Lightspoon
LV.7Merfolk
Comments
401 totalThe player that is on the attacking turn have an attack token (it's a glowing orange sword on the right of the board) that will be expended after declaring an attack with at last a minion. If you can refresh …
Quote From Fluxflashor Just not 3.
You've shattered my dream with just three words.
But I like the Derpcorn update on the header.
They've recently stated that after the beta running during this day, they'll do a complete reset.
Here you can find the complete announcement.
Yes, it stacks: for each one you cast, you'll get an extra minion at the start of each turn.
If you play any control deck you have to actually interact a lot during your opponent turn, so it feels much faster than an aggro when you mostly only drop minions. On HS control is often considered boring because you …
They've said that a wipe was coming since the first closed beta, but they didn't specified untill now when exactly the wipe would take place. At this point I hope that the next phase will be the open beta so …
It will reset when the open beta start, but any purchase with real money will be kept or at last refound as in-game coins.
Quote From Gerix55 They nerfed Reckless Experimenter for this exact reason(altough it made snp free), and they left this untouched. Still today i can't understand this.
That's my whole point: why Team 5 cannot use …
It's now up but the login servers seems full, so you've to wait a bit before entering.
The report is correct: Aluneth Mage, SN1P-SN4P Lock and Mech Pala are clearly on another league in comparison with everything else around atm. They're fast, hard to counter and with lot of consistency on their side.
Actually I don't …
So many changes! I'm glad to see that they're already eager to make some fixes after just one beta round because it probably means that they'll be fast even if during the future there will be some broken interaction.
Nice detailed guide, well done.
I was really waiting for it .Well done, as always, and thanks for all your efforts.
Imho, no one want a costant balance for Wild but just some attention for when the meta become too polarized toward certain decks, those that are classified as Tier S (or terribly obnoxius, like Big Priest). If the meta will …
Sadly Team 5 doesn't consider Wild as an extended format, but just as a dumpster for whatever leave Standard or is too hard to balance there and goes into HoF. Even if the main issues of Wild are a few …
If they've lowered the price of extra hero in the shop by halves since the beginning (and keep more of other one coming) they could have made so much money. Cosmetics by cash is the only way they can keep …
While I too don't like meta high tier deck in Casual mode, you cannot blame those who just want to learn how to play those competitive decks or just want to complete their quests fast. The advantage of Casual is …
Wild should not be properly balanced as Standard, because it will require indeed too much effort. But from being looked at and instead being abandoned in an not-so-healty-situation for months... Well, the difference is pretty clear.
To make a …
On Wild everything is taken to an extreme because with all the cards in the pool is always easy to find a broken synergy. On Standard that is far more difficult to achieve because there you have very few options.
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