It's totally fine that we're murdering hundreds of minions and trying to kill our opponent with axes and fireballs, all accompanied by suitably violent screaming. But god forbid our card art has breasts, butts or any blood on them. Censor immediately! Yanking someone's guts out of their stomach (i.e. eviscerating)? No blood allowed!
We already got Togwaggle talking like a 6 year old. I think the game is already kid-friendly enough.
That is just sleazy. Remember, your first ten packs of an expansion have a guaranteed Legendary in them. So for people who have never played with these sets, they buy this and got a pretty good chance to not get a damn thing out of it except for some rando commons and rares. The bastards just couldn't quite fit two more packs per expansion into this digital bundle. Those just wouldn't fit in anymore. (For the record, I don't care either way for myself cause I got more Wild cards than I know what to do with and wouldn't buy the bundle anyway).
Seriously, what is more likely to get more people to play Wild? a) people buy a Wild bundle, get a bunch of random trash rares and commons and think "damn, no Legendary, better buy two more packs of each", or b) people buy a Wild bundle, get a pile of legendaries from various sets and think "damn, I could build a deck around this one, let me buy a few more packs and try to build something". I'd bet my left nut on b). New news: keeping customers happy pays off way more than intentionally pissing them off by being cheap. They went out of their way to try to squeeze a little bit more out of people instead of doing the pro-consumer thing. The two extra packs per expansion (for proportionally increased price) would not have bankrupted the company.
If they have the nuts, at least you know where you're supposed to kick them.
In all seriousness though, I think all that's needed is more self-awareness and attention to what's happening. I've noticed in the past how I got demotivated and pissed when my opponents just kept getting what they needed at the right time, but when I was the one with the clutch saves, it was like "finally, where was this card the whole game" or "about damn time". When I get the god hand from the get go, I just shrugged and tought "yeah, that's how the deck's supposed to work, so...as expected". In other words, I was either pissed at my opponent when they got lucky or I was pissed at the game when I had to get lucky to win, or, at best, took good hands for granted. The average response was negative, rather than middle of the road. It took me some time but once I learned to appreciate my own luck, my own top decks or the games where I just wiped the floor with the opponent cause I drew the nuts, I became much less negative about it when it happened to me.
This goes both for the game in general and for individual cases within the same match. I used to really dislike RNG messing up my plans and putting me on the back foot and those moments stuck in my mind, but I never really kept a mental tally of the moments when I was the one getting lucky. So I knew that opponent got lucky 3 times that game but had no awareness of how many times I drew just what I needed etc, or when they didn't have the answer for 6 turns even though it's in their deck. Now I'm much more aware of when I get saved by a lucky roll and when that save had to come because my opponent got lucky first etc. When you have the perspective of "RNG keeps screwing me over" you're more likely to rage than when you realise that it all averages out. Because I pay more attention to it now, when I lose a game due to RNG I can exactly pinpoint the moments where I got lucky that game (topdecked doomsayer with frost nova in hand and they had no response, etc.) and often come to the conclusion that yeah, they got lucky and won, but I got lucky like 5 times that game as well so it was about time they got some luck on their side too. Often, I find that I should never have been in a good position to begin with given the matchup, and their luck just pulled the game back to average after my lucky draws.
TLDR: It all averages out, if you pay enough attention and are objective.
Let's hope it has an impact. I fear most people will stick to what they've been already doing and not change much, since most of these cards do not slot into their usual decks but require their own build. I'll definitely try to give Senor Pogo another shot, since the potential combo with Magic Carpet covers its main weakness and Witchwood Piper can now reliably tutor the rabbit out. Considering how slammed my Jade Shudderwock Shaman got yesterday when I queued up against a Pogo Rogue with god draw, it's obvious the deck has some potential if the stars align. Maybe the alignment will be just a little bit easier now. Also would be nice for the Necromechanic to see play, since that would mean the brainless aggro Mech Hunter might be a little more rare in Wild.
