Expensive and not sure what to cut in a token druid package.
Great in any Murloc deck to have a cheap and sticky murloc.
Good if playing murlocs in Shaman is good again.
Trash card, but good for a random 2-drop summon
Really slow, but it's a more balanced take on Convincing Infiltrator.
This feels bad. Like a worse, very specific Violet Teacher.
I like this deck burn Warlock they're pushing. Hopefully it's decent, and not like when they tried pushing Discolock in Un'Goro.
Damaged Stegotron 2.0. That saw some play, this will too.
On the Hunt 2.0
Hex on a stick that requires a condition, but shouldn't be too hard if that's what you're building your deck around.
Making your deck around this will give some consistency. Not sure how good it would be though.
Amazing card. Rush means you almost always get the draw, and has decent stats.
Basically a Paladin card. Want some cheap secrets to proc this.
Basically Felosophy. The copy part is way more important than the handbuff imo.
Good Risky Skipper replacement.
Awful, unless you use it force them to overdraw and burn a key card.
Toxicologist 2.0, and weirdly it's in the core set.
More neutral Armor gain. Not amazing but if you really need the survivability, at least it's not terrible.
Twin Slice 2.0. Less flexible, but cheaper.
Eviscerate 2.0, and way better.
Expensive and not sure what to cut in a token druid package.
Great in any Murloc deck to have a cheap and sticky murloc.
Good if playing murlocs in Shaman is good again.
Trash card, but good for a random 2-drop summon
Really slow, but it's a more balanced take on Convincing Infiltrator.
This feels bad. Like a worse, very specific Violet Teacher.
I like this deck burn Warlock they're pushing. Hopefully it's decent, and not like when they tried pushing Discolock in Un'Goro.
Damaged Stegotron 2.0. That saw some play, this will too.
On the Hunt 2.0
Hex on a stick that requires a condition, but shouldn't be too hard if that's what you're building your deck around.
Making your deck around this will give some consistency. Not sure how good it would be though.
Amazing card. Rush means you almost always get the draw, and has decent stats.
Basically a Paladin card. Want some cheap secrets to proc this.
Basically Felosophy. The copy part is way more important than the handbuff imo.
Good Risky Skipper replacement.
Awful, unless you use it force them to overdraw and burn a key card.
Toxicologist 2.0, and weirdly it's in the core set.
More neutral Armor gain. Not amazing but if you really need the survivability, at least it's not terrible.
Twin Slice 2.0. Less flexible, but cheaper.
Eviscerate 2.0, and way better.