Guy who plays literally nothing but Thief Rogue in standard and wild here. Got Legend in the latter last month so listen up...
After carefully examing both pools in standard there are actually a lot of favorable picks that you would like replayed by Tess.
High rolls include Walking Mountain and Hookfist-3000. Low rolls are anything to do with playing elementals last turn (admittedly theres like 8 of these) and Lightray.
It's uncertain to make the cut since Shell Game kind of has add random crap to hand for cheap covered right now, but I look forward to trying it out and it may surprise me.
3 mana 3/6 Charge. When this attacks discover a card from another class. It costs (3) less.
I play nothing but Wild Thief Rogue (climbed to Diamond 2 last month) and this card is at best not very much better than what we already have access to and at worst it is yet another dead card in hand (this tends to be a weakness of thief rogue when you get too many Tess effects too early or weapon buffs but no weapons etc).
With 2 Shadowsteps this is a 5 mana 3/6 charge deal 6 damage kinda. Add 3 great cards to your hand (probably..). Ok that sounds enticing sure, but you have to do the math that that is like a 6-card combo for not that big of an effect so I'll pass.
My problem with this card is mostly in the top-decking. In fact, even in my starting hand I worry if I can consistently get 3 cards from other classes PLAYED when I need dude to hit something when a 3/6 is viable stats!
As a Burgle Main I really hate to say that this card is probably bad. It really saddens me because I was hoping Rogue would have gotten a Highlander effect. Something big like Battlecry: for the rest of the game replay a card from another class you have played or something. It's really too bad..
Boldly predicting there to be a Sham spell that reads, "until end of turn gain life equal to the damage dealt to enemy minions". It will naturally cost 3.
So far I have been most impressed on the design of the Warlock cards. Takes a lot to say that as Implock was the nemesis to my homebrew Reno Burgle deck I played up to MotLK (power level was out of control by then so i switched back to wild).
These are some really solid cards that takes the brainless "i play imps i draw fifty billions cards" to a riskier level. I look forward to scorching imp after imp with Ctrl Priest this time around, and I'm bringing the snakey>;)
Card is doomed to fail bc if it does somehow perform ppl will just slot a little more weaponry or play Rogue more.
One funny wild combo would be to force Avenging Wrath on Zephrys a few times (not super hard to do), play this and Contraband Stash to unleash 24-40 pings that deal 2 damage to face. Good luck with that one in Wild tho
Guy who plays literally nothing but Thief Rogue in standard and wild here. Got Legend in the latter last month so listen up...
After carefully examing both pools in standard there are actually a lot of favorable picks that you would like replayed by Tess.
High rolls include Walking Mountain and Hookfist-3000. Low rolls are anything to do with playing elementals last turn (admittedly theres like 8 of these) and Lightray.
It's uncertain to make the cut since Shell Game kind of has add random crap to hand for cheap covered right now, but I look forward to trying it out and it may surprise me.
Make it double its attack at the start of my turns and we can talk.
Hidden Gem's clearly poop.
How cool. I havent noticed that but will check back if my diamond Velarok ever does the same
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True form:
3 mana 3/6 Charge. When this attacks discover a card from another class. It costs (3) less.
I play nothing but Wild Thief Rogue (climbed to Diamond 2 last month) and this card is at best not very much better than what we already have access to and at worst it is yet another dead card in hand (this tends to be a weakness of thief rogue when you get too many Tess effects too early or weapon buffs but no weapons etc).
With 2 Shadowsteps this is a 5 mana 3/6 charge deal 6 damage kinda. Add 3 great cards to your hand (probably..). Ok that sounds enticing sure, but you have to do the math that that is like a 6-card combo for not that big of an effect so I'll pass.
My problem with this card is mostly in the top-decking. In fact, even in my starting hand I worry if I can consistently get 3 cards from other classes PLAYED when I need dude to hit something when a 3/6 is viable stats!
As a Burgle Main I really hate to say that this card is probably bad. It really saddens me because I was hoping Rogue would have gotten a Highlander effect. Something big like Battlecry: for the rest of the game replay a card from another class you have played or something. It's really too bad..
Donut Elemental
Putting this in all my Kelleseth decks for sure
Guessing this is Bunnyhoppers card. Pretty pointless!
May get played in every deck. Great card why the hell not
^ yeah might be interesting with curselock
1 of in all of my Thief Rogues because better than the two alternatives
Boldly predicting there to be a Sham spell that reads, "until end of turn gain life equal to the damage dealt to enemy minions". It will naturally cost 3.
I honestly can't see how this won't be overpowered as crap unless aggro is constant.
Ridic value
That's a pretty good guess but this card is much more recent
Very saddened the artwork does not depuct a giant disco ball on a stick.
Seems like a natural fit in aggro. I may actually whip ip a pure menagerie deck to enjoy this in
Ok, well I'm throwing one out like it or don't..
We've Seen on Every Corner
That's Often Blamed on Dogs.
Kill Me and I've Conquered.
Deduct Just What in Such Box.
So far I have been most impressed on the design of the Warlock cards. Takes a lot to say that as Implock was the nemesis to my homebrew Reno Burgle deck I played up to MotLK (power level was out of control by then so i switched back to wild).
These are some really solid cards that takes the brainless "i play imps i draw fifty billions cards" to a riskier level. I look forward to scorching imp after imp with Ctrl Priest this time around, and I'm bringing the snakey>;)
Card is doomed to fail bc if it does somehow perform ppl will just slot a little more weaponry or play Rogue more.
One funny wild combo would be to force Avenging Wrath on Zephrys a few times (not super hard to do), play this and Contraband Stash to unleash 24-40 pings that deal 2 damage to face. Good luck with that one in Wild tho
.
Yay, blizzards favorite class just got MORE annoying forever. This wont do anything to help my burgle rogues hp, will it?
1 mana basically get a better reward than having to run odd cards and one awful card in your deck
Nj balancing your game...