4 mana topdeck draw 4 in aggro is good, I dont know though - demon hunter is tempo orientated in it's nature, and this isnt a tempo card unless it's a topdeck on hyperaggro lists.
Might see play, needs to be a good control DH archtype first and I'm yet to see a good list there.
I think I agree here, reno warlock might like it though rather than cubelock, I think that some experimentation with that new 1 mana duplicate a demon in hand spell might work.
Probably too slow, but there's some potential there!
I had a fairly succesful Mill version of this deck a few months ago - I'd reccomend adding the shark spirit. Lots of battlecrys in c'thun rogue - and I'd reccomend a second shadowstep too because of the battlecrys.
You can get some diirrty plays if you shadowstep well allowing for double c'thun plays, meaning you can get the c'thun battlecry off three times in a game. Great for control matches.
Seems like the aggro way of doing it. I'm thinking of cutting something for silence or two, possibly for an eater of secrets due to high numbers of mages currently on ladder.
I've been jumping in and out ever since big warrior got retired from standard - from the latest wild pack bundle I got my old favourite card back - Kingsbane (which i stupidly dusted a while ago when I was adamant I wouldnt get into wild...how wrong i was...)
I'm looking to try going for legend with kingsbane (havnt managed it in wild before, need that notch on the belt)
I gather this is more of an aggro deck now since the lifesteal was nerfed - I'm looking for good combo's and reccomended build types. I've tried the pirate version and had some fun, but does anybody use sonya with it anymore? or the DK? is a Mill version worthwhile? Which is best vs aggro or control?
Anybody found a big spell shaman deck that works in standard? Only one i've seen that had any chance was a galakrond deck - even then it seemed like a win more, not a win condition
Has anybody found a way to use this in an actual deck?
I've tried it in elemental decks and found him underwhelming but it's a fairly interesting card. Probably just an elemental for random elemental spawn decks now and arena
If you time Floops Glorious Gloop correctly you can get a major foothold against aggro getting a 15+mana turn. Lots of lackeys about atm and mech paly with minions you can slaughter with any of the aoe spells - can then easily follow up with big minions or draw to find your next wave clear.
Also there's lots of 1 offs in this deck to aid getting dragonqueen alex online earlier, i've duped the strongest cards, and floops gloop is a strong contender for the extra card space.
I've been trying to make an elemental deck work - this is the closest I've found so far so nice deck building. only thing i'm hesitant about is the Learn Draconic quest, Flamestrike, and blizzard. The side quest doesnt pack much of a punch - it's best benefit is as an activator for quest support cards as you often don't play high cost spells untill late game. I'm thinking of taking them out and replacing with other 1 cost spells, possibly Kadgar (works with conj, new elemental, and Chenvalaa) possibly another elemental or Antonidus to help close games.
Why run power of creation? Not a great late game power house. I'm looking to make a deck similar to this work also, starting to think the new quest support is better in another deck, go for an aggro burn start without the quest and go pure elemental burn plan. So far using chumps elemental mage has worked better than my home brews so I'd go there for inspiration first
Taunt druid's rise may see a control dragon warrior rise - plenty of minion orientated damage for the new beast and non-targeting removal spells.
I'm sick of res priest now though. Seems like a strong counter against nearly anything unless you build directly to counter. Whenever i'm playing midrange they seem to get the 2/5 deathrattle kill a random enemy minion card and spam it. As aggro they manage to heal long enough to spam kartut defender. Only deck I've felt has a good chance is token druid, anything else though - Perfect draws, every time.
The power level is a pain but it's just not fun to play against. I'm at the stage of conceding when seeing them and having moments of relief when I play against anything else. dulldulldull.
Better reduce my salt intake....not very healthy...
Embiggen makes minions in deck cost more mana, so I doubt it works unless you're including wisps. And with lack of any aggro based draw in Druid i can't see wisps making the cut.
Exactly, but Instructor summons from deck.
This means you get stats bonus, with no downside.
No, it means all your 1 cost minions are now 2 cost minions. so if you ebiggen once then to pull them you'd need cards that originally cost 0
Embiggen makes minions in deck cost more mana, so I doubt it works unless you're including wisps. And with lack of any aggro based draw in Druid i can't see wisps making the cut.
Title says most of it - there's some great cards being released supporting archtypes that needed a buff. I've really enjoyed the paladin Air Raid card in my homebrew dragon-heal-pure paladin (great vs face hunter) and had some fun with the beast embiggen druid that's currently doing the rounds here and on hearthpwn.
