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LazyKid

LV.7
145/2,500 XP
Joined Jan. 2020 82 posts 645 XP 465 achievement pts

Comments

82 total
+1
New Death Knight Spell - Crop Rotation

Probably not worth clarifying this by now, but I meant that taunts are the only thing that'd stop you from splitting the damage up as you please. Not that the minions ignore taunt. Probably should've made it clearer.

2 years, 3 months ago
0
New Death Knight Minion - Pile of Bones

If a frost unholy deck wants to excavate then it probably plays this. Will that be a thing? Doubtful. Also I'm not sure if this is even worth it compared to just playing an infected peasant.

2 years, 5 months ago
0
New Death Knight Spell - Crop Rotation

Deals for damage distributed as you please (ignoring taunts) and gains 4 corpses. Seems pretty good.

2 years, 5 months ago
0
New Death Knight Spell - Corpse Farm

Corpse spender for rainbow I guess. Being comparable to corpse bride is not where you want to be.

2 years, 5 months ago
0
New Death Knight Minion - Skeleton Crew

A strong excavate card. Especially if you've already excavated some. Good if frost wants to excavate.

2 years, 5 months ago
0
New Death Knight Minion - Harrowing Ox

Strong card, pretty much only because of Frostwyrm's Fury though. If excavate is good in pure frost them this might make the cut.

2 years, 5 months ago
0
New Death Knight Minion - Maw and Paw

If rainbow DK somehow becomes meta then it will probably run this. There's probably not a single other deck that cares for this though mainly because it's mixed runed.

2 years, 5 months ago
0
New Death Knight Minion - Reska, the Pit Boss

Another really good card that is held back simply by rune restrictions. Maybe a DK deck, probably using the rest of the excavate package except maybe the ox, does split it's runes for this. But I doubt it. Also rainbow …

2 years, 5 months ago
0
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!

You know I thought I was capable of adding numbers, I originally came up with 9 but I thought I miscounted and managed to convince myself otherwise without checking it again. I do know what the card does though.

3 years ago
0
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!

[card]Crazed Conductor[/card] - These cards are pretty neat in that not much blizzard prints interacts with fatigue. If I were to have a complaint it would be that this is ultimately just stapled to a second round of imp support. …

3 years ago
0
All Day 10 Card Reveals for Hearthstone's Festival of Legends Expansion - Warlock Love!

[card]Symphony of Sins[/card] is a really flexible card that then shuffle a bunch of above average cards in to your deck. Seems like most control warlocks would love this. It offers card draw, a [card]Tickatus[/card] effect, a nice big defensive …

3 years ago
0
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Drum Soloist[/card] is a decent dragon for menagerie warrior in standard, probably. In wild you’d much rather run [card]Tent Trasher[/card].

[card]Razorfen Rockstar[/card] is a decent quillboar which isn’t a common minion type. I don’t see what deck wants it’s …

3 years ago
0
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Rewind[/card] is a really nice spell. Letting you get a second copy of a high power spell of your choice. Also has [card]Grand Magister Rommath[/card] implications.

[card]Audio Splitter[/card] is a decent card. I’m not entirely sure what kind of …

3 years ago
+1
All Day 9 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Love Everlasting[/card] is a neat card for all sorts of priest decks. Will almost certainly find a home.

[card]Shadow Chord: Distort[/card] is a really nice generic removal spell. I think the extra mana cost is worth the extra flexibility …

3 years ago
0
All Day 8 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Free spirit[/card] is a rather neat card, for slower druid decks the more valuable part of their hero power is the armor gain and this increases it. I think this would take the slot of [card]Armor Vendor[/card] in slower druid …

3 years ago
0
All Day 8 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]MC Blingtron[/card] Is an interesting card. Giving your opponent a lesser [card]cursed blade[/card] probably enables some sort of shenanigans but otherwise is just a [card]Field of Strife[/card]/[card]Voidtouched Attendant[/card]. Also there’s a rather large amount of weapons being played right now …

3 years ago
+2
All Day 8 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Mister Mukla[/card] seems decent. Giving your opponent a hand full of [card]Banana[/card]s is less than ideal, but atleast it costs them a card off the top of their deck. The body is decent enough that you’re probably happy to cheat …

3 years ago
0
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Funkfin[/card] is a [card]Vessina[/card] for decks running a bunch of Divine Shields. It's also a decent murloc for [card]The Purator[/card] assuming you're running a decent number of Divine Shields. Is the only one of these cards that doesn't work with …

3 years ago
0
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Halveria Darkraven[/card] - Seems like a high piwered finisher for token dh, assuming token dh is viable. I don’t know where else you’d put this. Dh is currently losing their support from alterac valley, and while the [card]Wrathscale Naga[/card] buff …

3 years ago
0
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion

[card]Infinitize The Maxitude[/card] - is a neat value generator for mage, it’s kind of like [card]Headcrack[/card] except instead of doing almost nothing for its cost it generates “infinite”card advantage if you can finale it several times over several turns. In …

3 years ago