Lightspoon
LV.7Merfolk
Comments
401 totalThe refund policy of HS was a cheap way to just dump problematic cards without having to actually balance them around: simply throw them away and forgot they've ever existed. It's just a lazy solution for a very complex issue.
…If the blocker of an Overwhelm minion si removed before combat resolves, than the attacker inflicts full damage because the "placeholder" for the blocking minion is considered as having 0 health.
I don't really see [runecard]Karma[/runecard] fits since you don't have any spell that you really want to duplicate (like direct damage to the Nexus or other single target shots).
Quote From FortyDust I don't see any reason for any kind of refund.
Cards are extremely easy to come by in this game -- plus, if they nerf correctly, the altered card would not become useless.
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[runecard]Deny[/runecard] is actually so powerfull that Ionia is splashed almost everywhere just for it.
Spells resolve first and only after minions inflict damage.
You technicaly lost before your opponent so the game has considered the match closed at the time your Nexus was destroyed, regardless of anything that happened after that event.
The main issues with [runecard]Deny[/runecard] are:
- Its cost - 3 mana can easily be saved up as spell ones since almost the beginning of a match, threatening the opponent to have a counter with basically no downside in …
The detained minion, once free, will be reset to it's original stats (buffs and damage will be canceled) and will be placed as the last of its owner board.
If the board is already full when it's released, than …
Quote From Fluxflashor Heroes of the Storm but they killed that game so it doesn't really count.
Well, they killed the e-sport and downsized the Devs team but those few remaining are doing a pretty …
That Silverwing pet animation is just... lol.
Elusive per se is ok, as others already said it's a common mechanic in card games so nothing impossibile to balance (if needed). The strongest thing is that the best Elusive minions are from Ionia and there you also have …
Quote From FortyDust Overwhelm is not supposed to hit the nexus unless the unit dies (or is removed from combat, which should probably be the actual wording).
Not exactly...

It never says anywhere …
The point is that Overwhelm doesn't care what happens to the blocking minion: it just calculates the difference between the attack value and the health value and everything exceeding is inflicted as damage to the Nexus.
Barrier protect only …
The interaction between Overwhelm and Barrier is working as intended: Overwhelm does damage to the Nexus for whatever amount exceed the blocking minion's health. Said minion taking or preventing damage has nothing to do with how Overwhelm works actually. Also, …
In terms of value, the pack is worth indeed. Issue are that the card that are in there are not so useful. But it could help you to get some more shards is if buy it after having already taken …
Quote From FortyDust I've actually been focusing on Expeditions.
I too have found Expeditions very interesting, far more than Heartstone's Arena: the chance to modify your deck after each match (swapping cards or adding new …
Quote From Suchti0352 the lack of rng
Because actually winning for your own skill instead of pure luck is boring.
Sorry if I sound sarcastic, but HS has taken fun away from me long …
Puffcaps Teemo decks are mostly on the meme side of the game, they're not even near competitive unless their opponent play terribly or get horrible draws. I've yet to see a decent deck that revolves around that.
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Quote From Almaniarra I can't be happy more than this. :)
This is exactly what I'm feeling now: finally the time has come!
Sadly I'm pretty fed up with the current HS situation: the …
It's not the first time that some weird interaction take place with "replay" effects: if I'm not wrong, Team 5 stated that for this kind of mechanic a minion is not specificly that minion but just an "item 1" so …