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34 totalNau/Mao are underwhelming champs, I win every signle time with either tempo, combo or aggro decks.
They archetype is funny, but telegraphed and SUPER SLOW.
So far, I like that rule, even when sometimes some decks will lock themeselves into bad plays with the old rule.
The thing is, units created from spells are an exception to this rule and I wonder why? I just …
Let's make Darius a 20/20 overwhelm, fearsome. Wich flips when enemy nexus it's on 15 hp or less.
Quote From CursedParrot So far Yetis hasn’t been that great, mostly because the earliest one can be played without Yeti Yearling is turn 4. In the late game, drawing a yeti can be awful, because if you have …
Also, freljord now should be doing fine with [runecard]kalista[/runecard] and cards like [runecard]They Who Endure[/runecard] and [runecard]Atrocity[/runecard]. I gonna work around something between the lines.
Quote From iWatchUSleep Freljord is currently the weakest region and there's not a single competitive deck (until maybe now) that runs yetis.
What, pray tell, makes you think they're overtuned?
Cost/Stats.
Don't get me …
I always felt like the token was quite overloaded, 1 mana 10 points of stats is quite wild. The thing is, it is easy to get them, they are good in tempo and they are cheap. Aren't they quite overtuned?
Quote From TheTriferianGeneral Well the Frenzied Skitterer nerf seems not impactful to me (power is way more important than toughness in fearsome decks and this just makes it die to avalance or mystic shot)
The Brightsteel Formation …
Kinkou Sejuani is making me think in the obvious...
Quote From CursedParrot I think that the main problem with Ruination is that it can be cast on turn six with Spell Mana. To fix this, maybe Runeterra could introduce a keyword that means “this Spell cant spend …
Without those "board reset", aggro and midrage would be mindless archetypes to play.
[runecard]The ruination[/runecard] is quite expensive compared with it's Magic counterpart (Wrath of God) which was 2 white + 2 colorless mana. Nowdays are better wipeout board cards …
Quote From CursedParrot I think these are some pretty good ideas, especially the ability to see what cards are left in your deck.
There are 3rd party programs that let you see that, with % …
So far, I think this meta is well rounded, there are tons of fun and strong decks, and all of them have weakness to work out.
Hecarim stopped the onslaugth and elusives are in check thanks to Demacia raw power …
How about rework Elusive as units that can hit ONCE as "Stealth" units and just create that last tag for units like Teemo or Ezreal. Stealth should be the current Elusive.
I think that will solve must of the current …
Yup, I actually like the "not make a card unplayeable" policy, but Hecarim and Elusive units are still an issue.
Hecarim power budget could care less for level up when the whole SI package is busted, take away overwhelm, creep …
It is fine as it is. I have almost every card around and it doesn't bother me. You will get a bunch of crytals and tokens to spend in the new expac when the time comes.
I wonder what are those. My guess will be that these are kinda the thing used by Mowgai or Swim that makes you look the hp that the enemy will lose after the combat phase or to see the hole …