Anybody found a good/fun deck for the new mage elemental or anything else of note from these new additions?
Best moment of 2019 - When the Halloween event ended, was really hyped for it initially but n'zoth decks and evolve decks were not fun to fight vs and dominated the entire ladder.
2020 looking forward - seeing how battlegrounds evolves, it's had a really strong start and has been great but became repetitive for myself. I'm really looking forward to dragons and other shenanigans shaking it up.
Blizzard has made a really fluid meta currently, they've made great steps with the prompt nerfs and extra small card releases between expansions over the last year. The team's doing really well and I'm exited for Hearthstones' future.
Pirate warrior feels strong to play - I reckon once the meta settles a bit it'll rest nicely in mid tier 2
Shaman - Galakrond is strong, especially with faceless corupter (this will see a nerf, to good with too many token/lackey generators in this meta) Def tier 1
Highlander Mage - really suprised, this deck seems really good. Thought it might get put out this meta, solid bottom to mid tier 2
Galakrond Rogue - Hard to pilot but can do nearly anything with the right person. Likley tier 2-3 but can be tier1 under the right user.
Hunter - Dragon version is definitley powerful, not many people playing it yet. Highlander is slightly more powerful, again a strong tier 2
Druid - the dragons are really fun, token seems good but just not op enough, reckon druid will settle around tier 3
Priest - reckon galak priest is a sleeper, there's a deck waiting to be found with that.
I've given this deck a go - often ended up getting to turns 7+ and finding it hard to play more than 1 card a turn and not filling out the mana. Also whilst I can see the idea behind Faceless Corrupter in this deck, it wasnt often that he was exceptional. You dont have small minions to transform so your transforming a big minion that's on low health - if you're doing this you're normally in a decent position anyway.
Also I'm not sure about Hippogriph.
I think now we've seen some of the meta, some more controlling tools such as swipe would go well (galak shaman and galak zoo have quite a few 1 health minions)
don't you ruin the highlander aspect the second you complete your quest, thus making this a weird null tactic?
4 mana topdeck draw 4 in aggro is good, I dont know though - demon hunter is tempo orientated in it's nature, and this isnt a tempo card unless it's a topdeck on hyperaggro lists.
Might see play, needs to be a good control DH archtype first and I'm yet to see a good list there.
I think I agree here, reno warlock might like it though rather than cubelock, I think that some experimentation with that new 1 mana duplicate a demon in hand spell might work.
Probably too slow, but there's some potential there!
I had a fairly succesful Mill version of this deck a few months ago - I'd reccomend adding the shark spirit. Lots of battlecrys in c'thun rogue - and I'd reccomend a second shadowstep too because of the battlecrys.
You can get some diirrty plays if you shadowstep well allowing for double c'thun plays, meaning you can get the c'thun battlecry off three times in a game. Great for control matches.
Ah fair play - This is the deck I've been trying today - https://outof.cards/hearthstone/decks/12611-kingsbane-rogue
Seems like the aggro way of doing it. I'm thinking of cutting something for silence or two, possibly for an eater of secrets due to high numbers of mages currently on ladder.
Any suggestions?
Shout out to all the wild players!
I've been jumping in and out ever since big warrior got retired from standard - from the latest wild pack bundle I got my old favourite card back - Kingsbane (which i stupidly dusted a while ago when I was adamant I wouldnt get into wild...how wrong i was...)
I'm looking to try going for legend with kingsbane (havnt managed it in wild before, need that notch on the belt)
I gather this is more of an aggro deck now since the lifesteal was nerfed - I'm looking for good combo's and reccomended build types. I've tried the pirate version and had some fun, but does anybody use sonya with it anymore? or the DK? is a Mill version worthwhile? Which is best vs aggro or control?
Many thanks in advance for any comments -
Anybody found a big spell shaman deck that works in standard? Only one i've seen that had any chance was a galakrond deck - even then it seemed like a win more, not a win condition
Has anybody found a way to use this in an actual deck?
I've tried it in elemental decks and found him underwhelming but it's a fairly interesting card. Probably just an elemental for random elemental spawn decks now and arena
What happens? Does the entire deck get milled? or is it a board flood of 1/1's until you run out of stuff?
If you time Floops Glorious Gloop correctly you can get a major foothold against aggro getting a 15+mana turn. Lots of lackeys about atm and mech paly with minions you can slaughter with any of the aoe spells - can then easily follow up with big minions or draw to find your next wave clear.
