don't you ruin the highlander aspect the second you complete your quest, thus making this a weird null tactic?
I think I agree here, reno warlock might like it though rather than cubelock, I think that some experimentation with that new 1 mana duplicate a demon in hand spell might work. Probably too slow, but there's some potential there!
I had a fairly succesful Mill version of this deck a few months ago - I'd reccomend adding the shark spirit. Lots of battlecrys in c'thun rogue - and I'd reccomend a second shadowstep too because of the battlecrys.
You can get some diirrty plays if you shadowstep well allowing for double c'thun plays, meaning you can get the c'thun battlecry off three times in a game. Great for control matches.
Anybody found a big spell shaman deck that works in standard? Only one i've seen that had any chance was a galakrond deck - even then it seemed like a win more, not a win condition
Has anybody found a way to use this in an actual deck? I've tried it in elemental decks and found him underwhelming but it's a fairly interesting card. Probably just an elemental for random elemental spawn decks now and arena
What happens? Does the entire deck get milled? or is it a board flood of 1/1's until you run out of stuff?
If you time Floops Glorious Gloop correctly you can get a major foothold against aggro getting a 15+mana turn. Lots of lackeys about atm and mech paly with minions you can slaughter with any of the aoe spells - can then easily follow up with big minions or draw to find your next wave clear.
Also there's lots of 1 offs in this deck to aid getting dragonqueen alex online earlier, i've duped the strongest cards, and floops gloop is a strong contender for the extra card space.
I've been trying to make an elemental deck work - this is the closest I've found so far so nice deck building. only thing i'm hesitant about is the Learn Draconic quest, Flamestrike, and blizzard. The side quest doesnt pack much of a punch - it's best benefit is as an activator for quest support cards as you often don't play high cost spells untill late game. I'm thinking of taking them out and replacing with other 1 cost spells, possibly Kadgar (works with conj, new elemental, and Chenvalaa) possibly another elemental or Antonidus to help close games.
Great fun though! Lets Make Mage Great Again.
Why run power of creation? Not a great late game power house. I'm looking to make a deck similar to this work also, starting to think the new quest support is better in another deck, go for an aggro burn start without the quest and go pure elemental burn plan. So far using chumps elemental mage has worked better than my home brews so I'd go there for inspiration first
win condition? seems like it's a control struggle, with either minor value from galakrond or hoping DQ Alex can pull a win.
I dunno - Sell me this deck, I like the priest galakrond and want to see it do well. Why is this deck good?
Best moment of 2019 - When the Halloween event ended, was really hyped for it initially but n'zoth decks and evolve decks were not fun to fight vs and dominated the entire ladder.
2020 looking forward - seeing how battlegrounds evolves, it's had a really strong start and has been great but became repetitive for myself. I'm really looking forward to dragons and other shenanigans shaking it up.
Blizzard has made a really fluid meta currently, they've made great steps with the prompt nerfs and extra small card releases between expansions over the last year. The team's doing really well and I'm exited for Hearthstones' future.
I've given this deck a go - often ended up getting to turns 7+ and finding it hard to play more than 1 card a turn and not filling out the mana. Also whilst I can see the idea behind Faceless Corrupter in this deck, it wasnt often that he was exceptional. You dont have small minions to transform so your transforming a big minion that's on low health - if you're doing this you're normally in a decent position anyway. Also I'm not sure about Hippogriph.
I think now we've seen some of the meta, some more controlling tools such as swipe would go well (galak shaman and galak zoo have quite a few 1 health minions)
It's an underrated quest, whilst on the surface it seems like just a value card, it can easily catch your opponent off guard with a discounted spell and can be active as early as turn 5. I've had 0mana frost bolts, 2mana fireballs, multiple pyro's, or a significant chance of a board clear or freeze effect. The quest is solid but fair, not OP.
And Chenvaala isn't a lone win condition, the quest/cyclone generation and Antonidas are. Chenvaala is extra pressure in the early game and it's power level is still yet to be seen. Plus the Mana Giant addition adds even more pressure - Currently considering adding further giants after some play testing.
I'm not sure you need Eviscerate in this deck, and I agree in regards to togawoggle scheme. Just one copy could give you a late game plan, would need testing to make sure it's not pure greed but it would allow loads of Heistbaron Tog (thanks to infinite lackeys), or Kronx, which could easily push a late game win condition.
Personaly, I'd remove 2x evis, and add 1x tog's scheme and 1x spirit of the shark for all those lackeys and combo's.
A decent target for that 8th tier clone priest deck :)
Seems like an odd archtype to get support - thought this would be in rogue where they actually have class specific pirates in standard. Feels like future expansions and wild. Would prefer something more relevant.
One humble man's suggestion - dedicate further to either the control plan, take out some of the bomb stuff and add more removal tools - then use one or two bomb cards when you start dead man's handing to accelerate their death.
Or - strip a few of the control tools and get some early tempo in, dedicate to the bomb plan and take the board by force. Warrior has some amazing 1 drops and you could consider adding finisher for once the bombs get them low
With the 5-5 dragon gain 5 armour, seems like a strong mid-late game warrior dragon deck might work.
They've confirmed that it sets the mana crystals to 10 but doesnt give you mana that turn. So on turn 4 you get to tempo an 8-8, then the opponent gets 10 mana to play with.
it's like skipping to late game and having a giant - almost like a better version of the trash aviana card as you at least get tempo and isnt removable. The opponent gets to use 10 mana first, so it sounds like a card for Duel paly deck.
duplicate - increase chances of resummon each time - possible waxadred spam meme deck.
tbf though at 5 mana it's a decent stat line, whilst not necessarily consistently coming back it means the enemy will have to use a tech to kill it off in the long term.
I can see this being used, even without a dragon package, in a highlander deck