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Lundy

Little Devil Teemo
Joined 06/21/2019 Achieve Points 1555 Posts 707

Lundy's Comments

  • This card will be played in every control deck, especially the new with the new Warlock questline. Rarely better than Antique Healbot, but with the lack of heal options, and this being Neutral, ups the rating significantly.

  • Better than the Mage questline imo. I believe this works with Fatigue damage and they are continuing to push that archetype. If that's the case, this becomes crazy good. Probably don't run Jaraxxus anymore, favoring tapping to deal 2+Fatigue every turn. Excited to see what new cards are revealed to make a Delete-lock deck!

  • I like this card. I feel like the 12 damage is the most appealing option, but this will probably go in all Warlock decks for the delayed +10 heal.

  • This is tough to judge, but unless you have something else you plan on doing turn 1, you just play this and hope you get the cards required to make the payoff worth it. +3 spell damage can be nuts!

  • This doesn't do a whole lot on its own, requiring set up with Divine Shield minions, and having minions you want to buff in your hand, but it only costing 1-mana is interesting and may see some fringe play.

  • Nat Pagle, but cheaper and guaranteed draw... if it survives. Unfortunately, this will almost always be killed immediately, making it useless.

  • Excited to see what combos the community comes up with for this one! Backfire just got a whole lot better!

  • Trash. If there is a spell I would want, I would put that in my deck over this. The no guarantee over what you get (unless you load your deck with every spell but the ones you want) makes this trash tier.

     

    Could be exceptional with C'Thun, the Shattered, or any shuffled spells in that regard. The problem is finding the place for this card, but I suppose there could be space for her, like in Control Warlock as a replacement of Malygos the SpellwaverBADCARDNAME, as you will guarantee the Soul Fragment.

    I don't believe it discovers a spell in your deck that didn't start there, just any collectible spell of your class that you didn't start with in your deck.

  • Card itself is alright. Won't see play outside of Gadgetzan decks that want to use that coin to cycle.

  • Neutral tradeable is good. Gets released as the profession weapons come out is no coincidence. If any of those see play, so does this.

  • Neutral tradeable is good, and is about the only reason this will see any play at all.

  • This card is bad. 3 mana for 8 armor is a lot, and the only redeemable quality is that it can be used to cycle through your deck faster.

  • Better Hellfire. Any cheap spell damage minion also turns this into Flamestrike. The real value of this card is being able to cycle it against decks that don't run a bunch of small minons however.

  • Way too expensive, even with Priest's mana discounts. If these mounts are included in any deck, they need an insane effect, or be cheap.

  • Seems really good. Not sure if Face Hunter has the spot to put this in, but this on Trampling Rhino is massive.

  • REALLY hope his entrance line references his "Unlimited POWAH".

  • Well done on the Shadowpriest prediction Wailor, Darkbishop Benedictus is almost exactly Shadow Priestess Shai!

  • I have several other ideas for this prompt, but these were the more Barrens relevant ones. They need some tuning and wording tweaks yet.

    Ritual of Summoning: I really wanted to make it Paladin specific but it would have to have a high summon requirement as Party Up! just completes it otherwise. Neutral was considered, but couldn't balance making it a deckbuilding challenge for some classes and a breeze for Paladin.

    Embrace Insanity: Continuing the Fatigue Warlock that was pushed in Barrens, along with a call back to Archivist Elysiana. Possible name change to Archwitch Elysiana to be more on theme with Warlocks and Demons.

    Lost in the Barrens: On theme of Barrens in both art and mechanics, as it pushes with Warrior Frenzy archetype further in a very simple way.

  • Neoguli
    Most Soul Fragment spells(maybe all) are Shadow. Probably better off just making it that. Also, I understand Soul Fragment is a known thing within the game, as it heals 2 when drawn, but maybe these should be called something else? As it is, I don't think I would want to run this card if it's going to discard my spells whenever I play a "Destroy a Soul Fragment" card.

    anchorm4n
    Sorry! I hadn't actually seen we used the same art (nor if it was up there when I posted mine), as I usually see the prompt, make the card, then look at what others are doing on the forum. Good Frost Mage art though :)

    Demonx95
    Volcano Caller is certainly simpler than Agor, but it's use seems limited. I feel like for Mage, Fire is better suited for damage (maybe make it "Battlecry: Deal 2 damage, if all spells are fire, deal 4", and Arcane being the school associated with cost reduction (easier fix, just change the art, name, and tweak text), and Frost with sustainment and keeping you around for another turn or two (like Wailor's Silvermoon Icecaller).

    BasilAnguis
    Seems like it could be busted. I may have read it wrong, but if I copied something like Arcane Missiles, Fury (Rank 3), Lightning Bolt, I just auto win the game at 10-mana. Maybe increase the mana cost and make it Echo this turn, and/or make it's Battlecry only affect copied spells that are in your hand when Kikzi is played. Better yet, make it grant Twinspell and name it something like Gemini.

  • Couple of ideas this time around. I think the design for the 2nd one is better, but I feel the token needs to be cleared up a bit somehow (do enemies freeze when they attack? after? etc.) The first one better supports the direction Blizzard is taking Frost Mage however.

    EDIT: As much as I like the name Zro K'lvin (Zero Kelvin), the name Shiva might be more appropriate with the Shiva's Guard weapon.

     

    Feedback:

    anchorm4n
    I like the first one more, it's a conditional Mossy Horror that only hits enemies. Maybe lower the threshold from 4 attack to 2-3 attack? If that's the route you go down, could also maybe lower the cost too. The 2nd design is too different that it feels weird. Would be interesting, but would probably need to be epic or legendary.

    Wailor
    That Silvermoon Icecaller is clean! I would go with that one and change nothing. It supports the archetype in a way that Blizzard is pushing for and is simple, but not overly so. Shai isn't bad, but an effect like that I'd like to see on a non-legendary so It can be a 2-of. This way it can be upgraded and all aspects of Shadowform can be utilized.