Comments
385 totalIf the bananas cost 0 for Warrior, if Shaman had a built-in way to generate cards (say every second portal you play gives you another portal) and didn't lose board space, if Druid's spells were discounted by 1 and his …
This brawl would be so fun. If anyone bothered, at all, to even REMOTELY balance it. Explain to me what Druid or Shaman or, good god, Warrior is supposed to do against Rogue, or Hunter, or Paladin? Or how Shaman …
Oh no, they cancelled another annual AAA vanity fair. Whatever are we going to do? Read the synopsis of game announcements without the PR bullshit it comes wrapped in is what we're going to do. We don't need Blizzcon any …
I'm having a real hard time deciding on this one, as there are several cards that are generally considered not particularly great that I've spent eons trying to build decks around. My first thought was [card]Iron Juggernaut[/card] which has been …
You've somehow built up this assumption of what goes on backstage and you're painting everything you see in the game with that brush to suit your argument, IMO. You're talking as if the way things were designed previously was better …
Oh you won't be able to find it on any tier lists or anything, it's not really a deck you'd pick to climb with. But every time I take it for a whirl I end up beating some meta deck …
No, you'll both be downvoted because the majority of people just straight up disagree with your opinion. "People like to be overwhelmed and get bitter at broken stuff"...have you even read your own sentence?
People like a living metagame, where …
Not in the mood to go deep on all of these but from a Wild perspective, the DH nerfs are huge and absolutely warranted (especially the Priestess, that card was nowhere near reasonable). The [card]Aldor Attendant[/card] buff turns the Buff …
I'm going to try to be positive about this brawl. Um. Well. I guess players that don't have a decent collection have just as good a chance as legend players in this one... Look, that's the best I got, ok?
I...mentioned that exact thing in my first comment... He's useful, no doubt, but quite often I've found I'm in a situation where playing him will pop, say, two of my eggs, while at the same time taking down the Devilsaurs …
I play it in Egg Hunter, where you'd expect it to be at its best, and even there I'm sometimes hesitant to play it, as it will eat your Devilsaurs and Nerubians that you went through the trouble of popping. …
The Beardo variant is indeed faster, the reason I switched to the Panda variant personally after months of playing the deck was that the Beardo version folds to Skulking Geist (Jade Druid is currently T1), gets halted by Loatheb and …
Personally, I don't think Paladin has the tools for a viable control variant, and that's coming from someone who tends to make a control/value everything. In face of Bloodreaver Guldans, N'Zoths, Shadowreaper Anduins, Resurrect Priests, Shudderwock Shamans...Paladin really does not …
I can personally recommend Thief Rogue. Pretty much nobody runs weapon removal at the moment, only Highlander decks can potentially wiggle their way into it through Zephrys, which means you get to pound out absurd amounts of damage with Cutlass …
Yeah. I feel betrayed on a deep, personal level. How could they?
Addition to my previous post: I completely missed the fact that Kael'thas going to 7 mana now makes him a viable pull from Juicy Psychmelon. So the various Aviana Kun combo versions of Druid, such as Togwaggle, might become more …
It wasn't the standard because you're now required to have a 9 mana setup turn where before you could play Thaurissan alone and be left with 4 mana to do anything with, such as Dark Skies before the Thaurissan for …
The 1 mana tap prevents you from running Kobold Librarians, which are 1 mana taps with a body, Mortal Coils, which are 1 mana taps with removal without the face damage, Dark Skies, which double as both AoE and spot …
Hm. Well...let's take it from the top. The below only applies to Wild.
[card]Kael'thas Sunstrider[/card] is pretty much a non-factor already at 6. Few experimental builds use it, there are some nifty shenanigans to be done in Druid but …
That's the problem. If it was just about choice and not about chances to win, it'd be fine. But with how massively the heroes are imbalanced against one another, you're more likely than not gonna end up on the losing …