Lightspoon
LV.7Merfolk
Comments
401 totalHappy holidays to everyone and cheers to OoC' Staff: it has been an amazing work how you've build this place from scratch in so little time. Thanks for your costant effort and passion!
Some things that will improve HS experience overall may be (random order):
- in-game Tournament mode, like Brawliseum;
- in-game statistics and deck tracker;
- a new format that will place itself between Wild and Standard, using a mix …
It's just a graphic bug: if you log out and log in again it should fix itself.
Probably the fastest intervention ever by Team 5. I'm happy to see that finally they're changing their behavior about balance, at last for Standard (let's hope that also Wild will recieve a more costant focus).
Maybe the coming of …
I'm surprised and amazed that finally they're going to completly rework the obsolet economic system of HS. That was both unexpected and very nice.
While I'm happy they've finally addressed [card]SN1P-SN4P[/card] combo, I feel like nerfing [card]Mechwarper[/card] could have been a better solution since having it there may once more in the future lead to some potential broken combo, like it was now. But …
Pirate Warrior on Wild will love this, since it's a more solid [card]Ship's Cannon[/card].
[card]Zerek, Master Cloner[/card] like this. Also seems scary into Big Priest on Wild.
Nice new mechanic but probably good only for Arena.
Deck requirements is pretty heavy considering both the reward and the baseline stats of the minion itself.
Pretty good considering you can control when complete it.
May create some snowballing if dropped on curve and remain unchecked for just a couple of turns.
A pretty solid card, like a little [card]Blackwing Corruptor[/card] from the old days.
I find the artwork absolutly amazing. The card itself it's meh.
I'm pretty disappointed by the new hero: with so many iconic characters already there (like Haamul Runetotem), they've created such a pointless new one that it feels... underwhelming.
But the card back is nice.
And in the end they finally print the anti-armor tech card. On Wild this may kill those few Druids and Control Warrior left.
As other cards with similar effect, is balanced by the need to actually draw and play it while its mana cost prevent early play. But to get tons of value from it you have to run a big numbers of …
That's seems extremly powerfull: not only you can cheat out an high cost spell, but you also drop a 4/4 body on the board.
That's really an high tempo swing.
Not so terrible, but the eggs not having a deathrattle but only a trigger effect is a great limit to how much it will see play.
Weasel Priest is amused.
5/5 stars indeed.