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Leglock

LV.5
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Joined March 2020 34 posts 270 XP 95 achievement pts

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34 total
0
Kalista tweaks

Ok, here we go again:

Kalista 3M 3/2 Quick attack
When i am summoned bond me when an allied unit.
Bonded allied gain +1/+0

"Strike: remove me from combat" (Martial Poise)
"When my bonded allied strike with me, give him …

6 years ago
0
Kalista tweaks

I edited a little bit, since you are right with QA (there are too many champs with this keyword), and I want to clarify this: Removing from combat Kalista or her bonded ally doesn't bounce them to hand, just they …

6 years ago
0
Kalista tweaks

Kalista 3M 3/2 (edited)
Bonded allied gain +1/+0
Edit: Quick attack
"Strike: remove me from combat" (Martial Poise)
"When my bonded allied block an attack, remove it from combat." (Fate's Call)

6 years ago
+1
March 17 patch expectations

Delete Pony... (Joke)

[runecard]karma[/runecard] feels really weird, is one of the few cards that brings rng to the game (aside draw), i don't like her basic skill.

[runecard]Relentless Pursuit[/runecard] is either slow or 5 mana. It was disscused before, but …

6 years ago
0
OK, I think Hecarim needs to be tunned down

Yeah, we need some numbers, but Riot was never fan o clarity. 

There is other obnoxious interaction with the pony, and it is Dawn and Dusk, which makes Hecarim instantly level up and do massive damage or wipe out …

6 years ago
0
The game is so much faster wow..

Well there are some epic cards that got their animations speed up drastically, like [runecard]Commander Ledros[/runecard] which the entire animation was like 7 seconds, and now is boom, 2 secs.

I appreciate that. I like my games fast, even if …

6 years ago
0
OK, I think Hecarim needs to be tunned down

[runecard]Hecarim[/runecard] must be the must valuable card in the entire game atm. You can splash anything with SI just to slip him under de sleeve. It's time to let him go and try new stuff.

It was discussed previously, but …

6 years ago
0
Elusive units still a problem - Relentless Persuit is too cheap

I feel (and I might be wrong) that Elusive in constructed is just solid against everything if both players draw well. And is just horrible racing them to going face. Feels awfull to play control and not draw well enough …

6 years ago
+1
Elusive units still a problem - Relentless Persuit is too cheap

Ok, I am getting more upset about the current state of elusive units, they even ridiculous in Expedition... I got assaulted by 10/10 [runecardimg]kinkou lifeblade[/runecardimg]. Gut elusive units already.

6 years ago
0
Damage interactions

Probably the way they are programmed is "if the unit gets hit by" instead of "if the unit is damaged by". I was not clear enough, but you get the point.

Yeah, they should check this out.

Also, has …

6 years ago
+1
Elusive units still a problem - Relentless Persuit is too cheap
Quote From OldManSanns

Personally, I'd like to see:

  • Shadow Assassin go from 2/2 to 1/2 (drawing is huge in this game; you shouldn't also get decent attack)
  • Solitary Monk's recalling changed from whenever she's …
6 years ago
+1
Elusive units still a problem - Relentless Persuit is too cheap

I know the game is kinda new, but with so many games like HS and MTG running from ages, developers should know something about problematic card designs already.

The first time I watched Relentless Pursuit (even when the game wasn't …

6 years ago
+1
Is Final Spark / Karma interactions intended?

I have a hard time thinking how Final Spark, which needs to target a unit getting casted after said unit is dead. I guess has something to do with overwhelm. It is w weird interaction casting multiples final sparks and …

6 years ago
+2
Elusive units still a problem - Relentless Persuit is too cheap

Ok, I have this problem with the hand buff archetype that it comes with elusive units, they still cheap, they still have the same problem as before.
They are way efficient dishing damage for cheap mana, and paired with cards …

6 years ago