Lightspoon
LV.7Merfolk
Comments
401 totalRandomness allows even not-so-good players to win again opponent better than them, making the game accessible and fun to almost everyone (expecially the casuals). That's the primary reason for all the RNG effects that is in the game: keeping as …
Considering how balanced [card]Frost Nova[/card] is, I don't think that it may need to be HoF'd since it's not even an evergreen card to goes in each Mage's archetype but only in the control ones. You don't need to print …
[card]Lord Jaraxxus[/card] was a proto-DK since the early days, but that was a time where the powerlevel and speed of gameplay was totally different from now: fixing your max health to 15 was good enough if used as a sort …
If you win it's skill, if you loose than the game must be rigged. Seems a bit flawed to me. HS has a very heavy RNG factor and draw/matchup are just a portion of it. Sometimes you're lucky, sometimes you're …
After 5 years HS has moved very little from its initial state: we got a fun mode (Brawl), just two format but both with just a difference in the avaible sets (Wild and Standard), one draft mode that is not …
Some Season are smooth and fun, while others it seems like I can only face the worst matchup possibile or I had over and over terrible draws. I know it's just RNG but it's frustrating sometimes to loose 4 or …
While I've never paid attention to win counters of many Classes, I doubt that it decay over time. Maybe you remember wrong or it may also be a bug: try to post on the HS official forum in the technical …
More cosmetics are always welcome: anything Team5 will implement is indeed a good news. They also could have done this so long ago that I can just hope that the new potrait are a first step towards something bigger.
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That's interesting. Seems like they're experimenting different way to make something fresh by using time-limited events. That may (finally) lead to a new permanent format that could be in between Wild and Standard as avaible sets.
Such a well written (and interesting) article! Excellent work, keep it coming.
From those previews, Anduin still disappointing as always :(
Jaina is pretty amazing, while Gul'dan seems at last ok.
Of all the cards discussed only [card]Injured Tol'vir[/card] is a new one: the others are all from the Classic and Basic sets.
Maybe if they could print a decent set for Priest instead of giving it crap, the Class …
Dragon Tempo Warrior was so fun back in the days. I really wish it could be competitive viable also today.
If each deck should have been 60 cards instead of 30, then you also should allow 4x of each cards (with the exception of legendaries) in order to have enough consistency. Just like MTG.
That will drastically chance all …
The main issue with quests, aside from the rewards being terrible even after they reworked them, is that people don't really care too much about them in terms of deckbuilding: they want their gold fast and then they wanna mainly …
[card]Zilliax[/card] is a very powerfull card for every kind of deck, since it provides so many good thing for a decent cost. It's a nice balanced card that will remain for a very long time with us. On the other …
I love the Boom's Lab and its puzzle solving. The others are pretty much on the same level for me, since I don't really like solo content on HS.
It will adds unecessary complexity to the game. New HPs, as already discussed on several other topics, will be a nightmare to balance while cards that may have different effect based on something else are pretty point less per se.
…The only way to make a decent use of alternate HP is a mechanic like [card]Justicar Trueheart[/card]: high mana cost, bad stats and the only condition to use it is that you actualy have to draw that single card in …