Lovely effect for its cost and stats, but what will be your primary target? Just too situational to see serious play.
Murlocs and dragons do not belong in the same deck unless you are an amalgam.
Autoinclude for dragon decks, which should be everywhere.
A must have for all Galakrond decks. Definitely more value after turning into Galakrond, but drawing Galakrond itself is not bad in the first place.
Cool design, but not strong enough for token decks as there are good options.
High value card. Do not know which class it fits best, maybe mage?
Combo enabler mainly with good versatility. We got for free so can't complain.
Solid early game minion for pirate warrior, let's see if that archetype takes off.
Cost is too high for its effect even though it triggers invoke effect.
Overall good value even if it does not gain you armor.
Great invoke card and great for early board control.
Good stats and effects overall. Hope to see it being played, but I agree it may be frustrating to play against.
OK card but not overwhelming. Given the strong warrior control tools now, not a very high chance to see serious play.
The supercollider effect is good, but 3 cost is just too high. Sure it does not make you take damage, but the upside is too minor.
Not horrible at baseline and good synergy with Galakrond's battlecry. Although it is not that easy to pull off.
Love to see warrior is being pushed away from control archetype.
Really like the design as it is not aimed for control archetype. Can be quite versatile too. My favorite Galakrond.
Cool artwork and effect that fits the name, good chance to live on board after battlecry.
Overall on the weak side just by itself. Can't think of any good combo with this.
Fits well into Galakrond zoo deck. 3 mana for two 2/1 and additional buffs on the board is decent.
Lovely effect for its cost and stats, but what will be your primary target? Just too situational to see serious play.
Murlocs and dragons do not belong in the same deck unless you are an amalgam.
Autoinclude for dragon decks, which should be everywhere.
A must have for all Galakrond decks. Definitely more value after turning into Galakrond, but drawing Galakrond itself is not bad in the first place.
Cool design, but not strong enough for token decks as there are good options.
High value card. Do not know which class it fits best, maybe mage?
Combo enabler mainly with good versatility. We got for free so can't complain.
Solid early game minion for pirate warrior, let's see if that archetype takes off.
Cost is too high for its effect even though it triggers invoke effect.
Overall good value even if it does not gain you armor.
Great invoke card and great for early board control.
Good stats and effects overall. Hope to see it being played, but I agree it may be frustrating to play against.
OK card but not overwhelming. Given the strong warrior control tools now, not a very high chance to see serious play.
The supercollider effect is good, but 3 cost is just too high. Sure it does not make you take damage, but the upside is too minor.
Not horrible at baseline and good synergy with Galakrond's battlecry. Although it is not that easy to pull off.
Love to see warrior is being pushed away from control archetype.
Really like the design as it is not aimed for control archetype. Can be quite versatile too. My favorite Galakrond.
Cool artwork and effect that fits the name, good chance to live on board after battlecry.
Overall on the weak side just by itself. Can't think of any good combo with this.
Fits well into Galakrond zoo deck. 3 mana for two 2/1 and additional buffs on the board is decent.