Comments
385 totalSurprised they didn't announce Draenei as a new tribe. Not that I necessarily want them to (we've been waiting for Totems for ages and they have worked on them in the past, so where are they?), but the usual MO …
There's no way Mass Production doesn't break Wild's Demon Seed Warlock. That shit's getting banned by the end of the month.
Obviously I can't know before playing around with it but just from the looks of things I'm not sure these tribal changes are all that great. A lot of the tribes just get kinda worse for not much gain on …
I find that hard to believe. Unless you're playing against nothing but Even Shamans, Shadow Priests and Pirate Rogues back to back, you will have seen a real player. Even Warriors, Reno decks of all varieties, Mine Rogues, Quest Mages, …
Gnomeregan Infantry actually saw a good bit of play as a finisher for Wild Inner Fire Priest. No need to rely on opponent leaving a minion on the board for you to steal with Potion of Madness, just drop this …
Can someone enlighten me as to why they'd be nerfing Order in the Court? Is there something broken it's doing in Standard?
Well, good thing I got my Wild Excavate Warlock games in now, I knew before release the playstyle wasn't going to last the month but I didn't expect it to go this fast.
On the plus side they can't exactly …
Kinda wish they banned Thaddius alongside it. What it's doing in Questline Warlock is not particularly healthy. The deck may not be top of the meta but that's definitely a bannable gameplay pattern.
Wait wait wait. Are you telling me Wild is almost becoming fair with one patch? With Mechwarper FINALLY gone all mech decks actually have to pay mana for their shit instead of spamming out 8+ mana worth of stuff on …
I don't see how this effect can possibly bring in new players. Hearthstone is already notorious among CCGs as an RNGfest, and this just doubles down on that. People who weren't interested in the shitshow that is Hearthstone RNG definitely …
I'm calling it now, the Anomalies will not last until patch 28.0. They'll either scrap them entirely way sooner, or massively rebalance them. Cause right now...holy shit. Let's go over some of the juiciest examples:
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Keeper's Strength is definitely interesting, if nothing else. If buff Paladin akin to Libram Pally ever becomes a thing, this could be really fun in there, especially with [card]Lynessa Sunsorrow[/card], which becomes both a massive threat and a boardclear for …
Are you implying that Druid will bother ramping to 10 mana and beyond in Wild when they're already OTKing people on turn 4?
Huh, that's just a better Reckless Flurry and arguably a better Bloodsworn Mercenary for OTKs (where the Mercenary body is irrelevant and in fact may take up valuable space on the board).
The anomalies sound like fun little Yoggy bit of randomness at first glance, but I think it's actually going to get really, really old, really fast. Because while the effects are symmetrical, the playstyles and win cons of the two …
I sincerely hope that this isn't the long awaited Wild-focused patch we were promised cause wow does it feel out of touch. Have the people designing the Wild changes actually played Wild recently? In what universe is [card]C'Thun[/card], even with …
I think they'll just nerf its cost. When it becomes slow enough the effect is no longer such an issue as it can't snowball without instantly running into an effective answer.
I'm pretty sure they've always been at least one week late. I've been keeping an eye out for that for the last year and a half at least.
Wow, we finally got there! After so many years and so many expansions, we made it. Recipe Brawl on the same week as the release of the set and not like, 2-3 weeks later when the meta is already solved.
A much better way to give Blitz Hearthstone some play time than that stupid Noz quest we get on 15th every month. Nobody I ever play against has Noz in their deck so whenever I try to do the quest …