It's totally fine that we're murdering hundreds of minions and trying to kill our opponent with axes and fireballs, all accompanied by suitably violent screaming. But god forbid our card art has breasts, butts or any blood on them. Censor immediately! Yanking someone's guts out of their stomach (i.e. eviscerating)? No blood allowed!
We already got Togwaggle talking like a 6 year old. I think the game is already kid-friendly enough.
That is just sleazy. Remember, your first ten packs of an expansion have a guaranteed Legendary in them. So for people who have never played with these sets, they buy this and got a pretty good chance to not get a damn thing out of it except for some rando commons and rares. The bastards just couldn't quite fit two more packs per expansion into this digital bundle. Those just wouldn't fit in anymore. (For the record, I don't care either way for myself cause I got more Wild cards than I know what to do with and wouldn't buy the bundle anyway).
Seriously, what is more likely to get more people to play Wild? a) people buy a Wild bundle, get a bunch of random trash rares and commons and think "damn, no Legendary, better buy two more packs of each", or b) people buy a Wild bundle, get a pile of legendaries from various sets and think "damn, I could build a deck around this one, let me buy a few more packs and try to build something". I'd bet my left nut on b). New news: keeping customers happy pays off way more than intentionally pissing them off by being cheap. They went out of their way to try to squeeze a little bit more out of people instead of doing the pro-consumer thing. The two extra packs per expansion (for proportionally increased price) would not have bankrupted the company.
If they have the nuts, at least you know where you're supposed to kick them.
In all seriousness though, I think all that's needed is more self-awareness and attention to what's happening. I've noticed in the past how I got demotivated and pissed when my opponents just kept getting what they needed at the right time, but when I was the one with the clutch saves, it was like "finally, where was this card the whole game" or "about damn time". When I get the god hand from the get go, I just shrugged and tought "yeah, that's how the deck's supposed to work, so...as expected". In other words, I was either pissed at my opponent when they got lucky or I was pissed at the game when I had to get lucky to win, or, at best, took good hands for granted. The average response was negative, rather than middle of the road. It took me some time but once I learned to appreciate my own luck, my own top decks or the games where I just wiped the floor with the opponent cause I drew the nuts, I became much less negative about it when it happened to me.
This goes both for the game in general and for individual cases within the same match. I used to really dislike RNG messing up my plans and putting me on the back foot and those moments stuck in my mind, but I never really kept a mental tally of the moments when I was the one getting lucky. So I knew that opponent got lucky 3 times that game but had no awareness of how many times I drew just what I needed etc, or when they didn't have the answer for 6 turns even though it's in their deck. Now I'm much more aware of when I get saved by a lucky roll and when that save had to come because my opponent got lucky first etc. When you have the perspective of "RNG keeps screwing me over" you're more likely to rage than when you realise that it all averages out. Because I pay more attention to it now, when I lose a game due to RNG I can exactly pinpoint the moments where I got lucky that game (topdecked doomsayer with frost nova in hand and they had no response, etc.) and often come to the conclusion that yeah, they got lucky and won, but I got lucky like 5 times that game as well so it was about time they got some luck on their side too. Often, I find that I should never have been in a good position to begin with given the matchup, and their luck just pulled the game back to average after my lucky draws.
TLDR: It all averages out, if you pay enough attention and are objective.
Hangeth thee on! The site has only been live for a week or so? Damn, it looks great already.
Let's hope it has an impact. I fear most people will stick to what they've been already doing and not change much, since most of these cards do not slot into their usual decks but require their own build. I'll definitely try to give Senor Pogo another shot, since the potential combo with Magic Carpet covers its main weakness and Witchwood Piper can now reliably tutor the rabbit out. Considering how slammed my Jade Shudderwock Shaman got yesterday when I queued up against a Pogo Rogue with god draw, it's obvious the deck has some potential if the stars align. Maybe the alignment will be just a little bit easier now. Also would be nice for the Necromechanic to see play, since that would mean the brainless aggro Mech Hunter might be a little more rare in Wild.