Also there's lots of 1 offs in this deck to aid getting dragonqueen alex online earlier, i've duped the strongest cards, and floops gloop is a strong contender for the extra card space.
I've been trying to make an elemental deck work - this is the closest I've found so far so nice deck building. only thing i'm hesitant about is the Learn Draconic quest, Flamestrike, and blizzard. The side quest doesnt pack much of a punch - it's best benefit is as an activator for quest support cards as you often don't play high cost spells untill late game. I'm thinking of taking them out and replacing with other 1 cost spells, possibly Kadgar (works with conj, new elemental, and Chenvalaa) possibly another elemental or Antonidus to help close games.
Great fun though! Lets Make Mage Great Again.
Why run power of creation? Not a great late game power house. I'm looking to make a deck similar to this work also, starting to think the new quest support is better in another deck, go for an aggro burn start without the quest and go pure elemental burn plan. So far using chumps elemental mage has worked better than my home brews so I'd go there for inspiration first
Taunt druid's rise may see a control dragon warrior rise - plenty of minion orientated damage for the new beast and non-targeting removal spells.
I'm sick of res priest now though. Seems like a strong counter against nearly anything unless you build directly to counter. Whenever i'm playing midrange they seem to get the 2/5 deathrattle kill a random enemy minion card and spam it. As aggro they manage to heal long enough to spam kartut defender. Only deck I've felt has a good chance is token druid, anything else though - Perfect draws, every time.
The power level is a pain but it's just not fun to play against. I'm at the stage of conceding when seeing them and having moments of relief when I play against anything else. dulldulldull.
Better reduce my salt intake....not very healthy...
No, it means all your 1 cost minions are now 2 cost minions. so if you ebiggen once then to pull them you'd need cards that originally cost 0
Embiggen makes minions in deck cost more mana, so I doubt it works unless you're including wisps. And with lack of any aggro based draw in Druid i can't see wisps making the cut.
Title says most of it - there's some great cards being released supporting archtypes that needed a buff. I've really enjoyed the paladin Air Raid card in my homebrew dragon-heal-pure paladin (great vs face hunter) and had some fun with the beast embiggen druid that's currently doing the rounds here and on hearthpwn.
Anybody found a good/fun deck for the new mage elemental or anything else of note from these new additions?
win condition? seems like it's a control struggle, with either minor value from galakrond or hoping DQ Alex can pull a win.
I dunno - Sell me this deck, I like the priest galakrond and want to see it do well. Why is this deck good?
Best moment of 2019 - When the Halloween event ended, was really hyped for it initially but n'zoth decks and evolve decks were not fun to fight vs and dominated the entire ladder.
2020 looking forward - seeing how battlegrounds evolves, it's had a really strong start and has been great but became repetitive for myself. I'm really looking forward to dragons and other shenanigans shaking it up.
Blizzard has made a really fluid meta currently, they've made great steps with the prompt nerfs and extra small card releases between expansions over the last year. The team's doing really well and I'm exited for Hearthstones' future.
Pirate warrior feels strong to play - I reckon once the meta settles a bit it'll rest nicely in mid tier 2
Shaman - Galakrond is strong, especially with faceless corupter (this will see a nerf, to good with too many token/lackey generators in this meta) Def tier 1
Highlander Mage - really suprised, this deck seems really good. Thought it might get put out this meta, solid bottom to mid tier 2
Galakrond Rogue - Hard to pilot but can do nearly anything with the right person. Likley tier 2-3 but can be tier1 under the right user.
Hunter - Dragon version is definitley powerful, not many people playing it yet. Highlander is slightly more powerful, again a strong tier 2
Druid - the dragons are really fun, token seems good but just not op enough, reckon druid will settle around tier 3
Priest - reckon galak priest is a sleeper, there's a deck waiting to be found with that.
I've given this deck a go - often ended up getting to turns 7+ and finding it hard to play more than 1 card a turn and not filling out the mana. Also whilst I can see the idea behind Faceless Corrupter in this deck, it wasnt often that he was exceptional. You dont have small minions to transform so your transforming a big minion that's on low health - if you're doing this you're normally in a decent position anyway.
Also I'm not sure about Hippogriph.
I think now we've seen some of the meta, some more controlling tools such as swipe would go well (galak shaman and galak zoo have quite a few 1 health minions)