not want that.
also, I remember reading a post a while ago and they mentioned that they were not going to make an undead tribe.
oooh, I hope its a shaman legendary!
I dont keep most of my decks much longer than a week. once I realize that I am not playing a deck all too often, I just delete it.
this is why I said we would need another kobold expansion to provide some synergy with the already existing kobolds.
but you are right, it should only be a tribe if we continue to get more of them throughout hearthstones lifespan. not just in one expansion.